Myre’s Massive Mealtime - development (v0.603 - 5/30more more Myre pose)

Myre’s Massive Mealtime v0.603

Download here: https://www.patreon.com/posts/myres-massive-v0-130313162

I revised about half of the pre dinner conversation text and added the new poses and expressions from the last year. Definitely restructured the flow of a few passages to make it feel less mechanical. That included writing some new in-between bits. I also took notes on where to add new variant content in the future.

Ironically me adding those new poses to the flow, did not account for the new additional poses I made this month. When I say 12 (or 24) base images, i mean the poses with Myre bent over. 3 emotions x 4 belly levels x 2 outfits. The number of expression for the bent over pose went from 3 to 10, and the number of poses went from 2 to 4. Multiply that up and you get 160 (or 320) new images for that pose.

I messed around a lot with actually getting more - grafting hands from the other poses, but i couldn’t get anything to look right in the time I was working. I do want to take another look at trying for more, but wanted to lock in and get the ones now in the game.

Changes:

  • Revised about half the pre-dinner conversation events for spelling, flow, poses/ expressions.

  • Made more new Myre facial expressions and poses from existing art. Also implemented them! 12 images have become 160 images (counting work outfit variant, the numbers are 24 → 320. Specifically these are variants of the bent over pose.

This project only exists because of the generosity of patrons. Thank you

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A gif from testing new poses and expressions - makes her look like she’s doing a little dance
myre_bent_pose_dance

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grid_game_gif4allday
Been working on a side thing

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sees all the artwork, progress, a Clara like character added, and the potential for shenanigans to occur hhhmmmmmm, proceeds to order 5-50 dishes of chocolate pastries n cakes just to enjoy a soft Clara now how to trick Myre into a similar situation…

grid_game_gif_full_spaghetti

The basic game loop of the side project is done! A few knots to tie. And i want to add a bit more interface stuff to show the character’s state, and implement a basic lose condition. But My plan is to release it as a tech demo for BTS patrons this month.

The plan is also to put out an MMM update as well!

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