💜 Insatiable Hearts [v0.24.0] - A monsterfucker+Weight gain Twine Game

Hello, I was playing on the new update from your patreon, 0.1.1K and I got this when trying to feed kip for the first time meeting her on a new save. Sorry if this isn’t a good place to share bugs but I hope it helps.

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heyhey, went to try and load the newest update, and, well… White screen! white screen from top to bottom, absolutely zero content whatsoever. Inspect element only recognizes one element in the page, and I’ve used both Opera and Firefox, so unless your game is made for internet explorer, you may want to look into that :stuck_out_tongue:

(Edit: That was a joke. It probably also doesn’t work on IE.)
(Edit 2: This is for the latest public release, J.)

well when you said a glitchy mess you sadly weren’t kidding. Much like with what irenicusmw said. just a white screen regardless of browser used with 0.1.1J public

I can’t even get it to run on my both my google chrome or firefox browser! on windows 10!

Oh boy, that’s not what I meant by glitchy haha. I must have uploaded the wrong file (it’s been a while so some of the older files are in the mess of back ups somewhere.)

When I get my baby down for their first nap I’ll see if I can reupload the public version ~

@Keckleon thanks for the report :0
I’ll see about getting that sorted soon ~

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welp, looks like the public file got corrupted somehow and the game has progressed a lot since then so I can’t republish that version

Luckily [0.1.1J] SUB P2 is the same as the public version, so y’all can have that instead. The links above have been updated ~

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Got out a quick little clean up patch for supporter version [0.1.1K] ~

Patch 1 - (04/20/2023)
x Fixed fyrfli’s swamp shortcut going to the meadow hive
x Fixed a malformed setter causing the melapoid water-logged tf not executing
x Fixed Black-Ambrosia’s item use info still being set to “none”
x Fixed the body fluid removal rate being faster than the fluid gain rate generated by the bloating status effect (causing bloating to be unnoticeable at standard levels)
x Fixed the glutwyrm count being incorrectly tracked under certain conditions
x Fixed the “spared” scene with the grease cult resulting in getting two glutwyrms instead of one
x Fixed a broken conditional chain in kips feeding scene causing all the scenes to play at once
x Fixed some items found in the shore bottle event not being assigned properly

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A tiny patch, sneaked it in before bed tonight lol

Patch 2 - (04/20/2023)
x Fixed melapoid transformation not changing the player’s species past “non-human”
x Fixed using any of the menus while sleeping or experiencing a status event causing the player to be stuck in a loop
x Fixed some effects from the mystery potion being applied incorrectly

~ Gas build up from Globgyst infections no longer completely empty upon a spore belch, instead a random amount is released.

Patch 3 - (04/21/2023)
x Fixed “honey” body-fluid not being properly described
x Fixed an issue with the Last Drop’s slot machine payouts and chances. (hopefully)

If no major bugs rear their ugly heads in the following week, I’ll probably start working on the next game version ~

Got some plans to finally get back to Blair and start the Insatia Cult bath-house content. Of course Fyrfli, Nico, kip, Delphi, Donna and all the others are begging for new content too, hoping to find the time for any ahha

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Loving the idea of the new content, especially with Nico preparing fresh food for you while you fish. Fishing together is a nice dynamic for building those hearts up.

I think the player character definitely needed more options for being a feedee themselves, especially more casual/gentle attention beyond the sort of forceful and corrupting gluttony you get in Caldera encounters instead, haha. (Though that’s really good too!) So, always happy to see that kind of rapport develop with Nico.

Is there a chance you might be able to add an option to consume the food right then and there in the boat when he presents it to you, instead of just sending it to the inventory? I imagine it would be nice to see that moment as your relationship builds, especially if he has feeder tendencies. I imagine happily stuffing yourself on the catch while you two fish together might garner a reaction, like when he offers you soup back at his place :blush:

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I don’t know if the right place to ask, but after you give the herb to Delphi and go to her shop, how you can help her in the experiments? Or, how you can rise the relation with her?

IIRC:

  1. It’s a dice roll on entering her shop.
  2. You have to enter the shop without grabbing some mysterious potions. This is not a permanent flag; the dice roll just only triggers from the main “Enter shop” screen and not from the “You got 3 mysterious potions” screen
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I’m glad you like it, and yes! That’s a great idea. I’ll try to add the option to eat the catch with Nico next update. Nico is intended to be a soft feeder down the line. Similar to Fyrfli, just different energies. Fyrfli is dotting, kind of motherly with a deviousness just under the surface. Nico is quiet, intimidating, but innocent and subdues his desires, but both are the type to make sure no one goes unfed.

