Proof of concept build for side game!
Posting it in this thread because i don’t even have a name yet.
MMM update still coming this month too. This is extra! I’ve basically have been working for 2 weeks at 70+ hours a week on it. And I’ve been planning this project for like 2 years.
Premise is that you are one of those chefs that cooks food at the table of a restaurant.
The game is meant to be a puzzle game of sorts. Every action you take ticks down the customer’s patience. So you want carefully choose what ingredients to mix and when to make the best use of your time.
This is a bare minimum proof of concept build. The goal was to get the primary game system working - that is being able to combine foods, and have the customer eat them. I have a tone of ways to expand on the game besides just adding more food.
Future expansions:
- End of meal > customer payment > new customer.
- Returning customers: Weight gain over time. Stomach capacity increase if you keep filling them up. Customers can get greedier if you treat them too well (so, difficulty increase because less patience).
- Meta game: Get to affect what foods get set out before you start cooking (EX: some flour will be automatically dough[ saving time when cooking], buy better quality ingredients, affect ingredient ratio, buy access to new ingredients).
- Meta game: Business upgrades. Make it so various tools are ‘off the board’ so you can use them without them taking up a valuable slot for ingredients. Pre-meal survey to know customer preferences.
- Deeper cooking: The plan is to add quality to food. Better quality ingredients mean more satisfying meal = more money. But besides that, I want to add a system for seasoning, and flavor additions that can add to the quality of the meal. I also want there to be subjective quality; if someone likes chocolate a lot, they will see something with chocolate as being higher quality. This makes catering to customer preferences valuable. And on the topic of subjective quality…
- Tricks: This is one of those fancy restaurant’s right? So you should be able to do knife tricks and stuff. The mechanical idea is that if in the chain of creation of a food, you do one of these tricks to an ingredient, the food will be perceived as being higher quality, even if it’s the same ingredients. Beyond that, I want tricks to add more functionality to manipulate the board EX you move all the ingredients in a row to the left by 1 grid. This could be valuable for positioning, but then all the ingredients would be seen as higher value. Or maybe you can swap ingredients from farther away, emulating a toss of a food. Again that can be useful to save time, but also increase the quality.
So, this is something i want to work on alongside MMM.
TIPS AND TRICKS
Here are the current food combos
some ingredients can be on the table or in a container, some can only be in one or the other.
To feed something to Myre, click on a food and press the feed button(assuming it’s edible). To mix the ingredients click one ingredient and then click a square next to it - if they can mix, then a mix button will pop up. (if you click outside the table after clicking at item the game will currently crash lol)
Bowl or pot + faucet = container full of water.
Water + flour = dough
Dough + oven = bread
Bread + knife = sliced bread
Tomato + knife = tomato slices
Sliced bread + tomato slices = basic ass bruschetta
Tomato slices + knife = diced tomatoes
Diced tomatoes + blender = tomato puree
Do not use dough, flour, or basic tomato sauce on the blender - they will mix but there is no sprite for those combos lol
Use the tomato puree on a pot or bowl, then tomato puree(in container) + oven = basic tomato sauce
As above - water + flour = dough
Dough + knife = raw noodles
Use raw noodles on container then use container with water to get raw noodles in water
Raw noodle in water + oven = cooked noodles
Cooked noodles + basic tomato sauce = basic spaghetti in sauce
also
Dough + bag of sugar = sweet dough
Sweet dough + oven = cookies
Currently only a windows build because i am still new to Godot.
Thanks to Clinkoclinko and Kayinthedark for some of the art used in it
Currently BTS patrons can see it because it’s very WIP
Get it here: https://www.patreon.com/posts/something-new-of-131779915