Thank you all for your patience! This update took a bit longer than expected, alot has been going on irl getting the apartment ready for the baby and between work, mental health and everything else the game kind of got sidelined. When i was working on it, well, the things i wanted to do needed a lot more mechanical additions than i had planned. so, oops. But thatâs all mostly wrapped up now and while its not exactly a content rich update it is an update setting things up for lots of fun stuff Iâve been wanting to do down the line.
So, what is in the update? Long story short, a bunch of little quality of life improvements, some new items and effects, the pregnancy and parasite systems have been implemented, an more advanced options menu has been setup and two new encounters have been dropped into the meadow. A breast expansion focused cursed statue event and some interactions with some milky cow-slimes that can lead to sex and impregnation. Among other tid bits. For all the details refer to the change log down below.
Now for going forward, I posted the previous poll a little ahead of schedule given everything, but Iâll be rolling with it for the next big update, i have some fun plans for this âgluttony curseâ thing folks voted for, among a number of additions i have planned for the caldera region. Going to see what i can do, probably going to be leaning into my greasier more corrupted demon content for the next one. Weâll see.
I still want to get more content in for the existing character and try to implement the mobility/fitness systems. Iâll fiddle with it.
Come october irl, as a mother to be, weâre going to be more focused on getting the nursery setup and near Halloween weâre having a little baby shower. So itâs likely Iâll still be distracted. But still looking forward to the new content I have planned, got some fun to bring and hoping to do so soon, but bare with me, my minds a bit fuzzy lol
Anyways, thank you again, all of you, so so much for your continued support. Itâs honestly making a big difference in our lives and its nice seeing how many of you are as eager for more of my game as i am! haha. Anyways, if youâd like to enjoy the update itâs up on my patreon for supporters to enjoy till I clean out all the bugs ~
Changelog right below ~
Version [0.1.1G] - (09/20/22)
Additions
- Added a new stats area to the player description that tracks weight gained, calories consumed, endings found and more.
- The swamp and junkyard can now be searched for items at any time
- Added a new item âvermifuge syringeâ It removes mutagens and parasites
- Added a new item âcomponentsâ. Simple item for selling or gifting
- Added a new item âStomach expansion pillsâ. They temporarily expand stomach capacity
- Added a new status effect âstomach expansionâ
- Delphi now sells vermifuge and stomach expansion pills
- Added a system to determine stretchmark growth when the player gains lots of weight in a short period of time
- Added new settings options to disable pregnancy, udder transformations, parasites as well as stretchmarks/cellulite descriptions
- Added a new body type, âbarrel shapedâ for a more heavily middle focused gain
- Added a new status effect, âbreast expansionâ, causes rapid breast tissue gains, if the player has no breasts it has a small chance to generate new breasts.
- Added a new item âGiant Strawberryâ, has a chance to cause breast expansion
- Kip can now be fed cheesecake
- Added a new encounter to the meadow, cursed statue. The statue can be touched, or its jewels thieved or the strawberries surrounding it harvested. The later two causes breast expansion.
- Added a new bad end, endless breast expansion from stealing the statues jewel.
- Stomach descriptions now account for hard mass (food, pregnancy, etc) and have additional descriptions to accommodate stuffed/bloated states. It scales with fat, so smaller levels may go unnoticed under the softness
- When selling items to the oojinn thereâs now an option to sell all of that item or selling it in stacks of 5
- Added a new encounter to the meadow, Moonjinn, cow-slimes. They can feed the player breast milk, they can be impregnated or the player can be impregnated by them (regardless of genital setup)
- Added a framework for a pregnancy and parasite systems
- Added first pregnancy / parasite type, Ooojinn (slime). Including various status messages, bodily reaction scenes and a couple birthing scenes. (multiple can be carried at one time)
- Changes in height now have status messages to reflect them
Fixes
x Fixed the mutationclass error displaying when a neutral mutation is called
x Fixed Delphiâs menu options for the bitter bean tea not displaying when the player has enough spall to afford it sometimes
x Fixed Delphiâs swamp event showing up even after being completed if the player uses the left path on the fork in the road event
x Fixed ordering spirits and beers having inconsistent behavior under some conditions, What you order should be what you order.
x Fixed the debug option âdecrease hair lengthâ actually increasing hair length
x Fixed the resting dialog using the wrong location data at some points
x Fixed the drink ordering scenes converting all the font into Maeveâs dialog font
x Fixed blairâs canteen feeding scene not removing playerâs provision levels
x Fixed Nicoâs soup not adding calories or fullness on the first meeting.
x Fixed Nicoâs soup flag not disabling as it should, meaning even upon declining on future visits after accepting it once, decline still acted like an accept
x Fixed some odd behavior with the crate in the swamp. It should no longer generate blank scenes or give the wrong rarity types
x the berry swelling status effect now stacks better and no longer bugs out when using multiple berries at once. The event scenes are no longer triggered by level, but instead level determines how fast each stage in the berry inflation sequence happens. So instead of multiple berries sending one to the end event, itâll reduce the time between events from 120 minutes to 40 minutes etc (based on how many where used)
x Fixed a flag not deactivating when it should in Fyrfliâs initial interactions
x Fixed the âLose Weightâ debug command lowering provision weight instead of body fat
Changes
~ The way that calories are absorbed has been adjusted. Calories are subtracted after weight calculations instead of before. This should improve how calories feel in game
~ Mutagen stock is reduced by half when its relevant mutation is called, while unrelated mutagens will remain active.
~ Stacked status effects now have a new diminishing return scale, after 5 stacks it accounts for a power value of 3.8, a stack of 10 accounts for a level value of 5, and so on.
~ Changed the spall value of some items
~ Weight status change messages have been improved and additionally react to weight increases that arenât fat related (height change, muscle gain, breast tissue growth, etc)
~ If stomach contents or capacity weight more than 120 oz theyâll begin to display in lbs
~ The debug stat display has been cleaned up a bit and now the name of the current passage is displayed as a footer on each passage when debug mode is enabled
~ Cleaned up some errors in Baronet Laurentâs dialog and added a few extra possible lines for when he reacts to the playerâs weight gain
~ status effects are now organized and auto described from a pool of data. They also use a new tagging system allowing for more complex status effects like pregnancy and parasites.
~ Status effects with stages now scale with time passed, so instead of exceeding the limit only triggering one stage change, exceeding the time limit will trigger as many stages as the time passage should allot