@Sturm94 as skitterwave stated, it’s a random chance that you’ll catch her in one of her experiments and the you’ll be able to play along. As for the “help her with experiments” option that just leads to her getting embarrassed and changing her mind, that route hasn’t been written yet and will be tied into her relationship building down the line ~

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Nice!! Thank you so much for all your hard work.

Also very happy to hear about more Delphi content down the line too. Her experiments-gone-wrong were very entertaining and it’d be fun to have the player character subjected to similar mishaps, or some other way of participating.

But more seriously it’s always endearing to have characters “open up” gradually, and would love to learn more about Delphi. It was very interesting and rewarding to have Nico start being more talkative once you gain more hearts, for example.

Finally - with more stuff involving Kip being added, will there be a point where she finally becomes immobile? Her blobby descriptions seem to suggest she’s teetering on the edge of it.

I also noticed that the highest weight description has her belly already stretching across the ground in front of her, totally covering her legs…but the weight gain jelly scene still describes her at a smaller size, with her belly growing and expanding past her knees…I’m guessing the current highest weight tiers for her are still WIP?

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Honestly, I’m interested in what goes down with the Baron.

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Thanks! That’s my end goal when it comes to the characters and relationship system, I want obviously add more dialog but I also want it to change based on the characters closeness. Some characters will be more open about things, others take more to get anything out of them

As for Kip, yeah her immobility isn’t quite implemented. Some areas don’t reflect the weight levels the same, but hopefully it’ll be more uniform over time as each size tier gets reflected

@TheBoldCharr im glad! I want to expand upon Baronet Laurent’s content as well. Not just his shop and treatments but as a character.

A lot of that is going to be a bit later when I start making his Coven’s bathhouse which will be the main settlement in the Caldera region

The coven he works for is a bit more, cordial and friendly than the grease cult. Similar beliefs and motives, different conversion practices haha

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Thank you!

Btw, I’m really curious on what will going on in both the monastery and the hive. I know those would become two whole different areas to explore, but I think will be funny to mess around with them, the queen hatching and an eventual initiation as nun.
Perhaps more easy and funnier if the player decide to go full cow or melapoid, allowing it to sneak in more easily (because I didn’t noticed much difference as human or as half-melapoid, but I noticed the weight affect the chances to get caught, I think).

Also, is hard to choose which character deserve more attention: they all feel interesting to dig, even the malicious ones.

fullness
i think that the base capacity and bonus capacity might be switched? this is in a new game, so I haven’t done anything yet

(also I like a lot of stuff in the new update, specially the parasites!)

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I do plan on player TFs playing a bigger role in interactions. However, not to ruin the fun, the monastery aren’t influecned by species type, they take pilgrims of all types. Theyre just currently closed because I need to write up a whole mess of things to make it feel like a lived in compound. The player won’t need to be cow to enter, it’ll be a filter, you’ll be required to get a “sponsor” I guess you could say. I have a character specifically planned for it, but yeah, its a whole line of events, either playing along with the group or influencing it ~

As for the melapoid hive, the queen in the main thing I want to do with it. Her hatching beings influenced by the player, creating a handful of new scenarios. It’ll take a while to write up, but I’m excited for it. Lore wise, even if the player became completely Melapoid, you’d still smell different than the hive, so they’d be weary of you. But I do want to include player transformations more, i’d likely make them question your presence but be more accepting of it. The player would be allowed in, with scrutiny, pretty much anywhere, only the queens chamber would be a “get caught zone”

@2-36

Ah! thanks for the report. You’re correct, for some reason those two stat displays are reversed, lol. I’ve corrected it for the next patch. Don’t know how long thats been fumbled haha ~

(also I’m glad you’re liking the squirmies hehe, I got plenty of other parasites planned for later updates)

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A lot of that is going to be a bit later when I start making his Coven’s bathhouse which will be the main settlement in the Caldera region

The coven he works for is a bit more, cordial and friendly than the grease cult. Similar beliefs and motives, different conversion practices haha

Nice!! Been excited to see more of his particular coven ever since he mentioned them, and was noting their absence in the Caldera area up until this point. Looking forward to it.

Also, very much looking forward to having some “mentor” characters who can teach you things, somewhere down the line. Laurent is a wellspring of useful info already…I know early on in the game there were characters making mention of dreamweaving as a skill that can be taught, for example.

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Been a while! Trying to wrap this update up, but been very busy. I’m moving apartments at the end of the month so most of my time is being eaten up. For now, The latest supporter version has been updated!

