It’s been a while, hasn’t it?
Nearly a whole year has passed between the release of Volume 1, and I’ve been working on and off on a lot of things. Locations, Spells, Creatures, and even divine profiles. Beyond that however, were the Classes. Back when I first announced Kukin’s Club Volume 1, I promised at least three classes, each with five subclasses.
Instead, I ended up making six classes. Yeah, that’s taken up a lot of time to curate it all.
However, I finally have the courage to release to you… Kukin’s Club Volume 2!
https://docs.google.com/document/d/1HTcWtDVIvOEY-tt-o35X05auR8Zn0AJQ_Qn4b5Bbunw/edit?usp=sharing
And now for the changelog. In Volume 1…
- The Beating Heart, a full spellcasting class of casters who have modified their heart for the purposes of becoming closer to the ethereal. They got their wish, and are all the creepier for it! Five Subclasses, two of them ED&D.
- The Mesmerist, a half spellcasting class based on the Beguiler class from 3.5E and the Mesmerist from PF1E. These arcane tricksters have magical eyes colored souls which they believe gives them the power they need to manipulate others, which they can do with ease thanks to knowing how to link minds with others as well! Six subclasses, two of them ED&D.
- The Guillotine, a Martial Class of ritualized metal benders created from a ritual! Learn how to manipulate metal in order to slash from up close and afar, and even shape the metal around you into both great weapons as well as useful trinkets! Five subclasses, two of them D&D.
- Divine profiles, consisting of 15 different Gods of Argonath! Contains more information about each of the original gods, while also adding eight entire new gods for a more diverse pantheon!
- Art for each of the included subclasses for non-core classes! Something to enjoy while reading through, and to give a bit of expectancy as to how the class can potentially look (and how fat they can be of course).
And that’s just for Volume 1. As for Volume 2…
- The Binder, a half-casting Class who’s main mechanic revolves around Sigils! Create magical signs in the floor which can be used in order to create magical effects, and to cast and store spells from! This Subclass is special, as while it only has 2 subclasses with ED&D mechanics, it has six subclasses total with one of the non-ED&D ones being connected to Argonath via the Puratov Imperial Binder Subclass!
- The Mummy, as shown in the OP. This is your half-casting Warlock type cursed class, with more abilities and some divine horror. Take on a mummy’s curse and become undead, so that you can release more terror than those who choose to remain living! Comes with five subclasses, two of them ExpanD&D.
- The Screamer, a martial class inspired by rock stars and maybe a bit of Elphelt in the mix. You have an extremely loud voice, now USE IT! Launch bursts of loud sound in different evolving flavors at your foes, and drown out everything they can dish out with yet more sound! Five subclasses, two of them ExpanD&D.
- More Fatty Racial Abilities, to correspond to even more Zito and other supplement races. As well as other archetypes for the Troubadour, Bloodrager, Tamer and Swashbuckler Classes.
- Three entire new races! One entirely new goblin harpy in the Peliblin, and two Pathfinder ports in the Talos and Ardande (aka Metal and Wood Genasi respectively).
- More new spells, including the one just added right before release prime for storytelling usage, Soul Replacement.
- An entire series of Shards south of the Candy Kingdom! Explore the peaks of Mt. Fenrir while meeting up with the race of Odin-worshipping Hive! Ride the Railaway Tavern while travelling across Muffintop Canyon! Go to a magic university in the Sinnammon Desert! And venture into the lava sea in order to protect the futuristic megaopolis Shard that is Hotengu! Also there’s some minor shards that can help spruce up your games which can be relatively placed anywhere.
- An entire Planescape that runs the gambit of every realm. All six elements of Fire, Water, Air, Earth, Metal and Wood! All nine alignments! Even six other planes that ascribe to their own unique concepts or are just unmoored from the Material for the fun of it! They’re all blurbs at the moment but I am highly open for expanding them if you wish to reach me for a collaboration.
This is the full extent of Kukin’s Club at the moment. I may reach out to Deator or Storymaker to convert the pair of documents into a singular GMBinder thing one day, and I may make more subclasses and classes for a future Volume III, but for now I am currently just trying to use what I created. After all, why make 300 pages worth of content and even a supplement of monsters if your not going to use them?
Til then, keep an eye on Argonath! And keep a watch on your weight too!
