Late, but here, my feedback:
Some odd lines with metric units selected:
Erika: S-seventy pounds? Over 30 kilos …
The equipment store interface could be better. There are enough kinds of equipment, and enough of each kind, that the whole list is unwieldy. Maybe don’t show things that cost more than twice current funds, or that have worse stats in every way? The caps (leather through dragon) don’t have any listed benefit (until Mari shows up, which is of course later).
Error:
You done fucked up:
Invalid value for Erika Morning Schedule: Beach!
Save just before that happens: file2.rmmzsave.zip (12.6 KB)
Waking up and finding themselves … would be … for any … young woman
Should be “herself”.
Same scene, when Mari flees the gym, she leaves her face behind. (This kind of
graphics glitch is my favorite, tbh, but still.)
When I start the game, echoey dripping sfx start. I can’t tell whether they eventually stop or I tune them out.
This run I delayed WG as much as I could, avoiding combat once I beat the latest stage’s boss. Turns out that was a really viable strategy, which is great. Once I got the girls’ grades and fitness up (mood nearly maxed automatically, lame), I switched to bond+WG maxxing. Two comments on playing that way: farming mana for the WG side effect is kinda darkly funny; I like that; but it’s also grindy. I suggest the game track player’s W/L record against common enemy parties and grant auto-success at a certain point, maybe 5 wins 0 losses. Charge a statistically-average amount of items and HP loss over that same 5 battle window. As for girls’ stats, bond feels a bit slow to grow; even though I deprioritized WG at first I was able to blow through most of it before I got the girls in their undies, what a shame…
Also worth mentioning that the pace of the story and the little daily events is great! Doesn’t rush, doesn’t drag.