Hi-hi!
Been around for a while, never saying a thing, only made an account hoping to give back to the community. I’m planning to make my first game and attempt in RPG maker about a kobold who gains power from a greedy patreon in exchange for gold sacrifices.
The method would be eating and storing the gold in the belly and upon casting or using the power on the world it would take away a certain amount each time. Over time as the game goes on capacity increase would be possible and new spells of course.
The goal of the game is to rebuild the once lost tribe of theirs, which would mean new party member and minions as special powers. For example, a couple of kobolds hauling gold on a plate to fill up their leader with it, in the time of need.
The Idea:
- Kobold becomes the personal purse of a higher being.
- Back and forth inflation due to the method of getting access to power.
- Enchanting allies with different growths as buffs.
Since this is really my first game. I have a ton of questions about what is possible in RPG maker. Needless to say, I’m already looking at guides and tutorials about the program, but after I heard about the extensions, addons… yeah. I have a feeling I have no idea how deep this rabbit hole can go.
But never the less, thanks for taking your time and reading. Feel free to ask about this project, or share your opinion as many details are not shared above to keep it short. Who knows maybe there is already a game like this out there. ^-^/
"July 2. 2021 - Minor Idea update
In my free time, I’ve been studying the videos I got and the tutorials I found and I do believe some neat additions would be possible. If somebody who is well versed in RPG maker could give me a heads up about this, that would be more than welcomed. I think you can understand it is not my intention to build a game on a bad foundation. ^-^"
The Idea:
- Eating magical items, that reduces the capacity, but adds magical effects to the character. Which would lead to permanent weight gain.
- Using skills on the overworld as interactions.
- Status effects based on the weight that would modify interactions when skill used on the overworld.
Most of these ideas could be summarized in a simple example, being true to the kobold culture, sneakiness is key to survival, but when one carries a chest worth of gold in their tummy… that does make stealing harder. chink-chink-chink
Eating magical items would help in battle but would make some actions difficult later on. In a wear it or bear it kinda way. And that is all for now. So far I managed to make a dummy project where I collect what I learnt. I might turn it into a tutorial, later on, to show the mechanics,