šŸ’œ Insatiable Hearts [v0.1.3B] - A monsterfucker+Weight gain Twine Game

Iā€™m feeling the stretchmark mechanic needs a bit of work because gaining 300 of fat lbs in six days should result in more than ā€œYour belly has a few tiny faint stretchmarks, little faded whispers of of your over-indulgence.ā€

I think this is the culprit:

<<if _difference >= RNG(0.5,3)>>/If weight has changed/

So small changes might not change it 1 lb per hour donā€™t trigger it, and then you also do this weird thing. Maybe the threshold should be based on rate of change instead.

	&lt;&lt;set _stretchchange to (($player.fat.current - $player.fat.previous)/_difference)&gt;&gt;

Iā€™m not 100% sure on what the fat variable tracks, but doesnā€™t this just cap the stretchchangeat at 1 ?

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Oops.

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pfffffffffffff WTF XD did you find a way to eat laurent or something!? hahahah

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Pc got infected by glutwyrm, and then fed on the roots in the dark mire a few times, in between snacking on the barrels there. I think the glutwyrm really supercharges it.

All the brakes are off the gain train then, the roots can fill up any stomach, no matter how large, and also increase it by a proportional amount.

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First time trying this game and itā€™s some of the best work Iā€™ve seen on this site. Particularly, I love the writing, with thorough descriptions and solid atmosphere. It has the expansive world of Corruption of Champions with the wild imagination of Tainted Elysium. I donā€™t think Iā€™ve played a twine game with this much imagination in a long time. All the mechanics work very well together making for a much more engrossing experience than your standard CYOA. I really canā€™t wait to see what you have in store for later updates!

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@hailbreaker this seems a little beyond me, but sorry about that bug! It might have to do with how my game allows for custom save naming, which wasnā€™t an innate twine feature? I am unsure, but Iā€™ll see if I can find something out

@ThreeBeersDown Iā€™m so glad youā€™re enjoying what I have so far. Horror and erotic is kind of my favorite flavor pallet, so you use it in broad strokes, but I am glad that it works. Hehe ~

@R.B Yeah, I was never quite satisfied with the stretchmark system and there was a number of things I wanted to add like skin elasticity related to TFs and other things. It really got neutered as an after thought in one of the updates, so I full intend to redo that system for sure ~

also, lmao, wow, that screenshot, really taking things to the limits ahha!

@Solar-G That really means a lot to hear. This is a hobby of mine, but its something Iā€™m very passionate about and Iā€™m glad that seems to be coming through in my writing. Corruption of Champions is certainly a foundational work for us all Iā€™m sure. CoC and Boundless were big influences on my work, and Elysium, Elysium will always be a part of me I feel. Iā€™m glad that this game can carry that torch some and scratch that itch so to speak ~

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Idea: when vore options get added for the player when exploring any or the biomes if the prey was bovien in nature then you would end up geting some of its DNA for transformations.

Is the sheewog tf in the next update?

Probably a dumb question, but will (non-fatal) popping or bursting be added at any point?

1 Like

this game is top notch, some real good shit. it will be even better when art and MC being able to vore other characters gets added 10/10

Hey yall, happy spring! Iā€™ve just updated the public version of the game to the last supporter version. It boasts a collection of new images for the backgrounds and characters as well as a new magic system, a thoughts system and a few other tidbits

As for the supporter version :point_down:

Got a decent update, focusing on several new TFs, egg laying, some new items and some improved mechanics. Still having struggles at home, some tech issues and still on the dang job hunt, but got some wind in my sails this time around to get some fun stuff added. Not a whole lot in the character driven content unfortunately, but for those whoā€™ve been waiting on more TFs and other tid bits, this oneā€™s for you.

The next update Iā€™m going to be a little more focused on character quests and dates, provided I get all my ducks in a row. Which brings me to another matter. Thereā€™s been some back and forth about what Patreonā€™s changes to their terms of service means for NSFW creators like myself. Seems weā€™re in the clear for now, but just in case thatā€™s to change in the future Iā€™ve setup a subscribestar here

Itā€™s quite similar to patreon and I was able to set up the same kind of discord benefits among other things. So if you prefer to use that platform over patreon feel free, otherwise maybe bookmark it for later should Patreon ever start nuking NSFW creator pages haha.

anyways ~

Hereā€™s the supporter updateā€™s changelog ~

Version 0.1.3B changelog

Version 0.1.3B - (03/25/2024)

Additions:

