How many food items does a game need? What information about them would you keep?

To add my two cents, and with what the others mentioned, why not take some inspiration from Chub, Chomp, Chill and add a cooking mechanic? Basically, focus less on complete foods and try to go back to scratch. Think of what the people have to cook and work with.
Now granted, this would probably focus more on world building. However, food could be in great service to this.
If you take the setting into account, it can greatly influence the diet of your society; two examples of this that come to mind would be: this video:

And an Isekai story called “Ascendence of a Bookworm”.
Heck, looking into the history of various food sources that have fallen in and out of popularity over the millennia can be fun in and of itself: for instance, did you know that for a long time, tomatoes were not consumed because they were believed to be poisonous, like other nightshades? It wasn’t until a statesman in Salem, New Jersey in 1820 publicly ate an entire basket that they were considered edible. Otherwise, they were merely decorative.

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