Myre’s Massive Mealtime - development (v0.49 - feeding 11/24)

Super wip gif of things I’m playing with as a teaser

myre_drag_wip

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Middle of the month!

What’s going on?"

I have the last of the appetizer options written in rough draft state. What else though?

I will definitely get the dinner options stubbed out. I mean like all the choices clickable and stuff.

But that’s not exciting, is it? I definitely want to get some of that content written, but am not sure how how much i will get done because i have a few other things in mind.

I’ve been collecting some sounds that i would have the rights to use. Background sounds. Slaps. Plaps. Some crunches for chip. And other sounds. I want to go through and add these around to make the project even more vibrant.

I’ve also been working on adding a new little fun feature for when you feed Myre appetizers.
feed_myre_wip2

So the idea is that you can click and drag to feed her. I don’t play to make it a huge feature, just a fun little thing to break up the pace. As with other things it will have setting to adjust. I want to have 3 settings, with the middle one being a balance between not having this at all, and having to do a lot of it. So you’d feed her once or twice in each of the relevant sections by default, but have the option to make it happen a lot. Or disable it entirely(in which case it just gets replaced with a quick automatic animation). It’s an experiment, sure. But it seems easy that i could use what i learn for other fun widgets in the future.

That’s the crux of what I’ll be working on for the next update. Sounds. Writing. Fun little widgets.

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image
Thing are getting wild.

No i will not elaborate.

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image

I’ve spent time this month working on sounds a bit. This month’s update will have 5 different ambient tracks to give a little more character to the visual novel. Two outside sounds and 3 inside ones with various leves of crowd noise.

I hadn’t mentioned before, but Kay exported a few alternate versions of the restaurant background with varying number of people present. The idea is to simulate the fluctuation of customers over the date. Some of you may have noticed that already. Now, with the crowd sounds, the amount of crowd noise should rise and then fall off as you go through the date.

I’m sure sound levels will need to be tweaked in the future, but i have tried to curate the base levels to be - well - ambient. they should be quiet relative to the music and other sound effects.

Hopefully it adds some extra dimension to the experience!

What else will make it in this month?

TBH this month has been very rough. I want to have an update out before the holiday, so i still intend to add more.

I’ve gotten a lot of the stub work done for the main dinner meals. I still need to outline the gist of how i want each part to flow. Regardless, I’d like to try and get some more writing done too, and get some more work done on the little feeding widget.

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After hours of fighting with code, and searching through the ancient scrolls it turns out what i want to do with the drag and drop feeding wont be as simple as i thought? So I’m putting that on the shelf for now.

Still thought, i can do the simple animated version:

feed_myre_wip3

Myre gets fed Rufio imagination food.

I think the time before the next update will be spent fleshing this out into the content.

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Download MMM v0.49 now: https://www.patreon.com/posts/73652124

This month was seriously bad for like 4 different reasons. But regardless, here is an update in time for the holidays. New writing. Background sounds. New art and foundations for future month’s content!

Changes:

-New content
More writing! All the pre-meal conversation options are now done in rough draft shape.
More sounds! I’ve added 5 ambient background sound tracks to give the VN a bit more life. Two are outside ambience for the intro and when you’re standing outside the restaurant. The other three are for during the date. Background crowd/eating sounds at three different intensities to give the feeling that dinner starts off quiet, and gets louder as people get their food and get into conversation. I’ve tried to set the default volumes to an appropriate level relative to all the other sounds. The sound volume slider is what to adjust if it’s too loud.
More art! Clinko has graciously provided some close up eating sprites for Myre! So now during the appetizer section, (specifically just in the scenes where you feed her yourself, for now) you will occasionally get to see a fun little animation of you feeding Myre. I Spent a lot of time this month trying to get a more interactive version working, but at the end of the day it will be more complex than I though. Still, the version that is in this month if plenty fun =)

-I also spent a lot of time outlining the next stage of content: dinner! That really did eat up a lot of development - laying the choices out to be filled in later. Rather than just make dinner a repeat of the appetizers, I’m planning on having variation in each of the dinner choices based on previous choices. So for example, if you brought up ice cream before, then you’ll have several places where you can suggest she orders a milkshake along with dinner. That kind of thing.

Download links will be available at the link above shortly as soon as the uploads are done (downloads are taking their time. Maybe something up with my internet).

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Download links are now up!

EDIT: put out a hotfix update to fix a loop bug

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feed_myre_wip5

Oh and here is an updated gif! =P

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bruh myre eatin pipis

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