Turns out my first go missed some other issues (quick PSA: if you are making your own content, get proofreaders, they help out a bunch) that have been ironed out.
Howdy howdy. So as it turns out something I had not realized until it was brought to my attention was the⌠complexity of different items when it came to the player side and looking through, I found a lot of things I felt could be condensed or reworked to be much easier understand and be less of a headache overall. There may need to be some balancing changes afterwards (turns out my hopes the books were âgood enough to be considered completeâ were dashed but oh well) to compensate for the dynamic of these changed effects, but that remains to be seen. Hopefully these new changes make the Portly Pilots system less of a headache to run and makes it more enjoyable for players and gamemasters alike.
Portly Pilot Base Book Release 1.1.3:
Relocated or removed some items
Metafold Munitions has been relocated to the Ravager Addon due to it working better with its mechanic
Adiposium Blast Charge has been replaced with Adiposium Coating
Enblobing Drone has been renamed to Enblober
Reorganized and reordered the ADI-IND equipment for ease of viewing
Revamped the lore for the following items
Pressurized Meal Tank
Mobilas Prototype Mobility Drone
Airburst Adiposium Howitzer
Updated the phrasing for the following items
Pressurized Meal Tank
âJesterâs Pieâ Remote EW Harpoon
Medusa Nanite Tendrils
Slime Seed Shock Dampener
Made some clarifications and corrections
Twin Pilot System now properly uses the Biological tag
Removed the Caloric Microturretâs erroneous mention of interacting with Engineer
Fixed the mislabeled âArchingâ tag on the Butter Butt Howitzer
Prepared Feast now specifies it targets an adjacent character
Cleaned up the phrasing for Kneading Delight Calibrations - Cannon
Clarified that the increased damage from Direct Combat Chassis is bonus damage
Specified how the Bomb Bay Payload movement works
Specified that Filling Smokescreen creates Blast 1 areas of Nutritious Smoke
Fixed the incorrect page numbers
Handled two issues with Obstructed
For a time, the status description stated that âfor every 10 Nutrition of liquids stored this way, the character gains an instance of Excessive Productionâ rather than Stuffed/Inflated like it was originally.
NPCs now directly gain any Nutrition from Obstructed to reduce GM workload
Rebalances and Reworks
Tailored Shot now converts damage to Nutrition the same way as Hefty Impact
Feeding Hose and Medusa Nanite Tendrils no longer require the transferred Nutrition to be outside of the userâs body
Nutrient Storage Canister is now Unique
Disposable Adiposium Rockets is now 3 SP, but no longer limited to 1/scene
âJesterâs Pieâ Remote EW Harpoon has been reworked
No longer knocks the target Prone on hit
Fry Systems now requires a Systems save to clear
Hijack Controls now forces the target to take a Quick Action of your choice, with the chosen action counting towards duplicate action restrictions
Experimental Weapon BFG-0X has been reworked
No longer has the Limited tag
Has been reduced to 3 AP Energy damage
Now does a flat 10 Nutrition on hit and 5 on miss, with characters unable to gain Nutrition taking 5 or 2 burn on a hit or miss respectively
Volatile Pudge has now been condensed to a 1d6 for more predictable results
Combustible Goo now makes the Slime Mass unable to become Immune to Burn
Hover Tank now lets the Immobilizer Tank hover instead of fly
Nutritional Conversion System MKI now makes the target lose 5 Nutrition instead of 7
Immobilizer Tankâs Reinforced Cockpit and Gourmandâs Reinforced Frame now only increase the NPCâs Cockpit Size by ½ instead of 1
Caloric Microturret has been reworked
Deployment range has been increased to 5 and attack range has been increased to 10
Can be deployed on any surface or object the Gourmand has line of sight to
If the Gourmand is Jammed or Stunned, their turrets are disabled for the same duration
Battlefield Intelâs Invisible and Hidden prevention now lasts until the end of the targetâs next turn
Biochemical Surge now only causes damage if itâs fruity body is cleared before the start of the next scene, but it is now Limited 1.
Removed the additional potency effect for the Fruitification Pylon
Dietary Greywash is now Recharge 5+
//Cultivate no longer has the Overburden option, but now only costs 2 SP
Adiposalypse Railcannon no longer causes the user to gain Nutrition
Added some new goodies
Wobble Cannon - Market Weapon
Adiposium Coating - Market Weapon Mod
Mech Conversion - Enblober Optional Trait
Portly Pilots Ravager Addon Draft 1.0.5:
Metafold Munitions has been relocated to Ravager due to it playing better with its size mechanics
Rebalances and Reworks
Consumptive Claws no longer has the extra damage clause
Blinkspace Rescue Rifle no longer requires a dice roll for teleporting but now does a flat 2 damage
Metafold Munitions has been reworked for the Ravager mechanics
Is now 2 SP
An affected character can clear an instance with a successful Hull check as a quick action
Digested characters count as their original size for the purpose of Nutrition calculation
Ghostly Devouring has been reworked
No longer lets you clear Intangible
Now forces a Hull save as a quick action rather than using Attempt Swallow
Adaptive Volumetric Armor no longer requires you to meet or exceed your predâs stomach capacity and the Immobilized no longer requires them to fail a save
Added Unique to the following items
Catered Meal
Reaper Nanocomposite Conversion
Unstoppable Charge has been overhauled
When the Sobieski uses Boost, it ignores engagement and does not provoke reactions.
Jomini has been reworked
Slipstream is now 1/round, but can teleport the target up to 3 spaces instead of 2
Micro Blinkgate now only triggers if the ally starts their turn adjacent to you
Safety Bypass now specifies the mark only applies to hostile characters and can only store up to 4 characters
Rapturous Blast is now a full tech
Portly Pilot Corpulent Corsairs Playtest 1.1:
Made some corrections and fixes
âTargetted Shapingâ has been renamed to âTargeted Shapingâ
Specified that Assault Boost has you boost towards the target
Clarified that Mandrake Burst Fire Module lets you fire the 6 shells at once the next time you use it
Changed some rearranged or incorrect page numbers
Rebalances and Reworks
Eclipse and Hailstorm has been overhauled
Both frames are now Main-Main-Flex instead of Main/Aux-Flex (technically a nerf since it spreads out the firepower and prevents Superheavy Mounting)
Hailstorm Linebreaker has been overhauled
All allied characters within 3 and line of sight of the Hailstorm gain soft cover.
âBelt Punchâ Adiposium Spikeâs Nutrition gain now happens automatically on hit rather than being tied to the save
Diffusion Barrier has been replaced with Defensive Microbombs
2 SP, Unique, Quick Action, Limited 3
Expend a charge to launch adhesive explosives at a hostile character within Range 5 and line of sight. Each time they attack or force a save, you choose one first: they take 3 AP Explosive or gain 5 Nutrition. This effect lasts until they do not attack or force any saves for a full round or until they make a successful Engineering save as a quick action.
A character can only be affected by one instance of Defensive Microbombs at a time.
Impact Converter has been replaced with Terminal Shielding
2 SP, Unique, Limited 1, 2 Heat (Self)
1/scene as a reaction when you or an allied character in Sensors and line of sight take Structure damage, you return them to 1 HP, grant them Grit+4 Overshield, and they gain 2 Nutrition for every point of spillover damage prevented
Phantom Nexusâ bonus Nutrition while Invisible no longer requires a save
Hammerstrike Howitzer has been overhauled
Removed the Ordnance tag, but it cannot be used as a reaction and can only be used 1/round
No longer has the 2/scene restriction on shell types
Juice-Deluge now forces an Agility save and damage has been reduced to 2d6+2
Chaff-Shock Shells have been overhauled
Deals 1d6+4 Energy
The target must succeed on a Hull save or they cannot use any tech actions or weapons with the Smart tag until the end of their next turn.
Vamp-Nanite Shells now deal 1d6+1 Kinetic instead of 1d6+3
Mandrake Burst Fire Module now makes it so the Blast areas from Hammerstrike Howitzer cannot overlap with one another instead of having to be 3 spaces apart
Earthquakeâs Lipo-Coach gun now does the Nutrition on hit instead of on a save, but now does 4/8 Nutrition instead of 5/10
Meal Mender has been overhauled
The target must succeed on a Hull save or be Transmuted for the rest of the scene. If the target is already Transmuted, a hostile character within Range 5 and line of sight must succeed on a Hull save or be Transmuted for the rest of the scene.
Greetings everyone. So, I do understand if this balancing change will be controversial, but I decided to make Nutrition be treated as damage. What this means is that most base game methods of reducing general damage (not just one type) will also reduce Nutrition by that amount, with it also not benefitting from bonus damage unless the weapon it is tied to gives more Nutrition for doing more general damage. This is intended to not only give non-Portly Lancer content more interactions with it, but to make its integration into Lancer gameplay more seamless than before. Adjustments and changes to this ruling will be made based on feedback so it is not set in stone. I did also go through and make a slew of balancing changes to again try making things simpler or not require as many prerequisites to function properly.
I sincerely hope you enjoy these changes and feedback on the Nutrition damage ruling would be greatly appreciated.
Portly Pilot Base Book Release 1.1.4:
Made the âNutrition as damageâ optional rule from Corpulent Corsairs into a base rule for better game balancing, with the following items being changed to account for the new rules
Activate Aegis - Revised
Impact Hardsuit
Cushioning Blubber
Sylph Composite Armor [Both PC and NPC versions]
Tailored Shot
Adiposium Coating
Hefty Impact
Snapping Remark
Leech Shielding
Made some corrections and fixes
âBelly Beamâ Plasma Beam Emitterâs special effect is now on attack rather than on hit
Added a missing duration for the Fruitful Endeavor option on Nutri-Cloth Prototype
Rebalances and reworks
Chemical Energy Extractor heat has been reduced to 1/2 instead of 2/4 and the Nutrition drain is now 2/4 instead of 4/8
Nutritional Interference now does 5 Nutrition
Irresistible Song can now be initiated by the Siren rather than being automatic but no longer triggers reactions
Oversized Sound Generators no longer has the hearing clause
Slime Assistant Dispenser no longer requires Nutrition to activate
Nexus (Sumo) has been reworked
Damage is now determined only by your size above Portly Size ½
Max damage is now 6 Kinetic
Combat Feeding Suite is now a Hull save instead of an Agility save
AdiBullet Defensive Array now deals Nutrition on a hit instead of a failed save
âMilk-o-Namiâ Pressurized Fluid Cutterâs bonus damage granted by Fruity Body or Lingering Fruitiness now only require 1 instance instead of 3
Defensive Mist Spray now applies to Energy and Burn
Changed its compendium entry to reflect this change
Fixed some grammatical and formatting issues
Portly Pilots Ravager Addon Draft 1.0.5A:
Made some ruling changes
Clarified that spaces with Biological characters are considered valid for teleporting Biological targets and that if the space has multiple Biological characters, the character responsible for the teleporting chooses who devours the target
Removed Engorged Stomach
Teleporting now counts as involuntary devouring
Both PCs and NPCs now target the mech first if devoured by a character inside one instead of only PCs
Formally reintroduced the Release Prey quick action
Rebalances and reworks
Distortion Longbow now requires the target to fail a hull save for them be teleported (does not affect self-teleporting)
Manus Fold Charges has been overhauled
Renamed to Blink Charge
Creates a Blast 2 area
Characters who fail the Agility save are teleported into a valid space within the affected area
Chronal Shunt no longer causes Impaired
Fixed some grammatical and formatting issues
Portly Pilots Ravager Addon Draft 1.0.5B:
Changed Defensive Appetite to account for making the âNutrition as damageâ optional rule from Corpulent Corsairs into a base rule
Rebalances and Reworks
Integrative Hardsuit now heals Grit+4 HP instead of half your total HP on a successful digestion
Impact Distortion can now only teleport targets up to 10 spaces
Portly Pilot Corpulent Corsairs Playtest 1.1A:
Made some corrections and fixes
Chimeraâs Cramped Interior trait now refers to proper sizings
Gave the Vadoger Hunt a proper page number reference within the NPC sheet
Specified that Mound forces the saves at the start of the round
Rebalances and Reworks
Chimeras can now be between Size 1 to Size 3
Salvaged Adiposium-Thermal Lance now has characters knowing its total HP and HP now scales with tiers to 20/25/30
Anti-Cognitive Gorging has been overhauled
Reclassified as a Superheavy ???
Now is Cone 7
Forces its save on all characters in the area not benefitting from cover rather than just those it hits
Lipodarts can now only arc up to Range 3
Reckless Nutri-Overclock now triggers the Jammed if the Corsair takes Stress damage or exceeds its Heat Cap
Added some new goodies
Adiposium Coating - New Corsair Weapon Modifier
Greywash Lipo-Augmentation - New Corsair System
Bounty - New Vadoger Layer State
Direct Backup - Optional rule (gives the special âNPCs gain Nutrition directly from Obstructed Excessive Productionâ interaction to PCs)
Portly Pilot Corpulent Corsairs Playtest 1.2:
Made the âNutrition as damageâ optional rule from Corpulent Corsairs into a base rule for better game balancing, with the following items being changed to account for the new rules
Tactical Guidance
Undead Pincushion
Point Defense System + Ready to Serve
Assault Boost + Loader Overdrive
Early Warning
Power Failure
Made some corrections and fixes
Defensive Override now specifies the target must make the Systems save
Rising Heatâs phrasing has been cleaned up for better clarity
Lock/Ignite now specifies the target must be in Sensors and line of sight
Rebalances and reworks
Doughy Defense can now block 1d6+2 damage instead of 1d6+1
Floral Release now does +2 difficulty on attacks
Portly Pilot Corpulent Corsairs Playtest 1.3:
Removed the following items
Adiposium Accelerant (Effectively pressures one person in the team to spend 4 SP on a single system for the whole team to benefit)
Armament Retrofitting (Had unintended consequence of weakening non Striker/Artillery mechs due to their shortage of mounts)
BULK Rocket Engines (Too restrictive and could not be meaningfully reworked)
Shortened the compendium entry for Tract Pilphering
Fixed the SOMMELIER-Class Comp/Con not directly referring to heat and burn contributing to Nutrition gain
Added some new goodies
Nexus (Cudgel) - Market Mech Weapon
Belt Smasher - Market Mech Weapon
Caloric Ammo Case - Market Mech System
Fortified - A new NPC template that represents uparmored mechs able to take more direct punishment though it moves significantly slower, has cooling issues, and has a cramped interior making pilot size more of a concern.
