Comparing 0.6 and 0.5 patch notes, I guess that Lily is still at stage 8 in the newest version. I hope I’m wrong and it’s just a missing point in the notes that she has a new stage. More Lily content is always welcomed.
Something I thought up while reading the patch notes. Will patiently wait until October to give it a try!
I mean… it’s that, and they also eat for ten people each. At least everyone’s paycheck is good enough to pull that off.
btw, I just realise that in 0.42 and in 0.521 version there are two gifs that not even used in game, but weight (hah) a lot:
game/gui/test1.gif 103 Mb
game/images/main.gif 103 Mb
(they are both was equal to game/images/main.webm)
i think it will be good in new version to remove them from .zip for reducing size of file (in case if they still there)
I’ve played this for a couple in-game days, and I’ve seen everyone’s first stage event - except for Hazel’s. I can’t seem to activate it, even after four days? Is this a known bug? Or does it take something more to activate it that I just haven’t hit yet?
I think it should just happen when you enter the fast food restaurant while she is there. Some events have time slots they can occur in but hazel’s stage 1 is supposed to be non-specific.
September Devlog:
Sorry for the late devlog but I’ve been working hard to get the new update out to you guys ASAP. Everything is progressing well and this update is looking to be another “huge” one. All of the things mentioned in the plans for 0.7 are still in the works but I’ve been focusing on introducing a stuffing session mechanic that will be integrated as the main way that girls will gain weight. For those interested I will leave the details down below. Aside from that, sprites, Cgs and events are in the works so expect some more of them to be posted here in the coming weeks. As for a release date I have no set deadline yet but the end of October seems like a reasonable time frame, of course this all depends on if I run into any hiccups or issues along the way.
Further details on the feeding sessions:
I have rebalanced the game around each girl having a single “feeding session” that the player can initiate once a day. During this time you will have to try and maximize the amount of calories you can stuff into her whilst balancing a few other factors, such as capacity, stamina, mood, etc. Random events and interaction options will also play into these feeding sessions making them play out a little bit different each time. For example, choosing to tease Sophia might make her more likely to scarf down the next meal resulting in a wardrobe malfunction event. This should make the feedings feel more intentional and strategic rather than tedious busywork between events. All of this is still subject to change, but I really think this approach makes the core gameplay loop more interesting as well as less tedious so I’m very excited to share it with all of you guys when you get your hands on version 0.7.
Here is a very early WIP example of the feeding screen in game right now. Expect GUI changes as well as improvements to the spritework.
Looks exciting! Excited ![]()
I searched this thread and for some reason nobody seems to have asked this yet…
Is there a android version?
Or will there be one?
I pretty much only play these kinds of games in my phone…
If there is one on your Patreon then I definitely wouldn’t mind subbing ![]()
I will definitely get that for v0.7 but I’m going to try and get it done for the public release of 0.6. It all depends if my pc will play nice with the sdk because I’ve tried multiple times and I can’t get it to work.
i am looking forward to seeing that then ![]()
Version 0.6 is now available for all at
with the memories system can you go back and unlock the ones you miss? i missed Riley Stage 1
some how. Also I just noticed that Some of the events aren’t displaying for me to get them. Memories seems to be broken. The Characters in noticed is Rebecca,Lucy and Mia. I got all the New characters mems but it seems the old ones are breakin
Secondly, what does each of the stats mean? Aside from the obvious ones like Stamina, Food capacity and metabolism. It will help me understand what the foods do. Like what does Expansion % Do or eating speed and hunger, some foods even have -mobility.
Unfortunately memories are only for content you have seen, you may need to start a new save to get them all in this version. I’m not sure what the error you’re encountering in the memories is, are the sprites showing up as the wrong size or not showing at all?
