Lurking Lapine

T’was a fun little platformer, and it was interesting learning what I could and couldn’t do at various weight stages to try and map out as much weight gain as I could. The final route I settled on ended up being suprisingly involved. Enough that I think its vidworthy.

Text route & reasonings for the above 2325lb run...

Since going above 500 weight causes you to break branches/floors & be unable to use dug holes, which cuts off a number of food items & keeps an ultra-heavy Lapine from using holes to escape the cabin, my idea ended up being a sort of timed run that picks up as much weight-locked food in as short a time as possible to minimize decay.

  • Drop a hole under the floating apple immediately at game start, because once you pass 200 weight a placed hole disjoints from your sprite and no longer aligns with the ground, instead under it.
  • Pick up the out-of-the-way foods first, making sure to go for the carrot plate up top first, and the food under the building next. The carrot needs a max-height jump, and trying to get the underground pizza/apple at the weights just before floor breakage leaves you unable to get over the corner, trapping you in a softlock.
  • Set the second hole at the far right side of the map behind the pizzas for the food run later.
  • Head to the top of the building, eating the donut & isolated pizza on the way, then jump down to the 4 carrots on the crumbly floor and line up the start of the food run. If yer at 445 weight, then its go time.
  • Start the run with the carrots, grabbing but very importantly not yet eating all the food on the way to the left, fall from the floating apple to the hole for the pizzas & blueberries, detour for the other 2 tree apples then make your way to the first dinner table.
  • Still without eating your held food, eat most but not all of the rightmost dinner table, enough to hit the magic 895 number that is one wafer thin mint from crossing the 900 no-jump threshold.
  • Fall through the breakable floor & make sure you don’t also fall through the thin floor below, head left & climb all the way to the other dinner table, then shake off your pursuers before you finally start eating your saved-up food hoard. All because of one singular tile you need to jump over.
  • Once you’ve finally eaten all that you could salvage (you WILL hit at least 1 decay), empty the dinner table, then intentionally get caught by a guard. Your inability to jump leaves you no other way out.
  • Then simply haul your heft to the one blueberry bush near the cabin, then snag the pizzas on your way to the exit.

Theres optimizations to be had cleaning up the movement, and in theory if you could get a guard to cooperate you could waddle all the way down to the underground pizza and get caught there, but if they run off while yer grabbing the pizza then welcome to softlock jail. I’m okay with this as it stands.

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