Battery - A new NPC template represents upgunned mech who have increased their firepower but does so at the cost of making the weapon much more finicky to use, decreased versatility, and also having the same cramped interior as the Fortified.
Esibria Romav - A friendly NPC running a prosperous farm and decontaminating the land from a berrifying infection called the Hue
Rebalances and Reworks
Full Buffet now provides a +1 to Save Target instead of a +2, but you can choose to teleport the target up to 3 spaces as one of the 1/round effects.
Fluid Impact now can trigger if an adjacent ally makes a successful non-tech attack and causes hostile characters who enter the difficult terrain made by it to succeed on an Engineering save or gain Nutrition equal to your instances of Excessive Production, half on a success.
Infectious Contact now causes +1 difficulty on the save if the target is adjacent
Floral Wrath is now 1/scene
Turquoiseâs Waistline Deadly now deals a flat 6 Nutrition on critical hits instead of 1d6+3
Quick heads up, I noticed two slight issues that I did not catch previously, those being with the Wraith and Lightning. Apologies for the inconvenience.
Portly Pilot Corpulent Corsairs Playtest 1.3A:
Emergency patch
Echoes of the Past now specifies that non-Nutrition damage and Heat break the Soul Pillar (forgot to specify during the initial âNutrition as damageâ pass)
Enfeebling Bladeâs movement can now be taken before or after the attack instead of solely before
I will make (or rather reiterate) a bit of a confession; I made the Ravager addon due to the sheer volume of requests for it rather than out of any personal interest. As such, the mechanics and general experience of it have been rather clunky, time-consuming, and generally an underbaked headache. So, as with the broader Portly experience, I figured I would take a stab at making it much simpler on top of making it more accessible as a whole. My apologies for letting the Ravager addon go this long without giving it the proper overhaul it desperately needed.
Hoping you have all been well and enjoying this homebrew.
Portly Pilot Base Book Release 1.1.4A:
Made some correction and fixes
Calor Calor has been renamed to Calor Collar/
Fixed the Enblober bookmark still being âEnblobbing Droneâ and handled erroneous âEnblobberâ tags
Expanded Compartment - Augmentedâs size referring has been changed to avoid confusion
Rephrased SUM_0 Gyro Recalibration to avoid confusion
Affliction Reversal no longer refers to Tight Fit as a condition
Make the Siren a Defender/Controller
Rebalances and Reworks
Adiposium Warheads with Bomb Bag Payloads now does 10/15/20 Nutrition instead of a flat 10 at all tiers
Fixed some grammatical and formatting issues
Portly Pilot Corpulent Corsairs Playtest 1.4
Added the Thunder, a variant frame of the Lightning focusing around stealthily aiding its allies and using intel to its advantage
Made some corrections and fixes
Fixed the incorrect Hurricane/Typhoon bookmark page number
Adjusted the âFielding Fortified and Batteriesâ portion
Reclassified the Lightning as a Striker/Controller
Rebalances and reworks
Caloric Ammo Case has been reworked
Now a Drone with 5 HP and Evasion/E-Defense 10
Can be redeployed in a free area within Sensors and line of sight
Cannot be recalled and expires at the end of the scene
Slightly adjusted its compendium entry
Battery now takes 1/1/2 self heat from range extensions.
Portly Pilots Ravager: 1.0.5B â 1.0.7
Portly Pilots Ravager Addon Draft 1.0.6:
Churning has been overhauled to now do that damage at the end of the devourerâs turn or when the devoured character makes a failed Attempt Escape Roll and churning now does 2 damage by default
Rebalances and Reworks
Calor Collar no longer prevents the target from escaping altogether, instead inflicting +1 difficulty on Attempt Escape rolls
Stomach Cleanser now does a flat +3 bonus damage to all Churning damage (end of turn and failed escape rolls)
Caustic Pit now requires losing 4 Nutrition to boost the Churning damage for a turn
Liquify now doubles the next instance of churning damage.
Chamber Setting now does normal churning damage
Portly Pilots Ravager Addon Draft 1.0.7:
Codified the Metafold Munitionâs shrinking effect into a new stackable condition; Shrunk
Shrunk characters count as having their Size reduced by ½ per instance of this condition, down to a minimum of Size ½. This effect lasts until the end of the scene unless specified otherwise. A character can clear an instance with a successful Hull check as a quick action, even if they would not be able to clear Conditions otherwise.
If the target is digested from Churning, they are treated as being at their original Size for the purposes of calculating Nutrition gained.
Makes it be able to be used on items that can inflict any Portly Pilot Conditions like the Kinky Craftsmanâs Eccentric Weapon along with letting it shine more
Devoured characters are also considered Immobilized along with checks and saves to avoid Devoured also counting as avoiding Immobilized.
Rebalances and Reworks - Players
Attempt Swallow has been changed to a quick action, but you can only Devour a specific character with it 1/scene and can only use it 1/round
Rampage Neural Link has been changed to 2 SP to compensate
Digestion Attunerâs âAcidifyâ option now requires the target to lose 4 Nutrition to make their Churning damage ignore Armor OR Resistance until the start of their next turn.
EMS Hardsuit provides an additional Size ½ of Stomach Capacity while worn.
Devourer Arms now will auto-devour any valid characters, but it can no longer attack twice
Stomach Elasticity Liner no longer lets you ignore Stuffed/Inflated instances, but the Hull check only occurs if you voluntarily Devour a character over your Stomach Capacity.
Protective Stomach has been overhauled
Rank II: Gut of the Beholder (V2)
Willing allied mechs and characters can be Devoured by you, even if they do not have the Biological tag.
Any allied mechs and characters Devoured by you can exit as a reaction on their turn.
Rank III: Mending Abyss
1/round, as a free action, choose any characters you currently have Devoured. You lose 5 Nutrition per chosen character and they heal HP equal to your Grit+1.
Bio-Transmitter Rank III has been overhauled
Shrinking Feeling
1/round when you teleport or inflict Transmuted on a hostile character, they gain an instance of Shrunk for the rest of the scene.
Consumptive Claws has been overhauled
Loses the Limited tag
Does Heat 2 (Self)
No longer targets the pilot inside of the mech/vehicle
Compendium entry has been revised to reflect this
Causes +1 difficulty to the save on a critical hit
The 1/scene restriction now applies to inflicting Devoured, not forcing the save
Heimlich Baton now only automatically hits willing allied characters and characters hit by it automatically release a Devoured character instead of a save like before
Effects that modify the Accuracy or Difficulty of vore-centric checks and saves now cover also cover Attempt Escape and/or Transmuted
Mourning Cloakâs âHunterâ revision - Attempt Escape and Transmuted
Insatiable Bodyguard II - Defensive Appetite - Attempt Escape
Rampage Neural Link - Attempt Escape and Transmuted
Reconfiguration Charges are now Blast 3/Burst 3 and only affects hostile characters
Catered Mealâs effects no longer require a failed save to trigger
Mutagenic Code now has an inherit +1 Difficulty on the save and lasts until the target Stabilizes, but can only be triggered 1/round
Rebalances and Reworks - NPCs
Pirate no longer gains the Brigand Gut trait
Artificial - Augmented no longer requires the target to have the Biological tag or have 1 structure remaining
Devoured Buffet and Grand Devouring no longer require the target to have 1 structure remaining
Nutrilizer now has 2/2/3 Armor
Specialized Construction now lets players know what variant the Nutrilizer is unless it has a Scan-obstructing feature
Gut Meister has been overhauled
Hearty Appetite has been replaced with Containment Chamber Mod 0 (less versatile version of the Manusâs version)
Terminus Gauntlet no longer rips the pilot out of their mech
Hypnotic Signal has been replaced with Metafold Carver
System, Quick Tech, Recharge 4+
The Gut-Meister chooses a hostile character within Sensors and line of sight. They must succeed on a Engineering save or be teleported up to 4 spaces. The Gut-Meister may only force this save 1/round.
Counterfold Warping is now a Recharge 5+
The Manus cannot gain the Gut-Meister template
NPCs that are Devoured via teleporting automatically fail their first Attempt Escape roll
Made some corrections and fixes
Slick Coating and Ensnaring Tendrils have been reworded to avoid confusion
Devoured characters now count as not having a valid path to them (for Arcing and Seeking tags)
Napoleon Phase Ready Mods have been adjusted to work better with these rulings and to apply the errata rules
Removed mention of the non-existent âDuplicating Gooâ optional mutation
Devoured Buffet has been changed to work similarly to the new Churning damage rulings
Condensed the rulings for several special vore features
Engulfing Body
Containment Chamber
Smuggler Gut has been reworded to account for several changes
Palatable Quarry has been reworded to avoid confusion
Condensed the rules for the basic devouring actions
Howdy everyone, Iâm starting to once again feel as though I am running into a stopping point (or at least a major slowdown) when it comes to making content as with college starting back up. A combination of college starting back up, wanting to focus more on fixing existing content rather than making new (despite my brainâs incessant desire to create things), and generally running low on creative energy compared to before. I hope that this slowdown lasts since⌠I already have an enormous amount of content and I would like to ensure most if not all of it is viable. As always, I do hope you enjoy all these changes.
Portly Pilots Base Book â 1.1.4B & 1.1.5
Portly Pilot Base Book Release 1.1.4B:
Made some correction and fixes
Specified Full Floating from Reserve Air Supply lasts until the end of the scene
Changed the wording for Bio-Transfer Nanites, Portable Chunk Tank, and Nutrient Storage Canister (PC version) have been tweaked for better clarify
Rebalances and Reworks
Nutritional Interference is now limited to 1/round
Modified Ballast now lets you ignore up to 3 Difficulty
Strength Gel Pump now makes the user lose 10 Nutrition
Returned the Blubbery Weaponry to requiring 4/8 Nutrition
Blubber Wall Shield now causes the user to lose Nutrition equal to the Overshield provided
Sylph Composite Armor now applies to a flat Resistance to all Nutrition that was not self-inflicted
Shift Ballast now works even if you are Slowed or Immobilized
Nutrient Hardpoint Infusion has been reworked
Nutrient amounts are now flat values
Auxiliaries do 3, Mains do 6, Heavies do 9, and Superheavies do 15
Rephrased the quick action Superheavy clause for better clarity
Nutritional Reallocator no longer lets you give a character Undernutrition Points
âLove Handleâ Battle Rifle and Nutrition Reallocator now provide bonus Nutrient transfer for Heat and Burn
Feeding Hose is now no longer Unique
Fixed some grammatical and formatting issues
Portly Pilot Base Book Release 1.1.5:
Made some correction and fixes
Fixed some incorrect bookmark numbers
Clarified that Stuffed/Inflated from Obstructed cannot be cleared unless the status is not in effect
Added 4 new variant frames
IPS-N Critchett - A Zheng variant focused on augmenting and enhancing its melee attacks for maximum destruction or fattening.
SSC Admiral - An Emperor variant that provides Overshield by transferring and converting instances of Stuffed/Inflated.
HORUS Tatzelwurm - A Kobold variant blending tech attacks and terrain destruction in a variably enlarging frame.
HA Hideyoshi - A Tokugawa variant built around a shielded, easily repairable reactor that can fatten its enemies (or the pilot if they are not careful)
Added Friendly Stockup, a new Breaker Optional Feature letting it take Nutrition from fattened allies
Rebalances and reworks
Hardpoint Nutrient Infusion now does half Nutrition when hitting two or more targets
âBouncy Beautyâ Clothing has been has been overhauled into the Production Hardsuit
[Same effects as the âBouncing Beautyâ Clothing prior; but can only retain 3 instances of Excessive Production and/or 20 Nutrition per causing of Stuffed/Inflated
Golden Egg now only applies to narrative rolls
Fixed some grammatical and formatting issues
Portly Pilot Corpulent Corsairs Playtest 1.5
Added some new goodies
20 New Reserves
Enhanced Combat integration has gotten a host of additions
All three mission-specific NPCs have adjustments to work with Portly Pilots (Demolition Target, Behemoth, and Train)
New Optional Features have been added for the Brute, Fortress, and Behemoth
Adjustments and additions have been made to several Bonus Objectives
3 new Nexus Defense fortifications have been added
Made some corrections and fixes
Removed the misleading âmayâ from Inflative Rebuild
Fixed some incorrect page numbers
Rebalances and reworks
Blubber Burning now makes you lose 20/40/60 for the main effect rather than 20/30/40 with the secondary effect letting another character lose 15 Nutrition instead of 10
Called Target now triggers on pilots forced out of their mech as if Dismounting rather than ones that simply exceeding their cockpit
Nexus (Cudgel) now does 2 damage per point of burn instead of 1
Binary Nutri-Replica Gun and SOMMELIER now does full type-based Nutrition like the âLove Handleâ Battle Rifle
Temporal Impalement no longer lets you cause hostile characters to Devour themselves.