I am working on a better tutorial in the next version but for now:
Eating speed: reduces the number of time segments required to eat food
Expansion %: is the percent of capacity consumed that day that is converted to permanent maximum capacity
Hunger: increases the calories gained from foods by a percent eg. 120 hunger = 120% calories that day
Mobility: not yet implemented but will be changing travel times for each character in subsequent updates, as possibly affecting new events
Honestly, this has been one of my favorite games on the site so far, every update’s been better than the last.
This latest version is incredible. I love the new characters. I can’t wait for the next one to come out with the new stages. Your game is great.
Wrong size and they aren’t updating at all even though i give them the debug foods
had a minor issue where the “cinnamon roll” re-locked itself after a save & quit. I’ve solved it on my end, but a solution that a player reload a specific event before returning to your newest save isn’t exactly the best.
steps to reproduce:
step 1: save & quit sometime after unlocking the mentioned item
step 2: reopen the game
step 3: load save at the cafe
step 4: open the shop
note: I use Debian Linux
I think the same thing happens to every single unlockable food items actually. I really hope it gets fixed for the next update because unlocking food was a very fun gameplay element imo
I’m sad to say that this project has a lot of good ideas but does not manage to give a good experience to players. At least not right now.
The art I find nice. The girls all have their charm and the overlaying on expressions on top of the base is a clever way to not make several full body sprites for each expression. With actual storylines implemented I think it could be fun to follow it along.
Which brings me to the first of my gripes and that’s how easy to miss content. The girls grow way too fast and without limit so you can end up overshooting and going into the next size and miss out on something. Girls gaining on their own could be a fun way to get them up without babysitting them if their stats can be influenced to do so but also runs into the problem of reaching a new size without player input and missing on an event because it requires one or more of them to be at specific sizes. On top of this the affection requirements skyrocket with size and so does their capacity. Which makes all of this even worse because you will have to give them more to get any affection to spend on events which translates to them gaining even faster and going over specific event requirements. Stats don’t end up mattering at all with how much they already gain and how much food you have to give them and that takes the fun out of the whole system.
I’d at least reduce the affection requirements for higher sizes and maybe make it so chatting with them once a day gives affection. It’s fun to get some with the right choices in certain events but they are a one time deal same with inspecting them once each size.
This leads me to the second point which is everything being half done. Now I know the game is actively being developed I have no issues with that and I don’t expect it to be ready for play already. But the amount of stuff that’s implemented only for half of it being missing is way too much especially as more content is introduced only for it to be too only half done. Some scene don’t actually even give affection at all. Many location events are missing despite the fact more are being introduced. The beach was introduced despite the fact some girls don’t even have events at the club done. Location events missing means that it’s impossible to raise certain stats on some girls.
There’s so much little stuff that adds up all together and makes it an annoying experience. If you just want to speedrun max size it’s so easy but if you want to take the time to engage with the game it takes ten times the effort fo only half the fun. Food buffs were introduced but if you just scroll back because you messed up the stat ups persist and can mess stuff up. Some events have too much text and ends up going into the buttons so you have to pause and check the log to see what the rest of it says. Some events have character expressions away from their actual face or the expression doesn’t cover the base completely. Unlocks sometimes don’t persist. The calendar’s text color makes it almost unreadable. Passing an hour in a location and having new character arrive doesn’t make them interactable you have to get out and back in for them to be interactable. There is little to no explanation on almost every stat though I’m happy to hear you are working on a better tutorial that might help that.
I say this is a problem because pushing something that’s not ready out only makes it more frustrating to engage with. The player experiences suffers from it and it’s not a good look for the game. I don’t know if this is because players are not reporting these issues or because you decided to fix stuff later. Which is entirely fair but by the time you hit 0.9 and have to go back to actually fix everything how much work is that going to be? Especially if you have to do drastic changes to fix something and that cuts into something else. Meanwhile players who are trying the game out end up with a worse experience.
I don’t mean any of this to offend you or the time you put into the project. But I think you are doing your own work a disservice by not seeing each step of the way through all the way so often


