Hyperspace | Genotype - Teaser Video 1
A few things I’ve been wanting to do came together, so here I am, starting my first game!
While there is many amazing text based games other there, with systems that blow my mind, I am but a monkey brain and enjoy pictures. For this game I aim to balance story, with visuals and casual game play. The game will be free, with a patreon opening up once I have a demo out.
It has a rather large scope, but I’m keen for the challenge. I’ll be using unity with live2d for characters/animation. While my art is satisfactory It will be a great opportunity to up my C#, design and writing skills.
“Hyperspace Genotype” is set in the future, with a sci-fi fantasy theme. You have been sent to explore planets by a company specializing in Adult Gene Modification. It is your task to explore the planet you recently landed on and find new species. You can obtain DNA samples from characters you like and bring them back to your base ship. With a bit of extracting you can test these mods on your Gene Modification Approved Companion. You can mix and match Genes to your heart content!
The game will be a mix of styles as I want to play with a few things in unity. The larger majority will be Visual Novel and a Casual Bullet Hell with RPG Elements. The themed Bullet Hell will be for gene modification sections.
Expansion (Butt, Breasts, Penis), Weight Gain (Female/Male), Furry, Hyper, Stuffing, Futa, Transformation and more!
This is the least developed part of the game so far. While the focus is more on the companion and wild characters I would like to have the ability to customize the player too. I want people to play the game how they like, so having a visual representation of the player would currently be too wide of a scope. So far I was thinking having a text description with the ability to transfer minds like in Fetish Master. It will also be a good incentive to write some good base character code (character objects). I would love some input here!
Companion Character System
This is a more advanced system in my game besides character objects. However unlike character objects, I have a working implementation! This is your first Companion Character in the game and is featured in the teaser vid above. I wanted both good art, customizable sliders and full physics. While having for example a breast slider is not too difficult, 6 other sliders for other body parts gets a bit more tricky. The current character has Breast, Penis, Belly and Hips size variations. All with physics interaction with each-other and variation depending on the sizes of other parts. Got a big belly for example? The breasts are going to rest up more. What’s included in the teaser is just a small amount of the sliders capability, they go further, oh boy do they go further! I will later be implements other Companion Characters and multiple Animal/Creature types.
Sliders (You’ll will need to unlock the gene first of course!)
Here you will find unique characters/biomes with differing traits. maybe a larger belly than usual? or anthropomorphic creature? You can befriend battle or bed these characters to obtain gene samples. You could bring back a belly capacity mod for example, splice the gene, and maybe your Companion will feel a bit more hungry?
Planned Biomes: Hyper Space, Forrest of Fey, Twisted Flamelands, Fur Expanse, Whispering Planes & Sea of Endowment.
I have an in-engine working Companion Character, with a base Bullet Hell mini game. The visual novel side will be a bit easier, so tackling the harder parts first. When I have some Character objects coded, and workflow for the VN setup, it will be onto the demo!
(Keep in mind this is a solo dev project, so it may take some time)
Planned Next: Game slice demo
For smaller updates: https://twitter.com/KurotamaArt
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