Caloric Heat now applies Nutrition per point of Heat and Burn
TAURTARUS-Class NHP now lets you force rerolls on Attempt Escape rolls
Fixed some grammatical and formatting issues
Portly Pilots Corpulent Corsairs 1.5 & 1.6A
Portly Pilot Corpulent Corsairs Playtest 1.5
Added some new goodies
20 New Reserves
Enhanced Combat integration has gotten a host of additions
All three mission-specific NPCs have adjustments to work with Portly Pilots (Demolition Target, Behemoth, and Train)
New Optional Features have been added for the Brute, Fortress, and Behemoth
Adjustments and additions have been made to several Bonus Objectives
3 new Nexus Defense fortifications have been added
Made some corrections and fixes
Removed the misleading âmayâ from Inflative Rebuild
Fixed some incorrect page numbers
Rebalances and reworks
Blubber Burning now makes you lose 20/40/60 for the main effect rather than 20/30/40 with the secondary effect letting another character lose 15 Nutrition instead of 10
Called Target now triggers on pilots forced out of their mech as if Dismounting rather than ones that simply exceeding their cockpit
Nexus (Cudgel) now does 2 damage per point of burn instead of 1
Binary Nutri-Replica Gun and SOMMELIER now does full type-based Nutrition like the âLove Handleâ Battle Rifle
Temporal Impalement no longer lets you cause hostile characters to Devour themselves.
Caloric Heat now applies Nutrition per point of Heat and Burn
TAURTARUS-Class NHP now lets you force rerolls on Attempt Escape rolls
Fixed some grammatical and formatting issues
Portly Pilot Corpulent Corsairs Playtest 1.6:
Added the Bioweave Processor, a new core bonus allowing successful tech actions to gain or clear Nutrition from the chosen character.
Made some corrections and fixes
Removed the misleading âmayâ from Hammerstrike Howitzer and specified you have to willingly fire it on your turn to fire it (to prevent forced attacks via enemies from benefitting from it)
Thermal Modification now properly refers to Portly Size ½ increments
Lock/Ignite has been reworded for better clarity
Handled the ROGUE-Class Comp/Conâs compendium entry not including âclassâ in mentions to the ROGUE and SOMMILIAR Class Comp/Cons
Specified that ADI-REQ Reactor does not grant the core passive benefit.
Rebalances and reworks
Full Buffet no longer can make targets that failed saves gain Nutrition
Jugular Strike now has the weapon treat the target as if they were Shredded [to make it subject to counter-Shredded effects]
JLBRK-ERDKTE also makes Loading weapons fired during it deal 5 Nutrition each
âCoin Rollâ Adaptive Nexus now does 3 Nutrition on Hive/Bite mode and 6 Nutrition on Daze/Blind mode
Vengeance Scanners has been reworked
Now is Rank 2 in the Eclipse license
Target Lockdownâs trigger has been reworked
Trigger: An allied character within Range 3 and line of sight is successfully attacked or fails a save forced by a hostile character.
Adiposium Spike now does 1d3+5 AP explosive and deals 6 Nutrition
Compendium entry has been changed
Reserve Armament has been replaced with the âPotbellyâ Gel-Pulse Projector
Main CQB, Unique, Loading, Knockback 3
Cone 3, Threat 3, 1 Energy
On Hit: The target gains an Instance of Stuffed/Inflated for the rest of the scene
Terminal Shielding now has the Shield and Overshield tags
The Wildfire gains the Inflative Coolant ribbon trait
As a protocol, the Wildfireâs pilot can gain an instance of Stuffed/Inflated for the rest of the scene.
Lock/Ignite can now trigger on both allied or hostile characters, but also cannot clear the lock/on as part of the tech action
The Effusion and Venus gains the Lactation Inducers ribbon trait
As a protocol, the [mech] can give its pilot or a passenger currently inside it an instance of Excessive Production for the rest of the scene.
Tsunami now has Sensors 10, Hammerstrike Howitzerâs minimum range has been extended to Range 10, and Spotter-Support Droneâs Sensors buff on allies now increases with any sources with Sensors increases to the Tsunami
Portly Pilot Corpulent Corsairs Playtest 1.6A:
Changed page numbers referencing Portly Pilots Core Book content
Legionnaire AI/NHP reference
Environmental Shielding
Clarified the portly interaction with Titan Brawl + Smash and Grab sitreps
Heya⌠so, about that slowdown I had mentioned. What initially started as trying to refine existing content ended up spiraling into a messy combination of a testing oneshot, discussions, and whiteroom balancing that resulted in far more changes than I expected on top of coinciding with finding out some underutilized (or even unutilized) things such as Full Floating, Superheavy Weapons, and certain talents and equipment. Not to mention also getting a very strong spike in ideas leading to a few new things being added. As with all of these update, I hope this one brings the homebrew into a more complete state and gives everyone new or changed content that they will enjoy.
Portly Pilot Core Book 1.1.5 â 1.1.7
Portly Pilot Base Book Release 1.1.6
Got some new artwork for the Siren by Mackbeard
Page dividers have been add for any future frame art
Made some corrections and fixes
Fixed the incorrect ânew tech systemsâ bookmark
Addressed some grammatical issues in Tatzelwurmâs core power
Chunky Searchâs effect no longer triggers on Nutrition
Adjusted the overview for the new pilot talents section
Clarified a successful save on Blocked Escape causes only half damage on a successful save
Fixed the issue of Cushioning Blubber âreducingâ incoming Nutrition
Clarified the effect description for Crushing Mass
Rebalances and reworks
Portly Size stat changes have been standardized
+3 HP per Portly Size ½ increment above Portly Size ½ (up to 30)
-1 Evasion per Portly Size ½ increment above Portly Size ½ (to a minimum of 5)
Minimum and maximum Nutrition Threshold value increases by 1 per Portly Size ½ increment above Portly Size ½
+1 Armor per Portly Size 1 increment above Portly Size ½ (to a maximum of 4)
-1 Speed per Portly Size 1 increment above Portly Size ½ (to a minimum of 0)
No longer lose E-Defense
[Google sheet has been updated to account for these; along with some smaller changes]
Sumo Style has been overhauled
While in control of a grapple, any hostile characters in the grapple cannot inflict any involuntary movement onto you.
1/round, when a hostile character moves adjacent to you, you can spend a reaction to attempt to grapple them.
Lard Wall talent has been reworked
Manual Gyroscope Override has been moved to Rank 1 and no longer has the roll bonus, but now makes the Portly Size option have the mech count as a Size equal to your Portly Size instead of as just your Portly Size
Roomy Cockpit is now Rank 2
Blubber Wall Shield no longer lasts between scenes, but all incoming damage and burn is reduced by 1 while the Overshield is active.
Trojan Catering has been overhauled
The target gains 4 Nutrition each time they attack or force a save until the end of your next turn. If the attack or save causes the target to take Structure or Stress, they gain 8 Nutrition instead.
A character can only be affected by this Invade option 1/scene.
Nutritional Flux now applies 8 Nutrition instead of 1d6+2
Guiding Light now lets the target clear either 1 Heat and/or 3 Nutrition
Rebalances and reworks (continued)
Tatzelwurm has been overhauled
Seismic Ripple and Caloric Venom can now be used on pieces of terrain
Caloric Venom now does a guaranteed 5 Nutrition to all characters adjacent to the destroyed thing.
Poison Crystals from its core power have been separated into a core passive and the Tatzelwurm no longer has immunity to their effects
New Trait: Caustic Breath (When the Tatzelwurm Braces, it can take 1 Heat to create a Poison Crystal within 3 and line of sight.)
Variable Weapon Emplacement has been overhauled
Core Power has the Efficient tag
(Ishtar now classified as a Support/Striker due to being able to use the Heavy or Superheavy every scene
(Ishtarâs SP has been reduced to 6 and Main/Aux has been downgraded to a Flex)
Emplacement HP is reduced to 20
Requires a protocol to link with the emplacement
Link breaks if the linked character is no longer adjacent
Only one character can be linked to the emplacement at a time
Explosion damage from Emplacement destruction is now 10-5 instead of 2d6-half
Selected weapon now counts towards the frameâs SP cost
Attacks and saves from the weapon do not count against Combat Fabricator if used by allies
Limited charges for the weapon are shared between emplacements.
Codified being able to change the emplacement weapon during a Full Repair
Portly Pilot Base Book Release 1.1.7:
Made some corrections and fixes
âLove Handleâ Battle Rifle and Nutritional Reallocator now properly specify they use non-Nutrition damage dealt to determine their Nutrition damage
Engorging Sprayâs ignition clause has been condensed to âIf any characters, objects, or tiles in the affected area take Burn, the area ignites.â
Blubber Ballastâs involuntary movement ignore has been reworded for clarity
Removed Hardpoint Nutrient Infusion
Proved to be far too difficult to balance around, Adiposium Coating already served the same role of letting damaging weapons deal Nutrition, and ended up making Superheavy weapons that dealt Nutrition better at normal and Nutrition damage than dedicated Nutrition weapons
Added three new market weapons
Adipose Rifle - Auxiliary rifle providing a simple ranged means of dealing Nutrition alongside other weapons (including itself)
Crusher Sledgehammer - Superheavy melee able to knock targets prone and reduce their effective cockpit size
Welterweight Beam - Superheavy line-pattern cannon capable of inflicting significant heat and Nutrition to multiple targets at the cost of taking both itself.
Rebalances and Reworks
If a weapon is receiving Nutrition by means other than inherit Nutrition or converting non-bonus damage, it is treated as bonus damage, thus halved if it targets more than one character.
Stout Technocrat has been reworked
Greased Reactor now counts involuntary movement.
Weighty Upload now does the 20/10 transfer to willing and unwilling characters respectively (instead of allies and hostels), but you cannot give a character Undernutrition Points this way and can only use the invade on each character 1/scene.
Trojan Cateringâs Nutrition has been increased from 4/8 to 5/10
Blubbery Ballast has been reworked
Can only benefit from each option once
The Ordnance ignore can only be done 1/round
Wobble Cannon is no longer limited and now does 3 Explosive and 6 Nutrition
âLove Handleâ Battle Rifle has been reworked
No longer Unique (no practical effect since heavy mounts are always 1/frame)
Gains Overkill and AP tag
Feeding Hose has been overhauled
This weapon automatically hits targets that are Grappled, Immobilized, or Stunned.
On Hit: You may transfer 5 Nutrition to the target.
Nutritional Reallocator now has the AP tag
Gelatin Beam Emitterâs Stuffed/Inflated effect has been moved to the normal On Hit effect
Kneading Delight Calibrations has been reworked
CQB now limited to 1/round
Cannon has been overhauled: This weapon gains Knockback +2, and deals 1 Nutrition per space of involuntary movement it inflicts.
Melee has been overhauled: 1/scene, you may lose 10 Nutrition to reroll an attack, then choose either result
Adiposium Coating has been overhauled
Now is 3 SP
No longer a free action to activate, but has a 1/round limit
No longer Limited, but does 1 Heat (Self)
Caloric Deadeye is no longer Limited but is now 1/round
Hefty Impact is now Limited 3
âBelly Beamâ Plasma Beam Emitter no longer does Burn
Engorging Spray now causes Stuffed/Inflated for the rest of the scene
Slime Assistant Dispenser now have environmental protection
Accumulative Charges has been reworked
Grenade mode no longer causes Obstructed
Mine mode now does 3 instances on a failure instead of 4
Portly Pilots Ravager Addon: 1.0.7 â 1.0.9
Portly Pilots Ravager Addon Draft 1.0.8
Page dividers have been added for any future frame art
Made some clarifications and corrections
Changed page numbers referencing Portly Pilots content
Clarified the Caloric Failsafe option
Removed the erroneous âAttempt Swallow: Requires a full action to perform no matter the targetâs Size.â from the NPC section (relic from testing with Size-based vore action requirements)
Added some new kink-optional features for the Manus, Nutrilizer, and Gut-Meister
Rebalances and Reworks
Stomach Capacity from Portly Size increases alone is capped at Size 4
Digestion Acceleratorâs damage has been increased to 1d3+3
Manus has been adjusted
Replaced the âIntrusionâ chamber option with âPortioningâ: All characters Devoured by the Manus lose 6 Nutrition at the end of each of their turns
Manus can now attack characters Devoured by it with any of its weapons
Hijacking Barb is now a Range 8 Main Launcher with the Smart tag, but the On Hit effect requires a failed Systems save to trigger
Adiposium Catalyst is now a normal Nutrilizer optional system, but is Limited 1 and a Full Action
Nutrilizer gains the Consumptive Specialization trait Portly Pilots Ravager Addon Draft 1.0.9
Made some significant rule changes
Created a new rule section for rules around escaping/releasing prey (Uses the former Releasing Prey section)
Altered rule: If the predator that has you currently Devoured is destroyed, dismounted*, or directly Stunned, you may exit into a free, adjacent as a reaction at the start of your turn due to them being incapacitated.
*only PCs can escape this way
Transmuted has been reworked
Transmuted characters now only count as Biological for the purposes of inflicting Devoured
Player mechs can now become Transmuted
Devoured characters cannot grapple their devourer
Added some interactions with exploding mech/vehicles (Reactor Meltdown, Self-Destruct, etc.) with Devoured
If a character is Devoured while their devourer is caught in an exploding mech/vehicle, they are not immediately killed but automatically fail the Agility save
If a Devoured mech/vehicle explodes, it does not generate a Burst area and only affects the devourer but the devourer automatically fails the save
Moved the Inside Service downtime action to just before the Battlefield Feasting section
Added the Stuffing Manipulators, a market melee weapon specializing in stuffing enemies or feeding yourself to them
Rebalances and reworks
Stomach Infiltration Plating has been reworked
Now only costs 1 SP
No longer inflicts Impaired
No longer provides Resistance to the damaging character
Now applies Slowed until the end of the targetâs next turn if they fail the contested Hull check
Now only applies the Release Prey denial on hostile characters if you want
Hullfoam Sprayer now inflicts +1 Difficulty on the save if the target currently has you devoured
Chamber Setting - Supersize has been overhauled
All characters Devoured by the Maus gain 10 Nutrition if they end their turn still Devoured by the Gut-Meister.
Ensnaring Tendrils now behave differently against devoured targets; deals no damage but inflicts +3 Difficulty on all Attempt Escape rolls until the start of the Manusâ next turn.
