Myre’s Massive Mealtime - development (v0.584 - 3/29 2 year update)

The public demo has this in spades. Nicely done

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I’m glad it comes across =)

thanks

Been quiet. been busy judging and catching up on other patron owed stuff while doing writing for MMM here and there. I don’t have anything interesting to report there besides the goal for the next BTS patron build is the 25th. That’s the goal anyway.

As for more interesting developments here is a very not interesting very very early screenshot of a side project:

I’ve been poking away at a couple side projects as a way to learn more about interface design in renpy, and more about python in general. This isn’t the first steps. I’ve done a bit of planning before opening a new project file. This should definitely help me learn things that i could implement in MMM.

I wont elaborate more on the project right now, but i welcome speculation haha

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This month has been filled with judging the Gainjam, catching up on writing obligations and other family demands. I should have new content out for BTS patrons around the 25th.

My goal is to get one of the new dialogue options finished out. Which doesn’t sound like a lot, but it’s the “Comment of Myre’s belly” option where i have 5 variations planned based on what choices you’ve made before it. Variations might be the wrong word, sine each choice will get you a totally different set of dialogue. So regardless, that should be quite a bit of writing to do/play through!

And fun content too :stuck_out_tongue_winking_eye:

I finished up the rough draft of the 'compliment Myre’s belly" dialogue options. I definitely want to add more to it, but as always, these monthly updates are usually rough draft content =). The magic in writing comes in the editing process, and you can’t edit words that don’t exist on the page yet. The word count for the update is up to 21,000, up 2000 words from last month. So far. Keeping on track for the 25th, i should have even more written.

for the pre entree options, i have now finished 4/6 of them. I want to get at least one more written before the 25th, but if things go very well, I could finish two more. That’d mean next month i could start work on the main course meal content. Hamburgs and steaks and other stuff. More food. bigger bellies. At least, it’ll be easier to see the currently existing belly sprites!

As a reminded this update will be accessible for 10$ BTS patrons because of their generous support. Juxtaterrestrial is creating Belly focused fetish content | Patreon

Additionally, I linked a screenshot for a different project above. That’s currently a side project to help me learn more about renpy’s systems. When/if I have a playable build, BTS patrons will get the first dibs to try it out. Only reason I’m mentioning it here is because i don’t want to make a new thread yet without something to really show.

Happy Halloween

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Download MMM v0.42 now: https://www.patreon.com/posts/73652124

This month sees more pre-entree dialogue. Talk about bellies and appetite. Fun stuff! A lot of the words are available based off of choices, so not every path is going to have a ton of new stuff. With the “talk about her belly” option that was fleshed out this month, there is a bunch of options only available based on your earlier choices. There is always two you’ll have access to as well.

This represents 5/6 dialogue choices done for this part of the rough draft. I’ll finish the last one next month and start working on dinner. We’re very close to getting Myre eating some more.

To be clear, this content is still rough, and I will be going back in the future to clean up spelling, grammar, and adding small little side paths to add reactivity.

IMG_7364

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Super wip gif of things I’m playing with as a teaser

myre_drag_wip

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Middle of the month!

What’s going on?"

I have the last of the appetizer options written in rough draft state. What else though?

I will definitely get the dinner options stubbed out. I mean like all the choices clickable and stuff.

But that’s not exciting, is it? I definitely want to get some of that content written, but am not sure how how much i will get done because i have a few other things in mind.

I’ve been collecting some sounds that i would have the rights to use. Background sounds. Slaps. Plaps. Some crunches for chip. And other sounds. I want to go through and add these around to make the project even more vibrant.

I’ve also been working on adding a new little fun feature for when you feed Myre appetizers.
feed_myre_wip2

So the idea is that you can click and drag to feed her. I don’t play to make it a huge feature, just a fun little thing to break up the pace. As with other things it will have setting to adjust. I want to have 3 settings, with the middle one being a balance between not having this at all, and having to do a lot of it. So you’d feed her once or twice in each of the relevant sections by default, but have the option to make it happen a lot. Or disable it entirely(in which case it just gets replaced with a quick automatic animation). It’s an experiment, sure. But it seems easy that i could use what i learn for other fun widgets in the future.

That’s the crux of what I’ll be working on for the next update. Sounds. Writing. Fun little widgets.

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image
Thing are getting wild.

No i will not elaborate.

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image

I’ve spent time this month working on sounds a bit. This month’s update will have 5 different ambient tracks to give a little more character to the visual novel. Two outside sounds and 3 inside ones with various leves of crowd noise.

I hadn’t mentioned before, but Kay exported a few alternate versions of the restaurant background with varying number of people present. The idea is to simulate the fluctuation of customers over the date. Some of you may have noticed that already. Now, with the crowd sounds, the amount of crowd noise should rise and then fall off as you go through the date.

