Indulgences, Version 0.5 Now in Early Access for Patrons! (0.4 Available for free on Itch)

A ton was literally added 2 days ago? lol

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Some more things I come across while playing:

  1. When feeding the girls, there would sometimes be a description that involves forks. I don’t think there’s a single piece of food in this game that actually requires a fork. Everything seems to either be handheld or a drink.
  2. Compared to the other body parts, you can really blow lily’s hips up with barely any investments in stats (digestion rate and eating speed).
  3. There’s basically no drawbacks for increasing stats. There should be something like a monetary cost for doing them, limited to a certain amount per day, a softcap based on Lily’s current stage, or the ones that involve eating food actually cause Lily to eat food. It just doesn’t make sense for there to be an event describe Lily having a hard time eating a few burgers in a row but she can repeat that event six to eight times a day.
  4. The bar food doesn’t seem to be tied to a body part, so you may end up with the weird case where Lily is 200kg or bigger and still looks thin from eating nothing but pizza.
  5. There doesn’t seem to be any reason to study at the cafe since the rate of increasing expansion is so slow it might as well not exist. Also just stuffing Lily for a couple days easily gets her to her new max capacity.
  6. I think back in an earlier release, you could see current capacity and calories consumed in a stat bar in the top left. Now you can’t see those things until the end day summary. Just seems important to have that info available at a glance.
  7. Not a bug, but just a shame that Lily doesn’t actually eat any of the food offered to her during hangouts.

In general, your paths are either fatten up the other girls, fatten up Lily, or both. I think there should be options where the other girls attempt to feed Lily; like once Sophia buys the cafe, there should be a hangout where she has Lily eat a bunch of sweets and pastries. Heck, if there was just one more character in this game, she could be like a mirror image of Lily: Gains weight evenly, doesn’t want to get fat herself, and constantly tries to feed Lily. A challenge to overcome when you don’t want to gain weight, and an ally when you do want that.

tldr: Feedee Lily would be nice, maybe even a new feeder girl to interact with.

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I really like the ease of increasing her stats: its not tedious and doesn’t take me 5000 clicks and a repetitive game play loop to get there for once.

A softcap would make the game so much longer and tedious.

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You’re right, my bad. These kinds of games shouldn’t keep the main goal (make girls fatter) away from players, and Indulgences seems to be on the quicker side compared to other games.

Right now the only thing resembling a hardcap is Lily’s own capacity being half of all the other girls, but that can easily be bypassed by just pumping digestion rate. I also don’t want it to become tedious, but I still think there’s a way to make the game a little more interactive without it taking hours just to see any gains.

Really enjoying what I’ve played of 0.5 so far, but if you’ll allow me to point out a couple of small gripes:

  • The new hangout events and interactions between other characters are great, and while it’s very neat that there’s a variety of different-size interactions, it also means the player needs to do multiple playthroughs to see everything (as it’d be near-impossible to actually get characters to drop back more than one weight stage at the current setup), and there’s not a whole lot of reward to that yet beyond a few small scenes that got missed the first time around, unless the player also wants to experiment with different body types for the MC.

  • Unless I’m missing something, there’s no way to increase the eating speed for the newer girls yet? I didn’t really find it to be a concern for Mia or Sherry, but Lucy’s eating speed is abysmally slow, so without events I’m barely exaggerating when I say it can take an entire day to actually fill her up (without events) at higher levels.

Beyond those minor nitpicks, it’s a great update! This is one of my favorite games currently in development, and I hope to keep seeing more of it for a while to come.

EDIT: I’m sure it’s a known issue if I’m not the only one affected, but the weight charts for each character aren’t preserved in the save data, as far as I can tell. Not sure how simple this would be to fix or if it’d really be worthwhile to do so if it increases save bloat too much.

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I disagree on hangouts events being impossible to get in one run being a bad thing actually

For pretty much every other game on this website, and especially life sims (such as Fattening Career, Feeder Simulator, Sultan’s Harem etc), I get to do one single run per update before having seen all of the content. Some games manage to avert it by giving the player one or more choices that severely impact the story (Fill Me Up, Big Aspirations…), but this kind of reward for multiple playthrough is not only more organic, I find it simply more fun to play through. It gives me an incentive to favor different girls instead of always going for my favorites, and to just replay the game a bunch of times instead of dropping it as I wait for the next update.

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You could use a regex such as ".{266,}" to locate any piece of text that is 266 characters or longer and is contained within quotes

Edit: With some tinkering, managed to figure out a way to automatically detect if a string would exceed the bounds of the text box. With this, I split it into sentences and showed the first half of the sentences as one speak event, then the second half. Seems to work well and by overriding renpy.exports.say I managed to get it to run automatically anytime any text is said.

After testing it out for a bit, it made all issues with overflowing text disappear and the text itself looked natural

Here are the changes (edit: fixed issue with duplicate sentences, developer reloading, and tuned text height maximum)

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Thanks for the feedback. Seems like you would like to see Lily’s story expanded in the game, I agree that having the player have more input/interactions with the world since right now the player and the girls feel pretty separate. Otherwise the idea of having a girl that doesn’t fatten up to progress her story is pretty interesting. I would like to see how difficult it would be to implement and balance that but if possible that could be a really cool option.

Yeah the weight gain chart is a pretty complex system that is entirely using python and outside of the renpy scope. I’ll look into making it redraw itself on every instantiation and see if that works but no promises, this is all pretty untreaded ground for me.

Thanks man, that’s sick. I’ll look into implementing that for the next version. Hopefully it doesn’t introduce any new bugs but if it works as intended this would save me a ton of manual text editing.

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Quick question - I looked at the code for this and it looks like feeding her the same food takes up less “space” for rebecca’s capacity but the amount of calories remains the same.

Wouldn’t this result in the best option being to feed her the same high-calorie food as it’d take up less space the more she eats?

If you want jobs, what about having a range of them? Maybe being a masseuse, a chef, an accountant, an online creator of sexually explicit material, and so on. And they each have their own passive perks (more effective belly rubs on others and self, can “spice up” food to make tastier, learning to budget and save money better (hence the highest-paid), more money as more weight piles on (but the final money is better if you’ve started from a thinner stage)). This way, players can choose what best suits their playstyle/strategy, and it doesn’t really need much more art. And to prevent players from exploiting this system—you can change jobs, but then there’s like 4-5 days of unemployment. So players must save before doing this.
And although not realistic, players can skimp on work (to feed the girls if they want) without any penalties, but they’re paid on an on-hourly basis.
As for the work mechanics, just having time pass by is enough for now, since so many mechanics for so many types of jobs would be difficult to code…

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