  • Delphi now has a fully rendered profile icon
  • Added a bit more flavor text for when the lust vice increases
  • Added more flavor text for breast, belly, hip, bottom and thigh growth
  • Added A new location to the harbor pier, Renard Swainā€™s gunshop. The skeevy hunter can be interacted with to learn about a sheewog he is hunting. There are a few things he can be asked, but this is mostly a tie-in for future Fyrfli quest content
  • Added ā€œpregnancyā€ to the thoughts system including a variety of pregnancy related messages
  • Added an oviparity system, oviparous characters will lay eggs after a given period and cycle into diapause. The egg laying scene will vary slightly based on egg size and clutch size. The player does not need a uterus to lay eggs.
  • Added cow pattern skin and pigā€™s peach fuzz to their respective tf options
  • Laying eggs adds them to your inventory
  • Added items Egg(small), Egg(medium), Egg(large), Egg(Extra Large) and Egg (Giant). Basic egg items that can be laid that have different nutrient densities. Each has a small chance to increase oviparity
  • Add a new pop out table that displays the playerā€™s various species tf percentages. It can be accesed by clicking on the ā€œmutagensā€ stat bar or by selecting the option within the ā€œcharacterā€ panel
  • The species detection system can now do combination species. Not all will be reflect yet, but for example, a player who is 40% bovine and 60% oojinn will now be called a moojinn etc.
  • Added Species ā€œMidden Mongrelā€ as a sort of catch all race for any transformation combo that doesnā€™t have its own unique from
  • Added a new item ā€œscaly mossā€ also known as ā€œyipnipā€ an edible moss enjoyed by gecklings. Causes geckling transformations. Playerā€™s with a geckling snout will experience euphoria when eating the moss just like felines with catnip. It can be acquired from a mossy patch in the junkyard. Additionally gecklings in game will react to it and it can be sold to delphi.
  • Added new transformations to the berry tf set, including hair, eye, and skin type changes as well as photosynthesis
  • Added a new encounter to the astral shore, a nacreous sphere can be found that when found can cause random mutations in the player
  • Kip will now react to the player carrying scaly moss. She can be given it for a new scene where she gets intoxicated and lusty
  • Added a little bit more variety to a handful of status messages
  • Added a new item, ā€œrecalled laboratory cheeseā€, it causes the new rodent transformation set
  • Added a new item, ā€œdog treatā€, it causes the new canine transformation set
  • Players with dreamweaving unlocked can now manipulate their mutations slightly. During a trasnformation event there is a new menu to concentrate on a body part to influence the outcome
  • Melapoid, geckling and broodbeast tfs all have a chance to cause oviparity in the player. Melapoid focuses on egg production rate, geckling focuses on egg clutch size and broodbeast focuses on egg size

Changes:
~ Eating Geckling eggs while out of diapause can cause eggs count and egg growth rate or other oviparity changes
~ Amelieā€™s portrait and descriptions have been corrected for missing her glasses
~ Broodbeast Oocytes now cause oviparity changes
~ When examined, Delphi, Amelie, fyrfli and lexiā€™s profiles images will now display at the top of the page
~ The tooltip that displays mutagen types will now only display them if their value is above 0, to save space
~ Reduced maximum page undoā€™s to 10 from 40 in order to save file space amd load times for mobile devices and lower end systems. The number of pages stored in history can be modified through the debug system
~ Body fluid changes like juice, grease or slime now count towards their relevant species changes in the species determination system
~ Improved a number of TFd part descriptions in the character panel
~ Separated mouth and face types to be more accommodating for snouts and other facial structures ā€œmouth typeā€ now mostly affects lips teeth and jaw forms, face is the overall structure
~ reduced the frequency of some status messages until they get more variety
~ Melapoid and cow TFā€™s now have a chance to increase height while rat and geckling tfā€™s have a chance to decrease height
~ Added more blurbs per usual
~ Bethanieā€™s boutique can now change the playerā€™s facial hair and fur color if the player has any
~ Broodbeast Oocytes can now be consumed

Bug Fixes:
x Fixed some missing components in the species detection system resulting in off outcomes
x Fixed Kindred of Grease hair types not being described in the character description
x Fixed the melapoid species trigger message using the wrong flag
x Fixed some of kips scenes using the wrong scale for her fat levels

Patch 1
x Fixed not being able to consume the broodbeast oocyte item
x Fixed a large undefined chain message just after creating oneā€™s character
x Fixed a few missing passage dates
x Fixed a missing scene with the player giving kip the yipnip. For now this is tide into the existing belly rubs pleasuring scenes but will be improved upon at a later date
~ Having ā€œpregnancyā€ thoughts active increases the chances of oviparious TFs happening
~ The mutagen menu can be opened inside the character page now

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Public update hype! Yayyyyy!

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I think this is pretty neat : D

Wonderful update, Owlkaline! I just had a quick question. It says that my character is %76.8 Nepharsi and I was wondering if thereā€™s a certain way to get it to %100. Iā€™ve been having my character eat vinefruits but all they seem to do at this point is change my characterā€™s color. Is there something else that Iā€™m missing? :thinking:

Been enjoying what iā€™ve seen so far, even if iā€™m rather laserfocused in some areas. Looking forward to what the next patchā€™ll bring and trying to push numerical limitsā€¦

While poking at the current public build (1.3A), Iā€™ve noticed a few small(?) errors. Using their debugmode names; a child tag error in KipEggPetting, another one in DelphiTalk, and a different error in DelphiExperimentFinish that seems to involve something undefined in relation to her relationship hearts if iā€™m parsing it right. All of these iā€™ve confirmed happen in the course of normal play, and in every respective variant of their scenes since all of those have multiple routes into them from the scene before.

Screenshot of the 3 errors, buried in a hide details prompt for space...

Iā€™ve been playing through the most recent public build, and I noticed that (slight spoilers if you wanna explore for yourself) the ā€œGain Weightā€ option in the pod says you receive a 7500 Kcal ā€˜supplementā€™, but there is no actual visible change in your calorie count. It also happened in previous versions, but I just never noticed it. Is it intended?

I also donā€™t imagine that this (which I imagine is part of how the player character reacts to being bumped into) is supposed to appear here, given Iā€™m not using debug or anything.

And I know that this is the third post Iā€™ve made so far and I probably should make all of these into a single post, but thereā€™s a problem with the triage tents where you can get infinite items out of them. If you check for items, look at the computer, then check for items again, youā€™ll always find more items.

(2 days later) Found another error today, happened when I tried to leave after talking to Fyrfli. I managed to leave after looking at her though, pretty strange.

Shhhhh, donā€™t tell her about the triage tent infinite item exploit! I was using it to stock up on nutrient bars :joy:

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The developer doesnā€™t want you to know this but the nutrient bars in tent are free you can take them home, I have 458 nutrient bars.

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