Fruitifying Coolant now clears 2 heat from the Manus on use, but is limited to 1/round
Portly Pilot Corpulent Corsairs: 1.6 â 1.8
Portly Pilot Corpulent Corsairs Playtest 1.7:
New artwork for the Landslide by Flare Aurablaze
Page dividers have been added for any future frame art
Rebalances and reworks
Emergency Nanite Extinguisher now provides Liquid Coating to all allied characters and objects in the Cone 7 area for the rest of the scene even if they leave the area, rather than any characters or objects inside the area for as long as they stay inside.
Tsunami has been reworked
Heat Cap has been increased to 6
Hammerstrike Howitzer now has 1 Heat (Self)
Mandrake Burst Fire Module no longer lets you attack the same target more than once, but you can fire up to 6 shots rather than having to attack 6 times.
Chaff-Shockâs Hull save has been converted into an on attack effect instead of an on hit effect
The Optical Coolant Module no longer causes self-heat if the pilot or any passengers have an instance of Fruity Body or Lingering Fruitiness.
Earthquakeâs Heat Cap has been increased to 6
Asteroid has been reworked
Endless Void no longer causes Impaired when over Cockpit Capacity
New Trait: Gravity Well (When the Asteroid causes an allied character in line of sight to succeed on an attack, check, or save, it can gain Nutrition equal to the amount of damage, heat, and burn the attack dealt or the check or save prevented. Kinetic, Energy, Explosive, and Nutrition make the pilot gain 1 Nutrition per point of damage, Heat and Burn make the pilot gain 2 Nutrition per point of damage. If a successful attack, check, or save by this does not involve any damage, heat, or burn, the Asteroid may gain 2 Nutrition.)
[Cosmic Influence no longer causes Nutrition gain itself]
Cosmic Influence no longer requires a roll, instead costing 4 Nutrition per +/-1 on the d20 roll, up to a maximum of +/-3 for 12 Nutrition
Gravitic Anomaly now provides soft cover to the Asteroid itself
Portly Pilot Corpulent Corsairs Playtest 1.8:
Made two corrections
Changed the mention of âEnblobing Dronesâ to âEnblober unitsâ in the Thermal Modification compendium entry
Reworded Buoyancy Hardsuitâs effect description for better clarity on retaining Full Floating instances (will need to do to the Calor Collar in future Core and Ravager updates)
Added some new content
Aurora - A Wildfire variant frame meant to accommodate supermassive lighter-than-air individuals.
Helium Infusion - Market Pilot Gear (Aerosystems Venandi)
Rebalances and reworks
Nexus (Cudgel) has been overhauled
On Hit: The target must succeed on a Systems save or gain 2 Nutrition for every burn they have after the triggering attack, 1 on a success.
A character can only benefit from one Caloric Ammo Case at a time
Compendium entry slightly changed
Binary Nutri-Replia gun gains AP
Heavy Slime Mortarâs effect is now On Attack rather than On Hit
âWhistlerâ Adiposium Cannon has been reworked
Now does 1 Nutrition per space from you
Maximum of 20 Nutrition from range
Track/Fat Hive now counts involuntary movement
Several items had their Nutrition values increased
Adiposium Barrier Shield: 2 â 4
Lipo-Electric Discharge and Ion Disruption Field: 5 â 6
Contaminated Cover: 2 â 4
Phantom Nexus: 5/10 â 6/12
Foreshock Intrusion (both options): 5 â 6
Lipo-Coach Gun: 4/8 â 5/10
Druidic Blessing: 5 â 6
Sandstorm now has Exposed Reactor instead of Fragile to better synergize with its role as a Defender/Controller
Fulton Extraction Balloonâs lifting capacity can stack with other instances of itself
Greetings everyone and sorry for the quick change. After a bit of community discussion, I finally decided to at long last make Nutrition be doubled from Exposed like the normal damage types (kinetic, energy, and explosive). Due to the nature of this change, I want to avoid any drastic changes to the Portly Pilot system until I get enough feedback on these changes to see if there are any major issues with this adjustment. With that said, hope you enjoy this slight revamp to the Nutrition system and some of the quality of life changes that I made along with it.
Portly Pilot Base Book Release 1.1.7A:
Made some corrections and fixes
Reworded Calor Collarâs effect description for better clarity on retaining Full Floating instances.
Fixed some misleading talent placements in the Out-Of-Mech Combat Rule Changes (relics from earlier versions of the talents)
Handled some broken formatting with how the hermetic compartment and kink-optional tech systems were arranged
Clarified that all Portly Pilot Conditions and Status are applied through mechs and vehicles to the characters inside unless specified otherwise [felt kind of unnecessary to specify but would like to be safe]
Reworded Leech Tether to be clearer
Rebalances and reworks
External Nutrition damage (i.e, attacks and saves, environmental or bespoke effects, etc.) now benefits from Exposed
Does not apply to internal, self-inflicted, or transferring/transferred Nutrition
Divine Intervention now lets characters choose 2 effects from its list, but only each option once.
Welterweight Beam has been reworked
On Hit: The target gains 10 Nutrition.
(Tweaked the compendium entry slightly)
Nutritional Cord no longer applies to willing allies
Frostbite Coolant Pods now do 2 Nutrition per Heat cleared
Disposable Rockets now has a cap of 30 Nutrition.
//SweetRevenge_ now applies 50 Nutrition if you cannot be forced out of your mechâs cockpit or cannot outgrow it
âBelly Beamâ Plasma Beam Emitter now does 2 Heat (Self) per target hit if activated
Weighty Takedown optional NPC rule has been overhauled
Human Class NPCs that are forced outside of their mech (or similar vehicle become static characters for the rest of the scene (i.e., have no activations)
Auto-Turret now has the +1 Difficulty on all checks and saves rather than just Systems
Sealant Rifle now applies Slowed instead of Immobilized to characters with Obstructed
Tried adding a few notes/reminder to help with certain equipment [locations listed below]
Stout Technocrat
Welterweight Beam
ADI-IND Chassis Upscale
(Plan to add more based on community feedback)
Portly Pilots Ravager Addon Draft 1.0.9A
All Nutrition from digestion devoured characters counts as internal Nutrition (not doubled by Exposed)
Applied the reworded Calor Collar to the adjusted version
Clarified that Transmuted and Shrunk are apply to the mech/vehicle first unlike other Portly Pilot Conditions
Rebalances and reworks
Overhauled how Nutrition gain from digesting targets is calculated
HP lost from Churning no longer adds to Nutrition gain unless specified otherwise
Biological characters now give 5 Nutrition per Board Size ½ increment, with no cap
Gelatinous Body Converter now lets you transfer 5 Nutrition instead of 1d6
Metafold Munitions cannot be attached to weapons that have the Inaccurate tag or that apply Shrunk.
Jominiâs Deconstructing Realm now does Nutrition from non-Biologicals digested based on Size rather than HP.
Portly Pilots Ravager Addon Draft 1.0.9B
Clarified that Devoured characters do not gain Nutrition or Portly Pilot Statuses and Conditions when their devourer does (unlike Ship or Vehicle crew, passengers in PC mechs, or other occupants)
Changed most mentions of âPredâ and âpredatorâ to âdevourerâ in the Eating and Stomachs section for better clarity
Added a modification to Hecatonchiresâ Enrage Swarm
If you and a hostile character are in the same area, you may force them to succeed on a Systems save or be Devoured. If this area is from your Razor Hive, they make the save at +1 Difficulty.
Portly Pilot Corpulent Corsairs Playtest 1.8A:
Added the Incursor, a tech-centric NPC Template focusing on powerful tech actions at the cost of decreased effectiveness in conventional combat and in cockpit size
Made some corrections and fixes
Removed the empty page between the Lightning/Thunder and Effusion
Handled some formatting issues with the license banners
Clarified that [TREAT] is treated as Biological for the purposes of inflicting Devoured
Rebalances and reworks
Emergency Cloak has been reworked
No longer 1/scene
Now does 1 Heat (self)
Lasts until the end of your current turn rather than the start of your turn [meant primarily for reaction denial and on turn invisibility benefits]
Can now be activated while adjacent to hostiles and no longer deactivates from moving adjacent to them
Directional Uparmoring has been overhauled
Armor Hardening
The Corsairâs Cockpit Size is decreased by ½, down to a minimum of Cockpit Size ½.
The Corsair is Immune to Shredded. It only benefits from this if its Cockpit Size was decreased from this trait.
Handled some formatting issues with the license banners
Greetings everyone. So with the new changes to Exposed having been tested out, I wanted to work on streamlining things further for PCs and GMs alike primarily through getting rid of âbloatâ content that saw little use and had little purpose (mostly comprising of things I made when I was still inexperienced with Lancer in general and with how the homebrew played. I also ended up doing a major overhaul to Precious Cargo equipment to reward players for staying at larger sizes. As always, hoping you all enjoy these changes!
P.S. I do apologize for the constant changes and updates despite saying that I would slow down or stop.
Portly Pilot Base Book Release 1.1.8:
Removed the 3 kink-optional Core Bonuses and Guardian Weaponry
Not well designed and I had to design around them similar to the Hardpoint Nutrient Infusion
Made some corrections and fixes
Mentioned that the Eject action cannot be taken by Size ½ Mech PCs
Incapacitating Mines now function like PC Mines
Fixed Disposable Adiposium Rockets saying â30 HPâ rather than â30 Nutritionâ
Fixed a slight issue with the Nexus (Sumo) and Slime Seed Shock Dampener
Fixed the Demeter-Class NHP incorrectly referring to Excessive Production rather than Precious Cargo
Specified the Dreams of the Chorus - Fruit applies to non-Nutrition
Rebalances and reworks [General]
Welterweight Beam now does Heat 3 (Self), but is now Line 15 and does 12 Nutrition
//SweetRevenge has been reworked
Now requires that the pilot be able to outgrow their mechâs cockpit in order to activate it
Pilot and passengers now take AP Explosive equal to half their maximum HP
Passengers no longer gain the Nutrition
Fruity Body now puts targets up to Portly Size 3 per instance instead of 4/2 and only causes 1 instance of Excessive Production.
Lingering Fruitiness now lets you control your minimum size
Leaky Life Support has been reworked
No longer accounts Frame Size or other Biological characters inside into the calculation
Now gives an instance of Excessive Production for every Portly Size ½ increment they are above Portly Size ½ (ex: a pilot at Portly Size 2 gains 3 instances)
Obstructed now happens if the target had any instances of Excessive Production
No longer splits the Excessive Production instances between different pilots.
Made several effects require saves to clear instead of checks
Breaker - Last Revenge
//CULTIVATE - Loving Embrace
Cockpit Crusher - Puffy Air
âButterfingersâ Cyberwarfare Suite - Sudden Cravings
Rebalances and reworks [Preg Overhaul]
Specified that Pregnancy Overnutrition Points in combat are treated as Nutrition (i.e., subject to the same clauses)
Precious Cargo no longer provides players with Accuracy against your latest target
Shift in mindset to have it be detrimental on its own but for synergistic equipment to scale with character size
Oni Warclub has been overhauled
Now does 1d6+2 AP Kinetic at base
For each Portly Size ½ Increase you have from PRECIOUS CARGO or LINGERING FRUITINESS, this weapon deals +1d3 bonus damage.
If this would let you deal 4d3 bonus damage or more, this weapon loses Inaccurate.
You cannot gain more than 6d3 bonus damage this way.
Pollinator Nexus has been overhauled
No more On Crit effect (Effect split onto Inseminator Hive Silos mod)
If the target has PRECIOUS CARGO, they gain 2 Pregnancy Overnutrition Points.
For each Portly Size ½ Increase you have from PRECIOUS CARGO, they receive an additional 2 Pregnancy Overnutrition Points on hit.
You cannot deal more than 8 Pregnancy Overnutrition Points this way.
Retrofitted Fertilizer Mortar is now Range 15
Wide Area Sowers has been overhauled
Makes all characters make an engineering save or take 10/20 Pregnancy Overnutrition Points (Grenade/Mine), half on a success
Characters who fail the save but do not have Precious Cargo gain it before the Overnutrition is applied
For each Portly Size ½ Increase the character has from PRECIOUS CARGO, they gain 5 less Pregnancy Overnutrition Points, to a minimum of 0.
Loving Embrace has been reworked
Cannot be used against targets without Precious Cargo
Now deals 4 Pregnancy Overnutrition Points base, and an additional 4 for each Portly Size ½ Increase you have from PRECIOUS CARGO, up to a max of 20 Pregnancy Overnutrition Points.
Added the Inseminator Hive Silos - A market mod making Nexus and Launcher weapons force saves to avoid Precious Cargo.
Comes with a reminder as well
Provided new reminders for:
Engorging Spray
Biochemical Surge
Portly Pilots Ravager Addon Draft 1.0.9C
Made some corrections and fixes
Revised the Gravidi-Warp Missileâs compendium entry
Fixed the blank page 13
Blue-Line Bioconverter now correctly says it requires Sensors and line of sight to the target for both options
Fruity Fragrance now causes the target to gain 10 Pregnancy Overnutrition Points if they fail the save and already have Precious Cargo.
Portly Pilot Base Book Release 1.1.8A:
Made some corrections and fixes
Fixed the Adiposium Coating saying that charges had to be consumed (relic from when it had the Limited tag)
Fixed some grammar issues with the Variable Weapon Emplacement
Fixed the missing +/- for tech attack on the Olympus, Siren, and Ishtar
Adjusted the Nexus (Sumo) description for clarity
Removed various items for a better experience
Removed Hazard Goo (Generally provided little use outside of being a strange pacer for Refined Gel)
Refined Gel, Slime Mass - Caustic Slime, Slime Mass - Big Mama, Slime Mass - Nutritional Catalyst, Slime Mass - Corroding Goo, and Suspicious Dealer - Slime Assimilation all changed to accomodate
Removed Nutritional Conversion from the Slime Mass
Ended up making the Slime Mass punishing to deal with and could lead to situations of players not being able to damage it fast enough to offset healing from Nutrition, plus the fact it could stack with Self-Replicating Slime
Removed Twin-Pilot Cockpit and Divided Gains from the Immobilizer Tank
Effectively made it twice as hard to get a cockpit outgrow incapacitation
Removed âJesterâs Pieâ Remote EW Harpoon
Proved too challenging to balance around
Added new rule and clarification to simplify NPCs
To simplify handling NPCs, if an NPC pilot is forced out of their mech or vehicle due to excess Portly Size, both the pilot and mech or vehicle are treated as being Stunned, take their turn(s) after all other non-Stunned characters, and are counted as destroyed for the purposes of combat. Alternatively, you can remove them from the activation counter entirely instead of just having them be Stunned. If the mech or vehicle has an AI, it can continue to function as normal.
