šŸ’œ Insatiable Hearts [v0.23.1] - A monsterfucker+Weight gain Twine Game

maybe try closing some of those 80 pages your phone has going might do something???

Leaving a comment to say this is one of my favorite games to play by FAR. I love the loops, sequences, and interactions like this. I’ve spent a good couple of days off and on revisiting and experimenting with pretty much most everything.

VERY excited to see what’s in store and to see some more of these build-ups have more interactions and pay-offs for everything you’ve set up for everyone. This is on par with things like Abducted+, FTAG, and boundless to me…

My favorites so far, aside from the obvious lovely lizard gal Kip… have been Nico and Laurent. I’m a sucker for being pampered by lovely gents like them heehee… oh and dear FyrflišŸ’œ

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:smiling_face_with_tear: :two_hearts:

Thank you! Gosh, that’s so wonderful to hear. There’s so much more I want to do and flesh out, this is my little paracosm, even before I made the game, so it’s something I’d probably be pecking away at regardless, but truly, hearing that folk genuinely enjoy the experiences I’m writing and my characters, it just feels wonderful and encouraging ~

Hehe, I’m glad you like Nico and Laurent, they both need more content, (I mean, so do all the characters, but alas), I want to show their depths and fun ~

And of course Fyrfli, probably been months since I last updated her content. So many avenue’s I want to work at once :heart_eyes:

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Saying this as a person that has played to many hours just finding food for Kip (this is not a complaint the little lizard deserves it), love the game. I always look forward to the new patches cause each one is always interesting.

Yea ok thats fair, i did try that with 60 or so tabs but it did not work then either, and it can run the previous version just fine.

Hey yall. Dropping off an update finally. Time has been a whole mess for me, thankfully we’re in the clear soon. My UX design certification is nearly complete, I’ll be walking away with 8 certification comes mid October. (then just comes the job hunt, weee, but, also, free time for my projects ~)

Keeping up with my courses and taking care of my poor baby as they go through their 8th month sleep regression and first round of teething has been, pretty rough. Ontop of the chaos with our roommate, which is it’s own beast we’ll not discuss right now, lol.

Anyways, to say the least, Insatiable Hearts did fall a bit to the back burner as I’m sure you’re all aware.

Can’t say I have a big update, but I got a few choice tidbits to add, and going forward, add onto. Setup for even juicier things in the future ~

So to my supporters, I hope you enjoy, and I hope to soon, be coming back with thicker, meatier updates hehe

Version [0.1.2C] - (09/20/2023)


Additions

  • Added a new encounter to the grotto, where a mysterious phone can be found. A message will play and the player will be prompted to answer, depending on the message and answer this can affect player’s lust, greed, gluttony, sloth or lucidity
  • Reinstated and updated the swamp airship scene
  • Lexi now reacts a bit to changes in the player’s body on occasion (currently just weight gain and changes in species). They also make general remarks when revisiting the camp
  • Nico now reacts a bit to changes in the player’s body, currently just weight and species change
  • Added a new encounter to the meadow triggered after the airship scene in the swamp. The player can now Find the lakeside picnic tent of Princess Verallia Geatani
    āž¤ The player will be gatekept by the princess’s Handmaiden, Millicent, who demands a tribute be offered to the princess. A few items can be offered, strange perfume, black ambrosia, honey, meat, sheewog tail, spall or cake. The handmaiden will deny any gift, but there’s a high chance the princess invites the player in regardless.
    āž¤ Once in the tent the player will be instructed to wait for a while, the player can follow after the handmaiden, resulting in a kinky scene, or sneak into the princess’s chamber resulting in a vore themed bad end. If the player waits long enough, or returns after a bad end, the sequence will continue to the normal route.
    āž¤ Conversing with the princess will start a sequence to meet her for a banquet on the palace ship (this is still in progress)
    āž¤ Upon leaving with the inviation, Lexi the Alp will approach the player with an offer to set up a heist, working with Siphona from the docks
  • Added item ā€œGaetani Com-linkā€ Given to the player by Princess Verallia’s Handmaiden to keep in touch about the upcoming banquet event. Currently it can be used to pester her about it and other topics.
  • Delphi can now remove transformations from the player, the cost will depend on how many mutation the player has, but can return the player to human regardless
  • Delphi has a new kink scene that can play out, initially offering to join her in an experiement will result in her shying out of it. However now on a second attempt she will proceed to the experiment. The player will be given a WG themed compound and it’ll lead to a sexual encounter if the player wants

