Ik the white haired girl probably wont fit into this update but what would her character be like and how would she fit into the world?
Would player effects be like the bonuses you get from the confidant system in persona?
Should have elaborated on that, by player effects I just mean that there would be variable interactions based on player weight. That will not be in this version.
As for the white haired girl I was thinking some kind of tennis girl maybe? no defined role yet…
So quick update, I will be implementing an inventory system as I think this adds a lot to the core gameplay of finding out which girls like what. Unfortunately this may delay the game by a day or two but it will definitely be worth it methinks. Sorry boys but I don’t want to disappoint so I’m making sure the vibes are right even in this beta version.
i feel like its usually a bad thing when devs release an unready rushed version but always good when a devs releases something polished so this is actually appreciated!
Will there be controller support for the game?
Not for the minigame, but renpy supports controllers by default so that should still work.
Hi, I really liked the project and I’m waiting for its release, but I’m probably late with the ideas. But still there are a couple of options, how do you like the idea that one of the girls will want to go to the beach and see an ice cream van and then I did not come up with. I mean, it will be at a later stage.
The inventory system has been implemented and mostly works, with a few minor bugs and performance issues still left to resolve. Unfortunately, I am just not happy with the actual amount of content in the game right now so I will be focusing on adding more events, more art and more dialogue to flesh out the core gameplay and actually make it fun. I don’t want to let you guys down again by setting an exact date again so for now I will try and get everything done within the week. I’ll keep you guys posted with art and ideas as I implement them. Thanks for all the support so far.
your game looks amazing tbh, i like the pixel art, the character personalities, the bodies (better if you add some fat all around the body (not just focus on the belly fat)) so… take your time, let everything well done i guess we all can wait a little bit more to see this great game public released!
Just uploaded the alpha version to itch so feel free to try it out guys. It’s really just a super early build so don’t be too harsh lol…
Very happy to see this released. Quick rundown: The art and writing are great, background and character art is phenomenal with a clear and consistent style. For Rebecca and to an extent Sophia the first gain stage is hard to notice so having an event to tell you they’ve increase in size when you first interact with them after they’ve sized up might be nice. I realize this effectively doubles the workload of making character art but it would be great to have versions of the sprites from the back as well - though not having this completely makes sense due to the additional time required.
I appreciate that you took the time to have variations on eating dialogue both for fullness and with a few options in general for each stage. Having that level of variety is a little thing but imo goes a long way.
In terms of adding more content to each stage it would be cool to have an interact dialogue option where you could choose to compliment, demean, encourage, or tease the girl. You have this for some events and it was nice when that came up but it would be good to have another way to interact with them on a day to day basis without necessarily affecting the trajectory of the relationship.
The only issue I had was bugs - all of the events at the WcDonalds seemed to be broken and gave an error message upon entering and Rebecca’s feeding broke eventually and would give an error after every other food she was given. Additionally, she was the only character who became visually stuffed. The other two reset their ‘fullness’ gage after every food item and so didn’t change their dialogue or sprite to reflect their fullness.
The quality of the material I was able to experience is fantastic and I’m excited to try this again in a more stable release, hopefully the issues with the code aren’t too complicated to fix.
Holy that’s what I get for rushing shit out the door. I must’ve fucked up somewhere with version control, but I’ll get to patching quickly cuz these aren’t just little bugs like I was expecting… Sorry guys.
I got the same errors, and I noticed that the time seemed to pass differently depending of the girl fed. Like, I could only feed Rebecca twice or thrice per day, but I could feed Sophia up to eight or nine times before going to sleep. Note that I fed Rebecca bars while I fed Sophia sandwiches, I don’t know if this changes anything.
Okay so the fact that sprites aren’t updating is because I messed up and had the girls reduce their capacity by 100 every 15 minutes rather than the 10 I intended (was testing some stuff last minute). Also the bug with the events at Wcdonalds was just calling the wrong location so that should be fixed too. I will fix these issues in the version immediately, but any other bugs may take longer to work through so if you guys encounter any the markdown would be really appreciated. I’m still new to renpy and the debugging takes forever tbh.
Just tried it out for a bit myself and I feel the same as the other person who commented, that being that I really like the visuals, and the writiing; everything comes together in a charming and almost…comfy way.
I did run into some of the same bugs as other though, but one I haven’t seen mentioned is how the game deals with saves, as If you try and load a save after a certain point in the game, it’ll take you back to the first time you fed a girl. I’ve only had this happen with Sophia and Rebecca. I am not a coder or someone with an extensive knowledge of Renpy so I’m not sure what causes this to happen and what exactly determins the arbitrary point of return other than it was after feeding a girl for the first time in both instances it happened.
All in All, while you may have some things to iron out, I feel like you have a really good premise and the foundation is pretty strong; I wish you the absolute best going forward!
Edit: I know it’s just a place holder thing, but seeing words like “start” and “starting” be changed to “[current location]_menuing” was very funny to me
Yeah seems like the saves are bugging after a while, I’ll look into that next as it’s definitely a big issue. Though I don’t even know where to start with that one. If anyone has any clues to why it happens I’d really appreciate it.
Hey there, cool game so far. I’m pretty sure your issue is using “renpy.call_in_new_context()” for your feed functions which “creates a new context, and then starts executing Ren’Py script from the given label in that context. Rollback is disabled in the new context, and saving/loading will occur in the top level context.”
So every time you call that, any rollback or loading will call to the very first time you call this function. The simplest fix is just to use renpy.jump(“feed_sophia”) or whichever girl you’re interacting with.
There’s also a bug in your “end_day” label where the time of day isn’t reset. Hope that helps!
One thing I did note in a crash log is it seems throughout the game the calls for the character info during the feeding sessions isn’t cleared. With enough of them the game can’t handle it so one thing that may work is use a different command than hide (if that’s what you use.) Mainly as it does what it says on the tin, hides it, but doesn’t actually remove it.
Really appreciate it guys, I’ll look into it asap.