why you ask about image manipulation, I use the for the pose my characters. in right place. and jump I mean to active the choice at the crossroad. Also the reason for the other two done. I though it be good I finish one route and do the other later…
well i’m going go read the note you leave for me…
Ok in regards to the jumps in the menus, back to the code blocks each menu option, then directs renpy which code bock to read from, a code bock is not automatically entered here without user interaction.
here is just an example one of your menus and how im suggesting you change it.
a "Hey since you are here, Why not join me. They openn up a two people table anyway."
menu:
"Join with Amy for lunch": <-When this menu option is picked we enter this vvvvv code block
jump choice4_feedamy
## again the lines following this jump are never seen or executed
$amy_relationship_aff += 1
$sonamyfeed = True
"Don't join Amy for lunch": <-When this menu option is picked we enter this vvvvv code block
jump choice4_dontfeedamy
## again the lines following this jump are never seen or executed
$amy_relationship_aff = 0
$sonamynofeed = True
## this show statemnt is never executed becuse theere are no menu options that dont jump meaning execution allways is moved away before this line can be executed## is this label misslabled? i think you ment choice4_dont_feedamy, im gussing it need to be in each menu options or in the label the menu option jumps to.
show sonic happy
The problem is not the jumps being jumps its that the jumps are before the python single line statments modifing the game variables. What i believe you would want to get the desired outcome is this:
a "Hey since you are here, Why not join me. They openn up a two people table anyway."
menu:
"Join with Amy for lunch":
$amy_relationship_aff += 1
$sonamyfeed = True
show sonic happy
jump choice4_feedamy
"Don't join Amy for lunch":
$amy_relationship_aff = 0
$sonamynofeed = True
show sonic happy <- is sonic still happy if you dont feed amy or should this be show sonic sad or something like that
jump choice4_dontfeedamy
when the renpy engine reads the code block corresponding to if the user picks either option now the correct variables get changed BEFORE the game jumps to a different point in the script vs never getting changed.
in regards to the image stuff was becuse of this
thank you very much. I am sorry for drag you into this problem.
hey not sure if your aware but you have this on line 43 of your script
define config.menu_include_disabled = True
this config option being set to ture is making disabled menu options by ifs be grayed out instead of hidden completely. setting this to false or getting rid of this line would make menu options that have an if that evaluates to false be completely hidden.
yea i do I know I want thought it be good to see the different just incase i did rights
ok i finally did it… i finally and it i did be put the define on these

I swear I am an idiot