I’ll be patching it as I go where I can, but June might be a slower month than usual

Either way, enjoy!

https://www.patreon.com/posts/insatiable-0-1-84033987

Version [0.1.2A] - (06/03/2023)


Additions

  • Maeve can now be talked to about Blair, resulting in some advice
  • Nico can now be talked to about Blair, he will offer to hunt and capture her with you. Hunting with him fails in two ways, catching other beasts, or a fight between him and blair. He will suggest the Baronet help you help blair.
  • Struggling while captured by Blair will now have a rescue scene from Nico. If the player hasn’t already met Nico this will be an alternative way to meet him.
  • The baronet will now offer you the “black ambrosia” item for blair’s quest. consuming it will result in a bad end. If the player returns to blair and feeds it to her, a new scene will play out and her story will continue (incomplete, sex scene will be patched in soon)
  • Added a new encounter to the caldera ruins where one can find the coven of cetacea’s bathhouse. It cannot currently be entered, but players that have interacted with Laurent will get a litle tease for future content. or more info on Blairs status after progressing her quest
  • Added a new event to the junkyard, the player can find a mass of fruiting vines and pick from them at the risk of being cut by poisonous thorns
  • Added item “vinefruit”, a food item that causes Nepharsi mutations
  • Added item “Plumping Pear”, a food item with the chance to cause hip, thigh and bottom expansion
  • Added new effect “bottom expansion” that causes ass, hip and thigh expansion
  • Hip growth is now reflected in status messages
  • Added a new encounter to the Meadow where new character Sister Amelie can be met after the player has asked for sponsorship from the Melmatrian Monastery and been denied by both the temple door and the cow-girls in the harbor. She will sponsor the player if the player promises to break her curse.
  • Agreeing to Amelie’s terms the player will enter the cow-temple and be subjected to an erotic inspection and initiation by the head-priestess Mother Purnima
  • Added a new zone, the interior of the Monastery of Melmatria. After the initiation ritual the player is free to explore the new zone. There are several new areas and characters to interact with:
    ➤ + Added the monastery’s garden, where the player can collect plumping pears and bust enhancing fruits, as well as relax on a bench and enjoy the scenery (The bench can be broken if the player is heavy enough)
    ➤ + Added the monastery’s cloister, a simple spot where the player can collect milk-bloom petals
    ➤ + Added the monastery’s refectory where the player can recieve free meals (heavy player can potentially break their seats while feasting)
    ➤ + Amelie can be found feasting in the refectory sometimes, and be teased into stuffing, leading to a belly rubbing scene and if the player has advanced the relationship some, oral sex
    ➤ + Added the monastery’s chapel, the player can pray and recieve a blessing of “abundance”
    ➤ + Added the monastery’s library and Father Clementine. He can be talk to about a variety of lore topics
    ➤ + Added the monastery’s milking room, inner sanctum door and Mother Purnima’s office, however content for these are not complete.
    ➤ + Added the player’s shared-dorm room. The player can sleep here, talk to amelie if she’s there or snoop through her things while she’s gone. (The bed can also be broken by heavy players)
    ➤ + Added the ground work for Amelie’s quest line

Fixes
x Fixed stomach capacity base and capacity bonus being displayed in reverse in the fullness tooltip
x Fixed an issue caused by feeding Kip butter when she was too full
x Fixed eating alpfruit directly from the tree in Lexi’s groto not having the same effects as eating them from your inventory
x Fixed time not passing in some scenes while exploring the junkyard
x Fixed Nepharis mutations not being accessible in normal play
x Fixed an error in the mystery potion’s effect on metabolism
x Fixed a bug that occurs when asking Lexi about Sheewogs
x Fixed a flag not tripping after being eaten by blair, thus not changing further sences

Changes
~ Alp fruit no longer causes Nepharsi mutations and now has the chance to increase Lucidity
~ image noise has been added to the story backgrounds, for aesthetics reasons
~ Added a slight text-shadow to all fonts to increase readability across the board
~ Added a debug screen to test all current fonts and styles against all the current backgrounds for ease of text adjustments down the line
~ new options have been added to the debug menu including altering quest flags for characters, Gender and genital configuration and more
~ Updated the list of items the Oojinn merchant sells
~ Adjusted the effect chances and other stats on the Giant Strawberry
~ The “Abundance” status effect now is indicated by a symbol on the story caption bar
~ Thighs, legs and hip change messages now include mass change, not just fat changes.

Also for those who aren’t current supporters, here’s the previous supporter version, from a few posts back :
Insatiable Hearts V0.1.1K SUB P3.zip (664.3 KB)

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