šŸ’œ Insatiable Hearts [v0.24.0] - A monsterfucker+Weight gain Twine Game

Having a lot of fun with the current release! CW Mode is a godsend for a picky dumbass baby like me

Hopefully the Rainy Village area is written next, because it’s one of the first that grabbed my attention when described!

Also I really hope there’s more play with stuffing like bloating or burping as well as the Stomach Expansions :eye: but that’s my bias speaking

Very good Twine adventure, keep it up :+1:

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Roger that, thank you very much!

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Do you have any plans on a skunk transformation?

@igspicyboi I’m glad you’re enjoying it! And yeah! CW mode just felt like a good idea, given that some of my content is and is going to be pretty out there sometimes. Vore, bodyhorror, etc ~

@Tag365 I wouldn’t say they’re on my list, no. I’m assuming Skunk tf would be for gas related content? Not something I’m interested in. :sweat_smile:

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now THIS is some top tier weight gain gaming in the works! ohmaga, your descriptions of stuff has this awesome vibrance to it, few games have made me feel the things this game had me feeling for gecko girls, plague doctors n masses of flustered fungus people. Can’t wait to see where this goes!

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Thank you so much, I’m so glad to hear that! I started making this funky little sandbox to play around with my OCs and indulge in kink stuff, but it keeps growing and I’m just impressed how many people are enjoying it.

Just makes me want to make even more of it ~
I’m excited to see where I can take it :blush:

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Another quick patch for version 0.1.1E sub

Patch 2: - (07/06/22)

  • Moving through the gate to the old rainy town or back to the harbor now behaves a little different at larger body sizes.
  • The player now has a small chance of getting momentarily stuck in the doorway to the bar at extreme weight sizes

x The player can now head back to the harbor from the rainy town instead of heading back to Lexi’s camp
x Fixed the harbor area not being fully functional when accessed from the shore due to superfluous flags
x Fixed a number of areas of the game using fat value instead of fat tier to determine scene variation
x Fixed the Baronet’s intro replaying upon each meeting
x Fixed weight-gain triggered by slime or blob tfs sometimes resulting in a blank transformation scene
x Fixed Kip’s weight gain jelly scene not removing one from the player’s inventory, (sorry no infinite WG jellies for kip)

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Okay, dropping probably the last patch for Version 0.1.1.E

Seems mostly stable now and I’m ready to start working on the next version. Patrons have voted I work on more environment/npc reactions to the players weight as well as more content for kip, so thats the main focus. Bound to have other odd balls thrown in too as is my style of development, but eager to see how it plays out ~

Anyways, this patch is just a couple bug fixes and content fluffing. I’ts enough to leave as is and I should have a public version in a week or so once i have some headway carved into a Version 0.1.1F

Changelog:

Patch 3: 07/10/22

  • Delphi can now be sold Alpfruit and hog-maker truffles, as with all items you sell to her she has a little comentary on the item
  • Pig and Blob Tfs now include stomach capacity increases
  • Added a new encounter to the Junkyard. A tank full of slime, activating it adds slime mutagens to the player

x Several events that didn’t pass time now should be passing time appropriately
x Fixed an issue with the mushroom events where a flag wasn’t being removed. The gluttony requirement for getting locked in has also been raised from 50 to 70
x Fixed some of Delphi’s item giving options not showing up even when the player had the item

~ Gaining an udder now increases the player’s weight accordingly
~ Transformations now lower tether. Tether still doesn’t do much yet though
~ The caldera slime now gives ā€œblobā€ mutagens as was originally intended.
~ Items that can be sold to delphi now have their price value listed on their button

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one thing i’d like to add that i’m not sure has been addressed yet! in the city of rain, after the shark guy rescues you, and you decide to come visit him again, all interactions are broken

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Oh!? I thought I had that one fixed back in 0.1.1D Patch 2

which version of the game are you playing on?

Was there any debug skipping involved or was this a natural play through?

Thanks for the report though, let me double check over it ~

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i’m on the last public release. just wanted to double check if that’s been fixed at all in the newest patch is all!

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Oh, okay. Hmm

It should be fixed in that version as well, but as far I can tell unless another factor is at play it’s working in my current version. So Either I’ve already fixed it or not found the exact error

is this something that happens every time you’ve gone that route? Or does it only occur on occasion?

sorry, not to employ you for bug finding work, but if you do run into any further errors in your play time, if you happen to take any screen shots of the error it’s potentially quite helpful ~

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Are there currently more interactions than just getting food from him? That’s the only thing I’ve encountered in my current run (in .E).

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No, currently thats about it. I’ve had more plans for him, but there hasn’t been much audience interest in him just yet so He’s on the back burner for the moment. Hoping to flesh out his interactions soon. He’s going to be a sort of ā€œhard outside soft insideā€ character that you need to get to know before squeezing out of him that he’s a bit of a shy feeder, despite his stoic nature ~

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@Owlkaline of course! i’ll see what i can do to help you out!

and funny you mention this, because he’s actually the character i’m most interested in, lol

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Nico is a close to heart character. love me a stoic softy

Can never fully call myself a lesbian because i’m stuck on certain kinds of men

damaged, quiet softies with a hard outside and then confident vainglorious goofs, so characters like Nico and the Baronet are like, super up my alley. I mean i wrote them, so i guess that makes sense lol

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I didn’t think I’d like the Baronet at first, but they grew on me. Then again, most of the characters range somewhere between ā€˜pleasant’ and ā€˜I didn’t think they’d be pleasant, but actually they’re surprisingly pleasant’.

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hehee, that makes me so happy to hear

I want my characters to be fun to interact with. Even for their faults. The baronet is a very particular flavor but they are a caring person and I hope to show that more as I get to flesh out their interactions ~

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Well you can count me as another voice of interest for Nico getting more fleshed out!

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I daresay everyone on this site likes seeing character get ā€˜fleshed out’ :smirk:

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