(Makes Weighty Takedown a base mechanic)
Clarified that Size ½ NPC mechs do not benefit from Self-Calibrating Exoskeleton like PC mechs do.
Rebalances and Reworks [PC]
Olympus gains a +1 to tech attacks
Welterweight now does 15 Nutrition
Caloric Deadeye has been overhauled
Now a 2 SP Protocol system that applies to all ranged attacks
Engorging Spray now covers a Blast 1 area instead of a Burst 1
âBelly Beamâ Plasma Beam Emitter now is supercharged by default (i.e., the Lose Nutrition and take Heat to make target gain Nutrition)
Rebalances and Reworks [NPCs]
Slime Mass has been reworked
Bountiful Feast now does a flat 4/6/8 Nutrition and HP loss rather than 1d6+1
Unending Feast now does a flat 9/12/15 Nutrition and HP loss rather than 2d6+2 and loses the critical hit bonus
The doubling effect that Bountiful Feast and Unending Feast no longer stack with Exposed
Corroding Goo now does 2 self-damage rather than 1d3+1
Blob Bomber has been overhauled
HP increased to 16/18/20, but loses Armor
Evasion increased to 10/12/14
Speed increased to 5/5/5
Bomb Bay Payloads has been overhauled into a system
No more attack rolls (only the saves)
Limited to 1/round
Snapping Remark is now +2/4/6 for the attack roll
Reserve Ordnance Bays removed due to the Bomb Bay Payloads change
Immobilizer Tank has been reworked
HP increased to 14/16/18
Reinforced Cockpit now provides +5 HP but decreases its Cockpit Size by 1/2
Several persistent NPC effects can now be shut off by Jamming or Stunning the NPC
Enblober - Scale Breaker
Enblober - Poisoned Fruit
Enblober - Electrified Adiposium Pulse
Gourmand - Explosive Growth
Enblober - Rapid Backlog
Gourmand/Sat-Fat - Obstructive Signal
Spring of Blubber is now 1/round
Added some new goodies
Megafauna Lasso (LC) - A market Heavy Melee capable of reliably inflicting significant Nutrition and Immobilized on targets, making it synergize well with equipment and effects dependent on both.
Slime Mass - Artificial (from the Dustgrave Horror template)
Blob Bomber - Turning and Burning
Fixed some grammatical and formatting issues
Portly Pilot Corpulent Corsairs Playtest 1.9:
Sandstorm has been overhauled
Maternal Storage Bay no longer grants unlimited space for precious cargo, instead halving Size Increases from Precious Cargo
Core Power has been overhauled
Seeding Clouds has been replaced with Seeding Shield
Trigger: An allied character within Sensors and line of sight would take damage or burn.
Effect: You take one Heat and the target gains Overshield 2 before the damage is applied (+1 for each Portly Size ½ Increase from Precious Cargo you have, up to your Grit+4)
Sea of Sand has been Overhauled
For the rest of the scene, when a hostile character damages an allied character within SENSORS and line of sight that has OVERSHIELD, they gain Pregnancy Overnutrition Points equal to the amount of OVERSHIELD they depleted. If the hostile does not have PRECIOUS CARGO, they must succeed on a SYSTEMS save or they gain an instance and are pushed up to 3 spaces in a direction of your choice.
Gestational Guard Missiles have been reworked
Now creates an area of soft cover regardless of if the user has Precious Cargo or not
Blast zone now scales with Portly Size Increases from Precious Cargo, to a maximum of Blast 3 at Portly Size 2.
Protective Watch has been reworked
Allied characters guarded by it can no longer take Precious Cargo to let you not expend a charge.
If your Portly Size from Precious Cargo meets or exceeds the hostile characterâs Frame Size, they become Shredded until the end of your next turn on a failed save.
Nursery Drone has been overhauled
2 SP, Unique, Drone
Deploy a special drone in a free space adjacent to an allied character within Sensors and line of sight, where it then clamps onto them. While attached, it occupies the same space(s) and moves when the character moves, but the drone cannot be moved any other way.
When a hostile character voluntarily enters, leaves, or exits spaces within 3 of the attached character for the first time in a round, they must succeed on a Systems save or be Slowed until the end of their next turn.
For each Portly Size ½ Increase you have from Precious Cargo, you may teleport the target 1 space in a direction of your choice on a failed save, up to a maximum of 4 spaces.
Changed the compendium entry slightly
Gestational Area Denial System now can only have 1 area active by default but you can have an additional area active at a time with no upper limit.
Has gotten a revised compendium entry
Caretaker Stabilizer has been overhauled
2 SP, Unique, Limited 2
When an allied character within Sensors and line of sight would BRACE or STABILIZE, you may expend a charge as a reaction to let the target clear all Heat.
If your Portly Size from Precious Cargo exceeds the targetâs Board Size, they gain Resistance to inflicted by other characters until the end of their next turn.
Landslide/Avalanche have been reworked
TARTARUS-Class NHP now gives you the option to expend a Meal Charge to ignore âonly 1 Structure remainingâ limits to inflicting Devoured (It can still force rerolls, this just gives another use for Meal Charges)
Meal Mender now makes targets Transmuted by it able to be Devoured even if they have more than 1 Structure remaining.
Bloom has been overhauled into a Controller/Support
Bloom stats have been changed
Sensors reduced to 10
HP reduced to 10
Repair Cap reduced to 4
Heat Cap increased to 5
Evasion increased to 8
Save Target increased to 12
Defensive Rooting has been replaced with Algae Forest (When the Bloom is Immobilized, its Sensors is increased by +10. The Bloom can choose to become Immobilized until the end of its next turn as a protocol)
Core Power has been overhauled
Floral Release
Passive, Quick Action
2/scene, choose a hostile character within line of sight with at least one instance of Fruity Body. They clear an instance and an allied character within line of sight can clear a condition that was not self-inflicted. If your total Portly Size from Precious Cargo and Fruity Body exceeds the allyâs Board Size, they may clear an additional condition.
Helping Hands
Active (1 CP), Protocol
[Creates the Druidic Assistant with the same parameters as before]
Druidic Blessing has been overhauled
2 SP, Unique, Quick Tech, Heat 1 (Self)
Choose a hostile character within Sensors and line of sight. They must succeed on a Systems save or they must choose one: gain an instance of Fruity Body for the rest of the scene or become Immobilized and Shredded until the end of their next turn. If the target is Immune to one option, they must pick the other. If they are Immune to both, the target takes 2 Heat.
If your total Portly Size Precious Cargo and Fruity Body exceeds the targetâs Board Size, they make the save at +1 Difficulty.
A character can only be affected by this action 1/scene.
Seeding Protection has been replaced with Invitric Thermal Sink
2 SP, Unique, Protocol, Limited 2
Expend a charge to clear all Heat from an adjacent allied character. However, you gain an instance of Precious Cargo if you do not have one already and gain 2 Pregnancy Overnutrition Points for each point of cleared.
ATTIS-Class NHPâs Floral Wrath action is now a Quick Tech
Reworded Botanical Barrierâs effect slightly for better clarity on when hostile characters have to make the save from it
Miscellaneous changes
Nexus (Cudgel) now has Threat 3
Also comes with a new reminder
Thermal Modification - Thermal Conversion now lets you choose if you apply the effect before or after the target takes Heat from the invade.
Eclipseâs Point Defense System now specifies the damage reduction is only when the Overshield is active
Mounted Emplacement now does 1d6+2 damage, but only has Range 5
Hey hey people. So as it turns out, when you are going through the books to try pruning unnecessary content, you tend to notice a lot of problems here and there. For some itâs as simple as patching out unforseen interactions, for others itâs a total overhaul to make them more usable or outright eliminating them to make the experience better. I do plan on making a few more change after these, then I will try my best to force myself into not making more updates and let things sit for a while. I sincerely apologize for the constant updates as I know having to constantly adapt to changing rules isnât fun and it certainly hasnât been helping the .LCPâs progress. With all that being said, I hope you enjoy what changes have been made and hereâs hoping I can get a â99% completedâ version of the 3 books before the start of 2026.
Portly Pilot Base Book (1.1.8 -> 1.2.0)
Portly Pilot Base Book Release 1.1.9:
Removed mentions of the kink-optional core bonuses in the table of contents
Rebalances and reworks
Tungsten Zeppelin has been overhauled
Rank 1: As a protocol, you gain an instance of Full Floating for the rest of the scene. You gain soft cover while flying.
Rank 3: While flying, your Sensors are increased by +5.
Admiralâs Tempest of Tonnage has been reworked
Now an Efficient core
Now requires the enemies to fail an Engineering save to gain the Stuffed/Inflated instance
Ishtarâs Variable Weapon Emplacement has been reworked
Is now Size 2
Now has 30 HP
Provides hard cover passively instead of needing to link with it
Linking now only takes a free action instead of a protocol
Portly Pilot Base Book Release 1.2.0:
Including a closing section including advice on size gunning effectively
Rewrote several sections of compendium entry
Fuji frame
Tongrelow frame
Ladovna Expedition (Adiposa Industries lore; Revised the third to last paragraph and removed the mention of them only recently distributing its discoveries in the last paragraph)
Made some clarifications on the Obstructed status
If this status was inflicted directly, it wears off at the end of the scene.
Otherwise, it cannot be cleared until the criteria for it is no longer met, where it is automatically cleared.
If this status is transferred, it lasts until the original target clears it.
Redid the Size ½ Mech PC rules to be more in line with the Colossus optional rule in Corpulent Corsairs
Amended the Adapting NPCs section to include some suggestions for condensing NPCs
Removed the Adiposum Barrel object
Saw little use and was overall subpar with little room for improvement
The Gourmandâs Adiposium Barrel Catapult is Limited 3 and has no On Miss effect to compensate
Added some new goodies
Honeycomb Saturation Launcher - A Market Mech Weapon (Heavy Launcher) that provides long-range nutrition in a Blast area at the cost of Ordnance and Loading
WAIST Nexus - A Market Mech Weapon (Superheavy Nexus) that can attack two targets at once along with inflicting Fattening Presence at the cost of self heat.
Milkifying Impact - A [kink optional] system that lets your melee attacks inflict Excessive Production and Obstructed
Rebalances and Reworks
ADI-IND Fuji has been overhauled into an Artillery/Striker
Armor reduced to 1
Sensors increased to 10
Repair Cap increased to 4
Speed increased to 4
E-Defense increased to 8
Tech Attack increased to +0
Heat Cap reduced to 6
Its Aux/Aux mount has been changed to a Flex mount
Colossus and Rudimentary Gunnery Assistant ribbon traits have been removed
New ribbon trait: Without Equal
1/scene, you may Barrage as a free action. When you do so, you must make one attack against a character within Range 10 and one attack against a character beyond Range 10.
New Core System passive: Taijuu Additive
1/round, when you make a ranged attack that would deal at least 1d6 bonus damage, you may reduce the damage by 1d6. If you do, the attack also deals 6 Nutrition.
Active Core System has been overhauled: Fire Master
Active (1 CP), Protocol
For the rest of the scene, 1/round you may add 1d6 bonus damage to a ranged attack. Additionally, you can activate Taijuu Additive more than 1/round, but you cannot apply it to a ranged attack more than once.
Caloric Venomâs 1/round limit now applies to each character rather than to the trait usage itself (still can choose whether or not to trigger it)
Gelatin Beam Emitter has been overhauled
On Attack: All characters within the affected area must succeed on an Engineering save or gain an instance of Stuffed/Inflated until the end of the scene.
On Hit: They make the save at +1 Difficulty.
Megafauna Lasso - LC now does 4 Nutrition to characters that start their turn Immobilized by it
âLove Handleâ Battle Rifle now does 1d6+4 Kinetic, but loses AP
Disposable Adiposium Rockets have been overhauled
Expend a charge, then choose a hostile character within 10 and line of sight. They must succeed on an Agility save or gain Nutrition equal to their maximum HP, half on a success.
A character cannot gain more than 40 Nutrition this way.
Caloric Deadeyeâs 5 Nutrition from dealing Structure or Stress now replaces the 3 on hit instead of being in addition to it.
Butter Butt Howitzer now does 1d6+6 Nutrition instead of 2d6
Hefty Lotion no longer causes any conditions or statuses from use
Fructose Injection now only has the Nutrition gaining option
Breaker has been reworked
FTF-0A Biomass Converter transferring option has been replaced with âCounts as 1 Size larger for the purposes of Ram and Grapple until the end of their next turn.â
Nutrient Storage Canister has been overhauled
Renamed to âNutrient Storage Canister - MK 0â
No longer lets the Breakerâs pilot(s) store Nutrition in it from incoming effects
Starts combat with 20 Nutrition stored inside (Removed Full Tank optional system)
Portly Pilots Ravager Addon Draft 1.1.0
Removed a few items
Slime Mass - Engulfing Body
Provided too cumbersome and the same effect could be achieved by modifying Devoured Buffet
Exotic Gear - Reaper Nanocomposite Adaptation
Proved too difficult and cumbersome to balance around
Rearranged the Stomach Stuff section for better clarity
Fixed the Sigismund being split between page 43 and 44
Page numbers and bookmarks now work correctly
Made some rule changes to Devoured and Churning
Devoured characters can no longer capture points or count for zones (for sitreps) and no longer count as Engaged for both the target and their Devourer
Devoured characters now are considered digested when destroyed or killed by any damage while they have the Churning status, not just damage from Churning.