Changes
~ Some of Delphi’s dialog has been rewritten
~ Delphi’s description has been improved

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Man, I can’t wait to trigger the WG dialog. Part of me really hopes one of them like, shames me, for some reason??

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It triggers randomly after 10lbs or so since you last saw the character. It’s usually just a sentence or two.

Lexi does tease the player while Nico mostly just quietly remarks about one looking well-fed

These will be expanded over time and more characters will get the same treatment. Some might have an angle of shame ;p

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Hopefully stuffing/bloat dialogue also comes in the future. Also, congrats on your certification! Go get 'em :muscle:

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I totally get how you feel! For the most part I prefer characters who playfully remark on a players weight gain, but I do enjoy some shaming content as well. Especially if they point out how lazy and unfit the player has become, maybe grab their extra chub for emphasis…

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Just a quick patch before bed

V0.1.2C Patch-1 - (09/22/23)


  • Made the phone event in the grotto more likely to happen.
    ~ Fixed a few typos in the new content
    ~ Fixed a a child tag error in one of Donna’s scenes
    ~ Fixed a missing " in one of nico’s random messages, creating an error
    ~ Fixed a missing link tag in Delphi’s new experiment scenes, preventing a small difference
    ~ Fixed a broken setter at the end of Delphi’s experiment scenes
    ~ Fixed a few misnamed variables in Delphi’s transformation removal scenes
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This is really phenomenal, wasn’t even into monsters going into this. Very excited for the continuation of Blair when that releases. I realize there are a million things to expand but one thing that did stick out was that the Gut-Gysts don’t seem to have much more of an effect if you have more of them - it’s the same text prompts regardless of intensity. Expanding that so the magnitude of your sporous expulsions increases as your parasite load does would be a nice addition.

Also I’m not sure what new things you’re able to eat with the mutated mouth/pig snout - am I just missing what new options there are or has that not been fully implemented yet? There’s an opportunity for it to allow you to eat some of the materials that otherwise get used for your canteen.

Again, really good. I just followed on DA and the Blair illustration you have there matches the image you painted with your writing to a T, really impressive.

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Been a while since I’ve played this game

Has the temple by the waterfall in Caldrea been expanded upon?

That’s apparently for update 1.3 or later.

i think i encountered a glitch (what do you mean its a tie?)

lol, hey yall! Been a bit.:sweat_smile:

Sorry I kind of fell out of communication, been really busy the last couple months with my UX cert stuff and as of late, the arduous job hunt and daily applications, plus working on a portfolio website and fleshing out said website with sfw employer friendly junk. Fingers crossed I’ll start getting interviews come the start of the fiscal year. oof.

My attention has been very split as of late, even when I’ve gotten free time to work on the game I’ve been working on things in a way that’s been less focused than I’d like. Had a lot planned for this update, but that got side tracked over the course of my UX work and ended up implementing unrelated things. So, here’s a little update for supporters now, I’ll be trying to patch in the rest of the planned or partially written stuff in soon.

On a side note, one of my recent distractions was trying to figure out more quality of life stuff, better navigation in game, keyboard short cuts etc, those are in for this update at least. Defs want to do more with that going forward.

