Indulgences, Version 0.5 Out Now!

If you want jobs, what about having a range of them? Maybe being a masseuse, a chef, an accountant, an online creator of sexually explicit material, and so on. And they each have their own passive perks (more effective belly rubs on others and self, can “spice up” food to make tastier, learning to budget and save money better (hence the highest-paid), more money as more weight piles on (but the final money is better if you’ve started from a thinner stage)). This way, players can choose what best suits their playstyle/strategy, and it doesn’t really need much more art. And to prevent players from exploiting this system—you can change jobs, but then there’s like 4-5 days of unemployment. So players must save before doing this.
And although not realistic, players can skimp on work (to feed the girls if they want) without any penalties, but they’re paid on an on-hourly basis.
As for the work mechanics, just having time pass by is enough for now, since so many mechanics for so many types of jobs would be difficult to code…

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