Digestion Accelerator changed for this effect
Any entities inside a digested character are placed into the same space (e.g., a mechâs pilot or a character Devoured by the now-digested character).*
NPCs are an exception to this rule and mech/vehicle pilots are digested alongside their item of choice
Amended the Churning status to include this new rule
Rebalances and reworks
Always a Treat no longer gives Nutrition from Churning damage taken (does not impact the [TREAT] from Corpulent Corsairs
Devoured Buffet now lets the Slime Mass target characters it currently has Devoured.
Stomach Cleanser has been overhauled
Expend a charge to make all characters of your choice that you currently have Devoured take 3 Burn.
Devouring a target via teleporting them no longer makes them automatically fail the first save
Now is an optional rule
Consumptive Claws has been reworked
No longer inflicts difficulty on a critical hit
Now inflicts difficulty if the target is Prone or Grappled
Banishment Nexus has been reworked
Damage profile has been changed to 4 Energy and 3 Burn
No longer inflicts difficulty on a critical hit
Now inflicts difficulty if the target is Prone or Shredded
Sobieskiâs Jaws of Defeat have been overhauled
No longer directly targets the pilot
Compendium Entry has been changed to reflect this
Characters can only be devoured by it 1/scene, but you can force the save multiple times.
If the target is Prone or Grappled, they receive +1 Difficulty on the save.
Harvester has been overhauled
Revered Hunter no longer directly targets the pilot (compendium entry has been changed to reflect this) and characters can only be devoured by it 1/scene, but you can force the save multiple times.
Start the Hunt now makes the chosen character suffer +1 Difficulty on all checks and saves to avoid being Transmuted or Devoured by you, including Attempt Escape rolls until the end of the scene.
Portly Pilots Corsair Corpulent Corsairs Playtest (1.9A -> 2.0A)
Portly Pilot Corpulent Corsairs Playtest 2.0
Made some corrections and fixes
Fixed variant frames not being included in the License Rank banners
Fixed the strange misaligned license banners on Page 81
Rebalances and Reworks
Recursive Program now lets you choose to do the reroll on the same character or a different one in Sensors and line of sight
Belt Smasher has been reworked
Now forces a Hull save to avoid gaining 2 instances of Stuffed/Inflated, one on a success
Kinetic damage reduced to 2d6+1
//SPREADING_FIRE now does 2 Heat on the initial hit and characters who fail the save to avoid the tech spread do not require the user to expend additional Limited charges.
SCRAM drones now do 10 Nutrition on a failure, half on a success
Earthquake License items have been reshuffled
Lipo-Coach Gun has been moved to Rank 1: Kinetic damage reduced to 1d3+1 and 2d3+2
Acidifier Charges have been moved to Rank 2: Its Blast/Burst has been increased to 2
Adi-Shard Grenades are now Blast/Burst 2
Lipo-Electric Discharge now only activates if the Lightning loses Invisible or Hidden from an action or reaction (no more Emergency Cloak cheesing)
Phantom Nexus now does 7/14 Nutrition, but is now Range 5
Landslide/Avalanche license has been overhauled
Settled Powder now works in a Burst 2 area
Alchemist Knife is no longer Unique and now does 1 Kinetic normally but 3 Kinetic to Biological characters
Transmuter Pulse Rifle has been replaced with Gastric Attenuation Array
2 SP Protocol system that allows you to augment your pilotâs digestion in 3 different ways, even when outside of the mech
Quick Bite has been reworked
Is able to target hostile Biological characters
Forces a Hull or Agility save (your choice)
The target makes the save at +1 Difficulty if they are Prone or smaller than you
Can only be done 1/round and only works on adjacent targets/wrecks
Meal Mender is now a Cannon for better synergy with (makes it more of a Striker weapon via Siege Specialist than Artillery with Crack Shot)
Added reminders for:
Terrain Conversion
Rapid Acquisition Scanners
Adi-Smoke Charges Portly Pilot Corpulent Corsairs Playtest 2.0A:
Made some corrections and fixes
Clarified that Enhanced Combat Morningstars that are âdestroyedâ via the pilot being forced out do not detonate
Included a reminder in Thickened Strategist 2 that characters forced out of their mech and unable to get back in due to Portly Size count as being destroyed.
Reworded JLBRK-ERDKTEâs Nutrition clause from âfiredâ to âusedâ (previous one implied it only worked with Ranged weapons)
Reworded Defusal Rounds to condense its phrasing
Adjusted the phrasing on Recoil Loader mods to prevent confusion
Tweaked [TREAT]âs version of the Artificial Trait
Rebalances and reworks (PCs)
Thickened Strategist 2 no longer triggers on characters when they are Devoured
Vengeance Scanners now can only be active against one character at a time
The Earthquake has been reworked
Seismic Shakedown can now only be triggered 1/round
Main/Aux reduced to a Flex mount
Evasion increased to 8
Speed increased to 4
Lipo-Coach Gun moved to the Eclipse/Hailstorm License [replaces the âPotbellyâ Gel-Pulse Projector]
New LL1 Unlock: Pseudomassive Missile Array
Main Launcher, Unique, Arcing, 1 SP
Range 20, 1d3+1 Energy
On Hit: The target must succeed on a Systems save or you may pull a Deployable, Drone, or Mine within 3 and line of sight of the target adjacent to them. If the target cannot make checks or saves, they are treated as if they failed.
Portly Pilot Conditions transferred via Affliction Storage Module now last until the end of the scene.
Rebalances and reworks (NPC)
The Chimeraâs version of the âSuit Tearerâ Gelatinous Blast Emitter has been replaced with the Belt Buster Adi-Thermal Cannon
Mending Nanite Canister now lets the target clear 10 Nutrition or 1 Condition instead of 5/7/9 Nutrition and 1 Condition
Apparition no longer has Explosive Heat Vent
[TREAT]âs <Feed/Feast> Nanites now make it lose 4/6/8 HP instead of 1d6+1
Miseryâs Impulse-Reflex Autoturret now ignores ranged penalties from Engaged.
Hey everyone. Unfortunately this is not a new release or update. Holidays and vacation stuff have been kicking me around along with progress on the updates themselves being rather slow. That being said, progress is still being made and there are some major changes to try finalizing these books. Expected public release should be around early to mid January 2026. Apologies for the inconvenience.
Alright, letâs do this one last time. So as promised in the previous post, this is the planned âfinal releaseâ for Portly Pilotâs Core book, Ravager, and Corpulent corsairs. Over the two months since the previous post there was a LOT of additions, changes, adjustments, condensing, and general polish to get it to a state where I could comfortably consider it to be done aside from adding artwork or addressing critical problems. Other than that, here is the (hopefully) final release for the main 3 books. I may end up making a fourth book for a story module or additional content, but for now I can now finally⌠FINALLY rest and not constantly feel like all of them are in an incomplete state.
Thank you all so much for accompanying me on this journey. Hopefully the ever elusive .LCP project can finally get properly underway along with potential fan addons now that the book wonât be in a constant state of flux. I sincerely hope that you all enjoy this content and wish you all a happy tabletop experience!
Portly Pilots Base Book (1.2.0 -> 1.2.1C)
Portly Pilot Base Book Release 1.2.0A
Guiding Light now properly refers to losing Nutrition rather than clearing it
Merged lots of pieces of Pilot Gear together to cut down on option clutter
SOFLAM has been merged with the Intrusion Needle Spike and JLBRK-SOFLAM (Adding the JLBRK and Intrusion as options to the base SOFLAM)
Insulated Rucksack (New item with the functionality of both the Bulky Rucksack and Portable Cooler)
Adipose Rearrangement Lattice (New item with the functionality of Mass Redistributor and Micro Tissue Converter)
Emergency Strength Inducer (New item with the functionality of Strength Gel Pump and Nanite Flab Burner)
Anatomical Liquid Controller (New item with the functionality of Lactation Enhancer and taking inspiration from the Fluid Storage Keg)
Cushion Hardsuit (New item with the function of Impact Hardsuit and Dampening Gel)
Calor Collar now gains the narrative perks of the Stomach Soother
Rebalance and reworks
Ravenously Hungry has been overhauled
Your extreme hunger makes it difficult to focus on combat, your mind instead preoccupied with trying to sate a constant hunger. All weapons that cause Portly Pilot effects (e.g., Nutrition, Stuffed/Inflated, etc.) have +1 Accuracy against you and you gain +1 Difficulty on all checks and saves to avoid Portly Pilot effects. Unless otherwise specified, Ravenously Hungry is cleared once you have 0 Undernutrition Points or you gain 10 Nutrition.
Feasting Pheromones - Environmental Effect changed to work with the effect
SOFLAM options now last until the start of your next turn instead of the end of the enemyâs next turn
"Suit Tearerâ Gelatinous Blast Emitter has been overhauled
No On Crit Effect
Save now triggers On Attack rather than On Hit (no attack rolls needed)
Gelatin Beam Emitter now ignores penalties to Engaged
Capped the Nexus (Sumo)âs maximum knockback to Knockback 4.
Goo Bombsâs Stuffed/Inflated can now be removed as normal during the scene
Goo Eggs now makes the Slime Mass lose 8 HP when triggered and now applies 8 Pregnancy Overnutrition if the target already has an instance of Precious Cargo instead of applying additional instances.
Portly Pilot Base Book Release 1.2.1:
Made some corrections and fixes
Specified that characters Stunned by extreme Malnutrition are also knocked unconscious like Down And Down
Changed internal metafold to include Portly Pilot statuses
Revised some of the status/condition descriptions to make them more readable
Specified that lacing a foodstuff with Distilled Juices consumes a limited charge
Fruitening Charges renamed to Fruiting Charges
Clarified that the 200 pounds/91 kilograms that each Portly Size ½ increment represents can be changed
Specified that Spring of Blubberâs area must be within Range 5 and line of sight
Added a new condition: Slime Coated
A stackable condition that can impact non-Biological characters and applies to mechs and vehicles first (instead of their occupants; can still be applied directly to them outside of it)
Prevents characters using their standard move, makes them Immobilized when combined with Slowed, and causes the target to gain 2 Nutrition at the end of their turns for each instance until cleared
When using kink-optional content, characters with at least 1 instance of Slime Coated also gain Obstructed (works on direct application and to a mech/vehicle they are occupying)
Added some new goodies
Butler Co-Pilot - ADI-IND Core Bonus that gives your mech the AI tag along with letting it benefit from your talents while outside⌠provided you have the Nutrition to sustain it
Slime Lobber - Market Pilot Weapon meant for applying instances of Slime Coated
Bio-Integrative Firmament Hardsuit - Exotic Pilot Armor letting pilots become intangible at the cost of becoming larger the longer they stay in such a state
Slime Charges - Gourmand Optional System that lets it directly and indirectly apply Slime Coated to enemies
Revised the rules for multi-occupant characters (âNPCs and Nutritionâ section and the âClosing Adviceâ)
Conditions that specifically target occupants (Stuffed/Inflated, Fattening Presence, Excessive Production, etc.) are applied to each occupant individually.
Conditions that target the mech or vehicle (Slime Coated, Transmuted, Shrunk) are applied only to the target rather than its occupants
Nutrition is divided equally between the occupants
Remove the following criteria from Obstructed:
Actively wearing a hardsuit that provides 1 or more Armor.
Are being Grappled as a pilot while outside of their mech or vehicle.
Piloting a mech or vehicle with Armor greater than its Frame Size (ex: piloting a Size 2 mech with 3 Armor) [NPCs only]
Rebalances and reworks
Love Handle Battle Rifle range is reduced to 12 and damage is reduced to 1d6+3
WAIST Nexus now does 12 Nutrition damage on hit instead of 15
Kneading Delight Calibrations - Launcher has been overhauled
On Hit: The target must succeed on an Agility save or gain an instance of Slime Coated for the rest of the scene
Gooey Biomass has been overhauled
All spaces covered by Gooey Biomass are classified as being difficult terrain.
Any characters that start their turn in or enter an area of Gooey Biomass for the first time in a round must succeed on a Hull check. On a failure, they gain an instance of Slime Coated for the rest of the scene.
Slime Mass has been reworked
Slime Glob no longer does direct Nutrition, but applies Slime Coated for the rest of the scene
Bountiful Feast and Unending Feast no longer deal double Nutrition against grappled targets, instead making it only take half damage for the same Nutrition
Caustic Slime now only applies to non-Nutrition damage
Big Mama no longer provides additional HP
Artificial now removes the Combustible Goo trait
Engorging Spray now applies Slime Coated alongside Stuffed/Inflated on a failed save
Battlefield Intel now uses Sensors instead of being stuck at Range 10
The Juicing action has been reworked
Now a full action
No longer requires any special caveats [Removed the special benefit that Lingering Fruitiness had related to bypassing these]
Obstructive Spraydown has been overhauled
Renamed to Slime Spray down
Moved to the Bomb Bomberâs normal optional systems
Now is Recharge 5+
Now creates spaces of Gooey Biomass until the end of the scene.
Portly Pilot Base Book Release 1.2.1A:
Fixed the Overflow Grenades being split across two columns
Specified that the âBelly Beamâ Plasma Beam Emitter does 1 self heat per hit
Rebalances and reworks
âSuit Tearerâ Gelatinous Blast Emitterâs Engaged ignore has been restored
âBelly Beamâ Plasma Beam Emitter now does 4/8 Nutrition instead of 5/10
Experimental BFG-0X Range has been increased to 8
AdiBullet Defense Array now does 6/8/19 Nutrition, but its Kinetic has been reduced to 3/4/5
Fixed some grammatical and formatting issues
Portly Pilot Base Book Release 1.2.1B:
Adjusted the description of Slime Coated for better clarity
Fixed Lard Wall Rank 2âs saying it did not work when at Portly Size 1 over the mechâs Cockpit Size (supposed to be over, not at or over)
Rebalances and reworks
Hideyoshiâs Adi-Plasma Knuckles now let you decide the effect instead of the target
Dietary Greywash now lets the Immobilizer Tank choose which characters in the Burst clear their conditions
Seeding Goo Injectors now applies Pregnancy Overnutrition if the target already has Precious Cargo
Demeter Guided Bomb has been reworked
Range has been increased 8
Normal damage type changed to Explosive
Now cannot attack targets at the same or higher elevation (itâs a bomb, not a missile)
Forces the Engineering save on a hit, and does Pregnancy Overnutrition if the target already has Precious Cargo.