Additionally, got the ground work going for adding art assets to the game. I’ll have to, you know, draw up said art assets eventually lol, but thinking about implementing a layered paper-doll for the player character and dynamic npc profiles, backgrounds, items etc, etc.
I’ll probably do some opinion gathering on that before I do a big image based update as I’ll have to balance its benefits compared to working on desired content, etc

Anyways, this is the small update for supporters which can be found over on my patreon. A few QoL changes, three new encounters and some other little things. Enjoy! For the coming patches and updates I want to flesh out the monastery more, get in some new TFs and other fun stuff. Hoping to get more time this month for Insatiable Hearts compared to all the, you know, life stuff. lol.

Version [0.1.2C] - (12/01/2023)
Additions

  • Added more blurbs
  • Added a short encounter to the harbor were the player can be bumped into by a couple basic npcs. The event plays slightly different depending on the given basic npc, the height, weight and shape of the player.
  • Lexi now has additional explanatory dialog on a player’s first bad end
  • Added a new encounter to the swamp region with a sloth demon and potential pumpkin TF bad end
  • Implemented keyboard shortcuts thanks to code from HiEv, pages with options of 10 or less will now show with a small [#] next to the link indicating which key to press. On pages with only one option the 1 key or right arrow key may be used. The left arrow key may also be used to navigate backwards in the story
  • Added a new item, canned stew, a basic food item, it can be found in the junkyard or in the Oojinn Merchant’s shop
  • Added a new encounter to the caldera. A demon struggling with their berry form can be found and drained of her juice potentially leading the player into a ritual.

Changes
~ Removed the swirling background animation for performance reasons and added a ā€œcolorful orbsā€ sort of background to replace it for now
~ Renovated the ā€œcascadeā€ scenes to better reflect the various regional choices. Instead of leaving the camp for just the swamp, meadow or shore, the other regions can now be traveled to from the camp after their discovery
~ Freshened up the title page
~ Setup ground work for images and a paperdoll system for a future update

Also, For the ever patient public however, here’s the previous supporter version. Cheers ~
Insatiable Hearts V0.1.2C PUB.zip (801.8 KB)

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That paper doll image system you proposed sounds really interesting, reminds me of an old project called Tainted Elysium which sadly got canceled due to the creators personal reasons. I’d be very much interested in having it in Insatiable Hearts if possible!

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Tainted Elysium has certainly been among my inspirations in making this game. I’d love to do a cool animated paper-doll like they had, but I don’t see that being likely for my game unfortunately haha

It’d be more of a typical layered set of images, each body part having various sizes and they’d be swapped out to match the character’s in game shape and weight etc

Could have a lot of permutations in the end, provided I get the time to draw them all. I know css and other code can be used for animations, so maybe there could be a fade between frames or something to give a slightly animated illusion? I’ll have to do more research.

either way, basic images, art, scenes etc will be much easier to put in the game. Just need to make an image pack and put some little markers in the game to tell it where to put them.

either way, not set on the style and how much I’ll invest into this part, but I do know a lot of folk enjoy visual aids with written works, so it’s probably worth investing in. We’ll see ~

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I just wanted to say thanks for making this game, its honestly been a big inspiration for me making my own game. Also, how hope you don’t mind but I also learned a bit of code by looking over your game’s code, mostly just code for the visuals.

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well, thank you! I’m very glad to hear its been of inspiration and that my messy heaps of game back-end helped you with your own code ~

My game code is largely a patchwork of things I’ve picked up over time/self-taught, google searched or referenced from other works too. A ton of great advice can be found in HiEv’s twine resource
Twine_Sample_Code.zip (7.3 MB)

Also CSS stuff is just fun to fiddle around with, so tweaking the visuals of the game and creating css based backgrounds, little enhancements, etc, I think it adds to the flavor of one’s game

Twine is a great platform to spring off of, easy to pick up and lots of room to customize and flesh out as you learn and what not ~

This game started off as just a way for me to create a kinky little sandbox in my OC world, and push in a bunch of the lore for my art and stuff I didn’t have conglomerate anywhere for those curious, just random posts and other junk. It was a way to lay things down as well as play around and I’ve had a blast making it so far ~

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