I’m sure sound levels will need to be tweaked in the future, but i have tried to curate the base levels to be - well - ambient. they should be quiet relative to the music and other sound effects.

Hopefully it adds some extra dimension to the experience!

What else will make it in this month?

TBH this month has been very rough. I want to have an update out before the holiday, so i still intend to add more.

I’ve gotten a lot of the stub work done for the main dinner meals. I still need to outline the gist of how i want each part to flow. Regardless, I’d like to try and get some more writing done too, and get some more work done on the little feeding widget.

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After hours of fighting with code, and searching through the ancient scrolls it turns out what i want to do with the drag and drop feeding wont be as simple as i thought? So I’m putting that on the shelf for now.

Still thought, i can do the simple animated version:

feed_myre_wip3

Myre gets fed Rufio imagination food.

I think the time before the next update will be spent fleshing this out into the content.

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Download MMM v0.49 now: https://www.patreon.com/posts/73652124

This month was seriously bad for like 4 different reasons. But regardless, here is an update in time for the holidays. New writing. Background sounds. New art and foundations for future month’s content!

Changes:

-New content
More writing! All the pre-meal conversation options are now done in rough draft shape.
More sounds! I’ve added 5 ambient background sound tracks to give the VN a bit more life. Two are outside ambience for the intro and when you’re standing outside the restaurant. The other three are for during the date. Background crowd/eating sounds at three different intensities to give the feeling that dinner starts off quiet, and gets louder as people get their food and get into conversation. I’ve tried to set the default volumes to an appropriate level relative to all the other sounds. The sound volume slider is what to adjust if it’s too loud.
More art! Clinko has graciously provided some close up eating sprites for Myre! So now during the appetizer section, (specifically just in the scenes where you feed her yourself, for now) you will occasionally get to see a fun little animation of you feeding Myre. I Spent a lot of time this month trying to get a more interactive version working, but at the end of the day it will be more complex than I though. Still, the version that is in this month if plenty fun =)

-I also spent a lot of time outlining the next stage of content: dinner! That really did eat up a lot of development - laying the choices out to be filled in later. Rather than just make dinner a repeat of the appetizers, I’m planning on having variation in each of the dinner choices based on previous choices. So for example, if you brought up ice cream before, then you’ll have several places where you can suggest she orders a milkshake along with dinner. That kind of thing.

Download links will be available at the link above shortly as soon as the uploads are done (downloads are taking their time. Maybe something up with my internet).

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Download links are now up!

EDIT: put out a hotfix update to fix a loop bug

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feed_myre_wip5

Oh and here is an updated gif! =P

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bruh myre eatin pipis

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myre self feed wip gif
feed_myre_wip9

Just a couple wip gifs featuring new food art from Clinko. Obviously the first is much rougher than the second. It’s getting there though. It took 3 hours for me to figure out and implement the arm moving thing lol

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This looks great! I like the artwork you have been getting from Clinko and the I like the text lines so far. How many branch lines are you going to have in the game as a whole? Are you going to be doing more of these throughout the whole game?

The little feeding animation moments can/are going to be reused all through out the game very easily. As for more variations? I dunno maybe?

As for how many branch lines i plan to have… Well i don’t have a particular number in mind. But from the outset my goal was to have a structure that was easy to add additional content, while also preventing too much scope creep. It’s easy to end up with a project looking like an oak tree with endless branching paths.

Instead…

The general flow of the project is supposed to be like this.There are branching choices, but they all go back to a central narrative. It’s a first date, so regardless of what you eat, you’re always going to end up eating the next part of the meal. The idea is to create more of a pine tree shaped project.

That, I feel, can/could get predictable. So what i’ve also included is that previous choice unlock choices down the line. For example, if you bring up ice cream early, then you have options to suggest ice cream related stuff down the line. Bringing up her education (chemistry) unlocks spicy foods. And later, if you have both, you’ll be able to suggest a spicy burger, and suggest she handle the heat with a milkshake.

Then once i’ve done the main choice, the intention is to go through each branch and add callbacks to previous choices. I’ve already laid a bit of groundwork for that.

Ultimately, the illusion i want to create is one where it feels like a sort of natural progression through a conversation - where topics come from, previous topics you’ve discussed.

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That’s really cool. It would make every playthrough of this game either slightly different or vastly different depending on your choices when all of this is fully implemented. Will there be anything happening with the waitress or is she going to mainly be there as an Easter egg? I ask because it would be interesting to se if you could also give the waitress food. Like you send food back that Myre doesn’t like and the waitress ends up eating/drinking it instead of throwing it out. But that could be something for after all of the main parts of the story has been implemented.