Portly Pilot Base Book Release 1.2.1C:
Rebalances and reworks
Juicifier Shotgun now does 1d6+4 Explosive damage instead of 2d6+2
Sagarmatha gains the Behind Me core passive
Allied characters adjacent to your mech can benefit from your Armor if neither they nor your mech are Shredded
(Reason chosen was that aside from the Fuji, it is the second largest starting mech)
Dionysus-Class NHP - Iteration III [Chubster Love 3] no longer counts towards the number of AIs you can have installed on your mech (Chubster Love 1 and 2 still take slots as normal]
Portly Pilots Ravager Addon (1.1.0 -> 1.1.2A)
Portly Pilots Ravager Addon Draft 1.1.1
Made some corrections and fixes
Fixed the broken page numbers on Page 3
The Phase-Ready Mod - Augmented now no longer has the special Churning damage clause (has it by default due to the changes to Churning)
Apex Predator 2 - Ruthless Hunger has been adjusted to clarify the doubled damage clause
Removed the Frenzy Launcher
Proved to be incompatible with the Ravenously Hungry overhaul
Merged the Digestion Attuner & Adipose Absorber (Adding the Absorberâs effect to the Attuner)
Added some new goodies
Voracity Inducer - an Exotic Full Tech system that can send enemies into a state of ruthless hunger
Digestion Magnifier - a new Gut-Meister optional system letting it boost the Churning damage of itself or allied characters
Apiary - an Artillery/Controller NPC focusing on long-range burn and relying on movement-based feeding payloads for close-range protection.
Rebalances and Rework
Devoured characters can no longer inflict Devoured on the character that has them Devoured
Caustic Pitâs damage boost to failed Attempt Escape rolls now happens as part of the roll rather than at the end of your turn
Manus Chamber Setting - Liquify lets the Manus convert Energy damage dealt to character suffering Churning from it into either AP Energy or Burn
Safeguard Barrier now gives Overshield 2 by default
Caloric Failsafe now does not trigger on forced pred
Portly Pilots Ravager Addon Draft 1.1.1A
Apex Predatorâs Devourer Dice options now specify the options can only be used against characters you currently have Devoured
Feeding Manipulators have been moved to the ADI-IND Sinkhole (also going to be reworked)
Sphinx has been reworked
Failed Answer has been reworked
When you digest a hostile character, you gain Overshield equal to your Grit+3. (Same as before)
1/round as a free action at the end of your turn, if you are adjacent to a hostile character that you both hit with a melee attack and successfully used a tech action on this round, you may force them to succeed on a Hull save. On a failure, they are Grappled. If the target is Biological, they are instead Devoured. Characters can only be Devoured this way 1/scene.
Defiled Riddle no longer provides refunds to Limited/Loading melees and tech actions
Portly Pilots Ravager Addon Draft 1.1.2
Made some corrections and fixes
Explicitly stated in the effects all the Ravager conditions can work on non-Biological characters.
Transmuter Beacon now applies to vehicles
Corrected mentions of the Transmuter Beacon in the Fruit Bomb system
Apex Predator - No Escape has been reworded for better clarity
Squad style enemies no longer provide Nutrition per HP lost
Rebalances and Reworks
Characters that are successfully attacked by the Slime Mass while Devoured by it gain an instance of Slime Coated for the rest of the scene.
Feasting Shell Volleygun damage increased to 1d3+3 and it loses the Inaccurate tag, but gains Unique
Mutagenic Code has been reworked
No longer applies innate Difficulty to the save
Now applies the difficulty if the target is Prone or Slime Coated
Hijacking Barb has been reworked
Now triggers the devouring if the target is moved adjacent to the Manus rather than into the same spaces
The on hit save is done at +1 difficulty if the attack consumed Lock On
Nutrient Injectors are now Threat 3 and make characters gain an instance of Slime Coated when hit even if they are not Grappled or Devoured
Transmuter Beacon and Fruit Bomb are now immediately destroyed if the Apiary is destroyed
Portly Pilots Ravager Addon Draft 1.1.2A
Caustic Thermal Rerouter now applies to characters you currently have Churning, not Devoured
Added two new items
Shrink [Pistol] - A pilot weapon intended for applying Shrunk to targets
Metafold Liturgicode - A market mech tech system letting you tech attack enemies to shrink them
Rebalances and Reworks
Devouring Arms loses the archaic tag in general, but cannot be used against targets that are larger in Board Size than you
Instances of the Shrunk condition now apply +1 Difficulty on saves to avoid Devoured (not including Attempt Escape), but now additional instances of Shrunk cannot be applied to characters that are already Size ½.
Several previously guaranteed sources of Shrunk now require failed saves to apply it
Shrinking Feeling - Engineering save
Compression Rifle - Hull save
Metafold Munitions - Engineering save
Portly Pilots Corpulent Corsairs (2.0A -> 2.1)
*Portly Pilot Corpulent Corsairs Playtest 2.1:
Made some corrections and fixes
Fixed several incorrect bookmarks
Made a slight correction to the lore for the ADI-REQ Hurricane and IPS-N Bonnet
Space Aware Cockpit has also been adjusted to work with the change to Comfortable Cockpit
Clarified that creating a second Soul Pillar makes the first disappear
Added a lot of new content
Sinkhole - a full license centered around enhancing Drones and making enemies devour you
An improved version of the Feeding Manipulators has been added in LL1 of the license
IPS-N Mary Read - A Drake variant frame focusing on increased mobility and a regenerating Overshield that provides armor based on your Precious Cargo size
SSC Calyptra - A Mourning Cloak variant frame centered around inflicting Fruity Body through critical hits alongside consuming instances of it for benefits
HORUS Shoggoth - A Manticore variant frame intended to apply instances of Slime Coated to itself to provide HP regeneration alongside applying it to enemies
HA Kongming - An Iskander variant frame able to inflict Excessive Production and Slime Coated through tech actions and involuntary movement respectively.
Sludge Lobber - Market Heavy Mech Weapon meant for targeted creation of Gooey Biomass and afflicting Slime Coated
Slime Charges - Market Mech System intended for creating sizable areas of Gooey Biomass and inflicting multiple instances of Slime Coated
A variety of new kink-optional features for the Apparition and Vadoger
3 for the Apparition [1 Lac, 1 Berry, 1 Preg; no vore since it did not fit the Apparitionâs role]
5 new layer states for the Vadoger [1 Lac, 1 Berry, 1 Preg, and 2 Vore]
New content (continued)
New optional rule - Consumable Environment (Makes most or all of the terrain consumable and highly delicious along with being difficult not to gorge oneself with)
Chronal Tether - A special Pilot Gear letting you shrug off death (even from digestion or disintegration), though at the cost of all your Portly Size and spending the rest of the scene with poor dice rolls.
Solar Flareâs Integrated Propulsion trait renamed to Integrated EVA Module
Rebalances and reworks
Heavy Slime Mortar now creates 3 areas of Gooey Biomass (provided there is enough free spaces within the blast)
The Asteroid now has the Integrated EVA Module trait
Botanical Barrier no longer provides Resistance to internal/self-inflicted Heat (still provides Heat resistance against external sources)
Apparition has been reworked
HP increased to 14/16/18
Heat Cap has been increased to 10 at all tiers
C-RAM Module now requires 1 heat to trigger and an additional 1 heat on a successful intercept (similar to the Saladinâs NOAH-Class NHP)
Removed âYOU KILLED MY FRIENDâ (Proved to be difficult to balance around, especially with an Avenger on the same team)
Defensive Thermal Rerouting now applies to the next attack against anyone and now clears 4/2 heat instead of 2/1
Corsairs using the Boarding Clamps are now Immune to involuntary movement.
Howdy all. Just a small tuning/fixing updates done after some additional playtesting on the server. Nothing major but still an attempt to patch things up further and fix some formatting and gameplay issues. Hope you all enjoy.
Portly Pilot Base Book Release 1.2.1D:
Made some adjustments and fixes
Fixed the mention of the âBovine Hardsuitâ in the Production Hardsuitâs compendium entry
Bio-Integrative Firmament Hardsuit now has its missing Exotic Gear tag applied
Dampening Gel has been removed (was merged with the Impact Hardsuit to make the Cushion Hardsuit, but the item was not removed)
Got rid of the unintended double period (..) on the Adipose Rearrangement Lattice
The IPS-N Critchett has been completely overhauled [special thanks to Hemo-Goblin for playtesting and suggestions]
Speed has been reduced to 3
Blocked Escape has been removed
Proved surprisingly anti-synergistic with the Zheng license and led to a scattered identity, along with its removal getting more power budgeting
Fattening Impact now requires 1 self heat to trigger, but converts all damage types from melee attacks (same ratios as Hefty Impact)
Thermal Recycling has been overhauled into Thermal Injection
1/round, when you take Heat as part of your melee attack, you may use the waste heat to supercharge your mechâs servos, letting you either Boost or perform a quick action melee attack as a free action. This attack cannot benefit from bonus damage and cannot be used with Heavy or Superheavy weapons.
Last Gambit has been overhauled
Until the end of your next turn, you cannot make any ranged or tech attacks.
While in this state, all your melee attacks â hit or miss â create a Cone 3 shockwave of lipoactive energy oriented away from your target in a direction of your choice. Your target and all characters within the affected area gain Nutrition depending on the melee attackâs weapon size, with non-weapon attacks being treated as Main weapons for the purposes of this effect.
Auxiliary: 1 Nutrition
Main: 2 Nutrition
Heavy or larger: 4 Nutrition
Portly Pilot Base Book Release 1.2.1E:
Fixed several page breaks messed up by the 1.2.1D update
Blubbery Weaponry now does +2/4 bonus damage instead of +1/2 Burn
Proved to be far stronger than intended along with being obnoxious to keep track of for GMs
Portly Pilots Ravager Addon Draft 1.1.2B
Made some corrections and fixes
Digestion Attuner now correctly refers to having 3 options, not 2
Corrosion Knife now states it is an auxiliary melee, not an auxiliary knife
Distortion Longbow and Metafold Carver now specifies the enemy teleportation is in a direction of your choice.
Added the Nexus (Blink), an auxiliary nexus meant for teleporting enemies short distances and likely for devouring
Hello hello, got another small tuning update, this time also sprinkling in some changes to certain equipment, some touch ups to some old lore, and overhauling some talents to make them more usable
Hoping you all enjoy.
Portly Pilot Base Book Release 1.2.2:
Made some clarifications
Clarified that any effects that allow you to lose Nutrition from Excessive Production do not stack.
Clarified that when clearing a condition with multiple instances, you only clear one instance unless it specifies multiple or all instances
Rebalances and reworks
Made some of the Downtime Actions have consistent Nutrition amounts
Adiposium Reactor - Adiposium Spill: 12 instead of 3d6 and is now a narrative skill check rather than an agility save vs the mech
Big Patron - Mutual Feeding; 24 (16 and 8) instead of 6d6
Suspicious Dealer - Prolonged Feeding: 40 instead of 6d6+4.
Lard Wall 3 has been overhauled
Now requires allies to be in line of sight
Can only be triggered 1/scene
Provides Overshield and makes you lose Nutrition equal to your Portly Size + 2, but now has a maximum cap of Grit + 4.
Makes the Overshield more accessible while also preventing insane Overshield amounts from using the Asteroid, Size ½ mechs as PCs, or Colossal Beltline Optional rule
No longer provides pseudo-armor, instead giving the character the option to gain or clear a Portly Pilot Condition if the overshield is lost
Distilled Juices now only provides 1 instance of Excessive Production instead of 4.
The Precious Cargo from Suspicious Dealer now lasts for 8 scenes instead of 1d6+2 like normal.
Portly Pilot Base Book Release 1.2.3:
Adjusted the section on the New Pilot Quirks
Updated the lore on the following [special thanks to Weaver as usual with lore stuff]:
Adiposa Industries - Aftermath of the Battle of Irltoa Station
AgriBod Division - full revision
Rebalances and Reworks
Gluttonâs Orb now only generates 1 Nutrition every hour outside of combat (still gives Nutrition at the normal rate in combat)
Unusual Spring - Growth Enhancer now also causes an instance of Precious Cargo if you already have one.
Leaking Grasp has been reworked
Now only causes Excessive Productions equal to the targetâs Armor
Characters with 0 ARMOR gain 1 instance on a failure.
Maternal Countermeasures now makes the target gain 6/8/10 Pregnancy Overnutrition if the target already has Precious Cargo
Fruit Injection now no longer Grapples the target it is attached to (could lead to weird situations of having to make a contested check vs the Drone to avoid immobilized which was not intended)
Production Hardsuit has been overhauled
Now only lets you retain up to 6 instances of Excessive Production at max
Retained instances now last until manually cleared
You gain an semi-unclearable instance of Excessive Production if you do not have any retained (clears when you retain 1 or more instance)
You cannot retain more than one instance per scene
Mark of Production now only gives you the Excessive Production 1/turn rather than each individual instance of damage.
Portly Pilot Corpulent Corsairs Playtest 2.2:
Made some corrections and fixes
Nano-Bilge Pump now specifies it can be used on mechs and vehicles that are Shut Down (despite the status normally preventing tech actions)
Priority Target from the Zenith drone now properly stats you use your Grit as a bonus to the attack roll, not the damage roll
Added some new goodies
Nutrient Pump - A Market Mech System letting you transfer Nutrition to adjacent characters as a protocol
Biomass Incinerator - A Market Mech Weapon that can make the user lose Nutrition to deal additional damage
Rebalances and reworks
Iron Gut has been overhauled
Rank 1 now lasts until the start of the the chosen characterâs next turn OR until they attack or force a save (which ever occurs first)
Rank 3 has been overhauled
1/round, when a hostile attack would miss an allied character within Sensors and line of sight, you may spend a reaction to make the attacker gain 5 Nutrition and make your ally Immune to all damage and effects from the missed attack.
