Indulgences, Version 0.5 Out Now!

Great suggestions, I wanted to put a stamina bar in for the feeding screen but it just barely didn’t make the cut for the deadline I set. As for the character locations that may be harder but definitely a nice qol change.

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By the way, what do the expansion rate and fitness stats do? They aren’t in the tutorial like the others so I’m quite unsure.

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Oh, noted for next version, expansion rate determines what percent of the daily capacity a character consumes is added to their maximum capacity and fitness influences both metabolism and mobility, mobility isn’t really a factor yet though.

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the game is peak frfr

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is there a way we are getting boosty? im interested in supporting the project but cant pay trough patreon because of payment restrictions in my country

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Sorry to hear that. I’ll look into it for sure. Just really busy with work on 0.4 right now so I’ll get on it when I find some spare time.

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no problem, keep cooking

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I found a bug in the game. in file mc.rpy in function
mc_end_day() variable mc_stamina not added to global

Game version: 0.2 from itch

P.S. very good game

P.S. #2 also forgotten resetting stamina for hazel at end of day

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So, I got a bit of a spoilery question here:

Upon replaying the game in V0.3 for the 2nd time, I got this event with Sophia and Rebecca at the gym which ended with a warning that my choice shaped my relationship with both characters. Does it actually do anything so far? I’ve made a save and replayed both of their routes but I haven’t noticed a single difference. Also, are there any other events like that? This is the only one I’ve found

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No meaningful impact, it’s just flavor text. There’s also a couple scenes between Reb and Hazel at the gym, though no choices are involved.

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Sorry for the late response, no change to interactions in this version but I’m looking to make the interactions of characters more prominent in the next update.

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This should be fixed in 0.3 where stamina is implemented appropriately

Sorry for the silence for a little bit, I’ve been sick for the last week and am still recovering, nevertheless I have begun work on content for V0.4. I want to make this a big content patch with lots of new cgs and art as much of the backend work was done in the last 2 versions. Currently I’m planning on working on the following. If there is anything you guys want to see feel free to leave it in the comments.

Allow characters to be invited to locations so stats can be acquired intentionally

3 New Characters up to stage 3, possibly higher depending on time

QOL Such as indicators for character locations and stamina bars in the feeding screen

Refining and tuning events to be more dynamic and interesting with different choices resulting in new content and stat increases

Dorm location implementation
Weigh ins for each girl
Events

New location
Club (with all associated content)

Stage 7 for the main girls

More multi-character events

Reworking the shop screen

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V0.3 should be available on itch now, hope you guys enjoy!

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Enjoying this game with each new update!

Curiosity strikes - and I might’ve missed it if it’s been asked before, but, what’s the projected total stages for each girl (and assuming MC will also be able to get to the max size, eventually)?

I’m stunned, v0.3 is incredibly high quality. It feels like a finished, complete game already.
I thought the stats and the timer might be too complicated to balance, but I was wrong and it feels great to play. The gameplay of trying to catch each character at each different location to see their event is fun, and there’s a lot of content here for a game that’s been in development for such a short amount of time.

Been trying to think of some constructive feedback, but the only thing I can think of is that the messages about the player when travelling between locations quickly becomes repetitive and adds friction to moving around. I like the concept, but a different way of accomplishing the same thiing might be to have the player have their own short event when arriving at a new location for the first time when they reach certain weight levels, similar to how the other characters have.

But that’s a very minor issue for me, and I can’t think of anything else! Well done on the release, it’s very impressive. Threw a couple of bucks your way through itch.io.

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So I have to say this is a great game the art is amazing and the game play is good the only thing is the text box some of the text do not fit in the box so it hard to read some things but side that I like this game a lot.

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Great idea, I’ll probably make the travel events one time things rather than events. I am planning on different travel methods and travel times for each method not only for the player but also for the girls but it felt annoying to choose the method every time so for the next update I’ll look into making your travel method an upgrade of some kind.

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