Production Sprayers has been overhauled
No longer increases in power the longer it has been deployed
Creates a Line 5 area instead of a Line 3
Now is Limited 3 instead of Limited 2
HP has been increased from 5 to 10
Refined Adiposium Tanks now has the Portly Pilot Condition be chosen during the initial barrel destruction rather than upon failing the save
Greetings everyone. So once again some more tuneups were in order, especially for cleaning up some of the unwieldiness with things such as some phrasing with the old Ravager modifications and the Asteroidâs Nutrition gaining/spending gimmick. As always hoping you all enjoy.
As a sidenote, with development and changes to the three main books slowing down, I am considering work on a âCorporate Expansionâ book that adds portly-themed licenses and core bonuses to the Big Four (IPS-N, SSC, Horus, and HA). Let me know if you all would all enjoy such a thing and feel free to leave suggestions or ideas.
Portly Pilot Base Book Release 1.2.3A:
Made some fixes
Fixed the incorrect terrain/object bookmark
Reformatted the âMore on Chunk Cachesâ section
Rebalances and reworks
Slime Coated now longer Immobilizes characters that are slowed via Prone (still Immobilized if Slowed by other means)
Bio-Integrative Firmament Shifter now cannot be activated if you became Intangible since the start of your previous turn (to prevent back-to-back intangible shenanigans)
Portly Pilots Ravager Addon Draft 1.1.3
Made some corrections and fixes
Specified that any effects that would benefit from targeting a Biological character (i.e., weapons that do additional damage, systems or traits that apply special effects to Biological characters, etc.) also trigger on Transmitted characters.
Allows for non-Devouring stuff to benefit against Transmuted characters
Reworded several Ravager features for better clarity
Modification: Atlasâs Ancestral Aid (remember, added in Portly Core)
System: Ravager Neural Link
Adjusted the starting statement for the market mech equipment
Rebalances and reworks
The Horus Gorgon and Horus Siren lost their Ravager modifications
Both are incredibly strong frames on their own, with the Ravager modifications making them too powerful
Enkiduâs Ravager modification has been overhauled
No longer tied to Primal Fury
Now an addition to Brute Strength: Hostile characters adjacent to the Enkidu receive +1 Difficulty on all saves of avoid Devoured by itâ
Insatiable Bodyguard - Rank 1 now breaks if you are no longer within Range 3 of your marked character rather than not having line of sight to them
Consumptive Claws has been reworked
Its save is now explicitly optional (was implied to be due to being On Hit, but figured it would be safer to change it)
Now only applies the 2 self-heat if the target fails the save rather than for each attack
Banishment Nexusâ devourment is now explicitly optional
Gravitic Cannon has been overhauled
Knockback has been reduced to 3
The knockback devouring clause has been overhauled to: âIf a Biological target collides with you or a willing allied character, you may also force the target to succeed on an Engineering save or be Devoured by the character they collided with.â
Both dramatically decreases the amount of setup needed and to prevent cheesy scenarios (i.e., forcing an enemy to devour one of their Transmuted allies which are Size 2+, effectively incapacitating both characters)
Reconfiguration Charges have been reworked
Now applies +1 Difficulty to the save if the target is Prone, in the Danger Zone, or is Exposed
Conversion Pylon has been reworked
Now applies +1 Difficulty to the save if the target is Prone or has Slime Coated.
HP has been increased to 10
ARTEMIS-Class NHP has been reworked
No longer applies Shredded on a failed save unless the target was Biological already
Portly Pilot Corpulent Corsairs Playtest 2.3:
Made some adjustments and fixes
Fixed the Shoggoth being incorrectly labeled as a Lich variant in the bookmarks
C&H Venatorâs âOut of Sightâ and âOut of Mindâ traits have been condensed into Null-Signature Module [Works the same as the ADI-REQ Lightning
The ADI-REQ Lightningâs and C&H Venatorâs Null-Signature Module trait now let you voluntarily break Hidden from Boost or reactions in case you want to trigger certain effects
Fixed the Lipo-Dart Markerâs removed mention the target gaining Lock On + 5 Nutrition at the start of their turns (unsure when it got removed)
Included the Invade tag for the ADI-REQ Wildfireâs integrated Invade options
Provided some separation between the different categories of variant frames for improved readability
Rebalances and reworks
Nutritional Catalyst core bonus no longer has its Nutrition multiplication stack with Exposed
The Apparition now has 6 E-Defense across all tiers instead of 7
The Asteroid has been completely overhauled
Now reclassified as a Support/Controller
Speed has been increased from 4 to 5
Save Target has been increased from 10 to 11
Gravity Well has been Overhauled
When the Asteroid takes an action or reaction that helps an allied character, it may gain a Graviton Mass â a d6 â up to a maximum of 6. These last until expended or until the end of the scene. The Asteroid can only gain 1 Graviton Mass per allied character each round.
At the end of the scene, you gain 10 Nutrition for every unspent Graviton Mass you have.
Cosmic Influence has been reworked
Now requires 5/10/15 Nutrition instead of 4/8/12
Now gives you the option to spend 1 Graviton Mass instead of Nutrition (prevents you from gaining 1 Graviton Mass from the reaction and you treat it as a +/- 2)
Gravitic Anomaly has been Overhauled.
You create a Blast 2 area in Sensors and line of sight that provides soft cover to you and all allied characters. You can move this area as a quick action and it lasts until the end of the scene.
Upon taking this action, you may spend a number of Graviton Mass to give this area additional effects.
1: You and any allied characters in this area may treat it as a zero-g area extending 6 spaces high.
2: Hostile characters at least partially inside this area become SLOWED until they leave it.
3: Hostile characters at least partially inside this area become IMPAIRED until they leave it.
Howdy all. I swear at some point I need to have a coin jar for every time I say âfinal updateâ only to then make another large update. This time however it is a pretty major change that aims to make the Nutrition system far easier to work with. To put it simply, it has been a major source of confusion across the years (damn, Iâm getting old) of development and play with Portly Pilots.
I ended up doing away with the Nutrition vs Overnutrition divide, instead having just Nutrition (same 20 Nutrition per fat-based Portly Size 1/2 increment as before) and with the daily intake being represented by a characterâs Metabolism Value rather than a Nutrition Threshold. Relatively speaking, this has little mechanical impact on the game but makes the system far easier to both understand and use. Additionally, the Portly Integration section with other homebrews that was formerly in Corpulent Corsairs has been separated into its own book, Second Helpings, so expect to see more Portly Integrations in the future.
I hope you all enjoy the new changes, and please let me know if I missed anything with the overhaul (old terms or phrasing, referencing mechanics or items that no longer exist, etc.)
Portly Pilots Core: 1.2.3A -> 2.0.0A
Portly Pilot Base Book Release 2.0.0:
Added some new artwork courtesy of Kolibri
Made some adjustments and fixes
Fixed several pages with broken formatting
Fixed several typos with the reserves
Several powers in the Gourmand have been changed to be more ambiguous (gives the player more room for narrative flavoring)
Unrestrained Desires
Dreamweaver
Biomass Grenadeâs option has been renamed to Slime Grenade
The Nutrition system has been completely overhauled to make things dramatically more simple
No longer uses a Nutrition Threshold and Nutrition vs Overnutrition Points system
Characters now have 2 values for handling Nutrition; Nutrition and Metabolism Value
A characterâs Nutrition value like the old Overnutrition Points system (0/20, Size change when you exceed 20 or go below 0, etc.)
The old system where you had the âbufferâ of normal Nutrition and then the Overnutrition Point weight ended up causing a lot of confusion for little gameplay benefit, so old system was scrapped
Characters now have a Metabolism Value to represent their daily intake (5 by default), which is increased by +1 for every Portly Size ½ increment you are above Portly Size ½.
At the end of the in-game day, characters lose Nutrition equal to their Metabolism Value after all flat modifiers and multipliers are factored in.
Several things have been changed to account for this change
The Dietary Aid reserve now gives a +3 to your Metabolism calculation
Dietary Injection - Metabolic Stasis and Bodily Supercharge now half and double your Metabolism Value respectively
The Flexsuit and SSC Sylph Undersuit now half and double your Metabolism Value respectively.
Pregnancy Overnutrition Points have been renamed to Pregnancy Nutrition
Rebalances and reworks
Added the Unique tag to the following Pilot Gear
Portable Chunk Tank
Bio-Override Nanites
SOFLAM
Calor Collar
Insulated Rucksack
Torso Binds
Anatomical Liquid Converter
Flexsuit - Augmented
SSC Sylph Undersuit - Augmented
The Gluttonâs Orb now generates 1 Nutrition every 30 minutes in narrative play instead of every hour
Poisoned Fruitâs doubling no longer stacks with Exposed.
Disposable Adiposium Rockets is now 2 SP, but caps out at 20 Nutrition (before reductions or increases)
DEMETER-Class NHP - Bountiful Harvest no longer provides Immunity to self-inflicted Nutrition or Pregnancy Nutrition.
Slime Mass has been overhauled
Now only has a maximum Base Size of 2, with Big Mama now increasing it to Size 3
Slime Glob now deals 2 Nutrition plus the instance of Slime Coated
Bountiful Feast now does a flat 8 Nutrition and makes the Slime Mass lose 8/6/4 HP (4/3/2 if the target is grappled)
Combustible Goo now also prevents the Slime Mass from gaining Resistance to Burn
Prepared Feast gives the Slime Mass +1 Accuracy against the target
New Trait: Gelatinous Form
The Slime Mass ignores difficult terrain and is Immune to Slime Coated
Unending Feast has been overhauled
Now is a Heavy Melee instead of a superheavy
On Hit: If the Slime Mass is below half HP, the target must succeed on a Hull save or the Slime Mass is reduced to 0 HP and the target gains 1 Nutrition for every point of HP that the Slime Mass lost. If the target is Grappled, they instead gain 2 Nutrition for every point of HP that the Slime Mass lost.
Grander Servings now only gives +5 HP
Final Surge has been removed - effectively merged into Unending Feast
Slimy Fission has been overhauled
If the Slime Mass would take Structure damage but is not destroyed, it may create a new Slime Mass in a free, adjacent space. This Slime Mass must be Size 1 and Tier 1, cannot have any templates or optional features, and the Slime Masses cannot perform any until the start of the next round.
Nutritional Catalyst now is a 1d6 roll and no longer stacks with Exposed
New features: Relentless Stuffing and Goo Growth
Goo Eggs now makes the Slime Mass lose 8/6/4 HP instead of a flat 8 across all tiers.
Portly Pilot Base Book Release 2.0.0A:
Fattening Presence has been reworded for better clarity
Fixed a missing âandâ within Slime Coated
Pauch Interference has been renamed to Paunch Interference
Made several changes with the Portly Backgrounds
Reformatted all the text boxes to make them much more orderly
Redid some of the colors and fonts to make them look more like the Lancer Core Book
Added the long-missing âPortly Blackmailerâ background (turns out not touching up the backgrounds for years makes you overlook things, who would have thought?)
Fragile Morale has been replaced with Inverted Mass
Fragile Morale was a holdover from a much earlier time in my GMing experience, encouraged a very narrow playstyle, and did not fit with the general vision of Portly Pilots
Inverted Mass is intended to provide the option of certain situations causing reverse gaining/losing of Nutrition to provide more interesting gameplay
Rebalances and reworks
Kneading Delight Calibrations - Other now lets you change the weapon type benefit during a Full Repair
Engorging Spray is now 1/round
Nutritious Smoke terrain has been reworked
Now requires consuming Lock On in order to bypass the line of sight denial
Does 3 Nutrition instead of the 2/4 from before
Characters in Nutritious Smoke can no longer draw line of sight to other characters and objects within the same Nutritious Smoke area (overrode the âline of sight to adjacent spaces onlyâ rule and made it much more confusing)
Adiposium Liquid Feature now does 4-20 Nutrition instead of 1d6-5d6 for consistency and ease of use
Fixed some grammatical and formatting issues
Ravager: 1.1.3 -> 1.1.4A
Portly Pilots Ravager Addon Draft 1.1.4
New artwork for the HA Sigismund courtesy of Kolibri
Made some corrections and fixes
Reworded several stomach capacity increasing effects from âincreases byâ to âis increased byâ for better clarity
EMS Hardsuit
Gelatinous Body Converter
Apex Predator I - Caustic Pit
Protective Stomach I - Safe Abode
Gelatinous Body Converter now lets you choose if the target gains Churning or not
Provided some reminders for:
Digestion Accelerator (Pankrati 1 synergy)
The Immobilized clause within Devoured
Added the PudgeGut Hardsuit, a market Pilot Armor that lets you convert any non-Nutrition damage that devoured targets take into Nutrition
Portly Pilots Ravager Addon Draft 1.1.4A
Adjusted various things to accommodate for the Portly Core 2.0.0 changes
Pilot Gear that gained the Unique tag
Mentions of Overnutrition Points have been changed to Nutrition
Weight In Processing Optional Rule removed
Corsairs: 2.3 -> 2.3B
Portly Pilot Corpulent Corsairs Playtest 2.3A:
Made some corrections and fixes
Fixed the broken bookmark for the Enhanced Combat addon
Gastric Attenuation Array - Pinkwash Conversion has been reworded for better clarity
Adjusted various things to accommodate for the Portly Core 2.0.0 changes
Mentions of Overnutrition Points have been changed to Nutrition
The Landslideâs Bioframe trait has been reworded
Rebalances and reworks
Gastric Attenuation Array - Signal Booster now also lets you target characters you have devoured with tech actions
Portly Pilot Corpulent Corsairs 2.3B:
Handled any mentions of Overnutrition not addressed in 2.3A
Separated the Portly Integrations into a separate .PDF