Absolutely possible to get the fifth one, but that part is chance based with some figures having better odds than others. Just a rare figure.
The buffet is still work in progress. Making some of the girls enter the common area sometimes hinges on other storylines being progressed. Tell me where you are stuck and I will try and help out more
Epic! Love your game btw, despite all the critiques about I think itâs really awesome.
Anyway- So, Iâm stuck at Sarah kicking me out of her room. Though I donât know if thatâs it or thereâs a way for her to get in the common room like you say.
Ah, if youâre at the point I am guessing you are at (Quite early in her questline). You will have to advance two other girlsâs quest to get further. Check on Jennie and Steph
Okay- I donât know if Iâm missing something super obvious or what. But Iâve advanced Jennie and Steph to the point where Jennie kicked me out of her room and Steph is fat and on the couch, but it says I should get her a snack and canât find anything. Also- I havenât seen Sarah.
Maybe I fed something to Jennie that I was supposed to feed to Steph? Thatâs the only thing I can really think of. But Steph doesnât like salty snacks and Iâve already fed her practically everything in the kitchen, along with the peanut butter, celery, carrot, apple, and chocolate bar. So I donât know what Iâm missing.
Weird, there should be enough to advance her story around the rooms⌠If not I must have done something wrong in who eats what. I will check on my end
Oh wow- this game is already awesome and I am loving it. The kind of sand-boxy style I like with lots of things to explore and find already.
Now a few inputs:
I reached a point with several of the women where they no longer have a picture showing up when looking at them. I assume this means I have hit the end of content ⌠? Otherwise, it would be great if the game could contain some indication that you have reached the end of content for a particular character.
With Sarah, I got to the scene where she needs help to get in the bed. I get the text for the scene but with the following error:
âError running script: Parent of element âplayerâ cannot be set to itselfâ
Lizaâs story never went anywhere for me. I saw her only once early game, after that her door was just locked permanently. I am not sure if I missed something here.
There are several shop-keepers who indicate their preferences for food, but it seems they are not actually possible to feed. At least, I was not able to find suitable food for several of them. This can perhaps create some annoyance, since it can take time for the stubborn ones of us to try out all different kinds of food of them, just to see if anything works.
Anything else? Well, as some others have mentioned- Sleeping and having a daily cycle could make the game just slightly more realistic, though I am unsure how difficult that would be to implement. I did find that some of the gains, for example Jennieâs, was just too fast(and on top of that, you are just feeding her snacks).
Anyway, thanks for making this blast of a game. Really looking forward to see more.
Hey man, glad you enjoy it so far, and thank you for some good input and things to fix!
I am already working on either extending/actually ending most of the girls storylines, and will try to have some sort of âend of work for nowâ" type message pop if nothing more is installed.
I will check on the message in sarahâs quest. Should be a simple fix.
Shop keepers I spent some time spiffing up this morning. I should have a small fix out later today hopefully.
Day cycles will be hard implementation late in the game. I think I would like to finish off what I have in its illogical way, and add some more fun before maybe going back and implementing some sort of turn-system to make a day/sleep thing happen. May be possible to make it so that you can only give x items away before having to sleep for instance.
Ah Jennie, my sort of test character, and hoo boy does it show. Late night, horny and new to AI really got the better of me there. I think some new artwork and a slight rewrite may be in order for Jenn.
Sounds really great - Giving some input is the least I can do, and I am happy you are so open to them.
Yeah, I did get a sense that Jennie is a bit of a proto-girl within the proto-version Some of the others are more believable just because of the varied scenes, going out etc. This can also work simply to give the impression that the dating/feeding is taking place over a longer time instead of an actual day cycle. There are other ways
If you have a suggestion of ways as you said: I am very open for suggestions. Would be nice to pick anyoneâs brain really. If you donât want to write it here, I am open to an email or a talk on itch I think warying her quest would be a good route to go though, make her move and groove a bit more as the days go by. Besides: internet trolls starts fatshaming girls at 57 kilos now a daysâŚ
More playing, more discovering, more realising I need to be more thorough when bug testing (have I said âmoreâ enough?).
Player tracking on the map breaks once you leave and re-enter the house (doesnât happen every time, but do it enough and it will break), and overlaying all the rooms I canât recreate at the moment, all I remember is it happened after a while of playing, maybe I was moving through locations too quickly?
Saving is only broken after entering the upper floor of the house (maybe in the trophy room too, havenât tested it, but whoever is saving there is asking for trouble).
Megan probably shouldnât be able to be interacted with until you unlock VIP 1 as she mentions stuff you can only see after that which is otherwise very confusing.
Gabriella can be fed before you find the sticky note, I didnât even realise that was a thing that could be done until just now, I was just throwing random food at her to see if sheâd accept it.
The 3rd booth in the buffet can only be looked at, not searched. Stephen says he discounts the buffet if you choose a la carte, but doesnât.
And most importantlyâŚ
I am a fool for not using the telephone. Beach path unlocked. Idk why I thought unexplored rooms didnât have arrows pointing to them either. Oh well.
I always love getting messages from you guys with suggestions and things to fix. I am trying to go at them in an orderly manner New hotfix for some issues should be up now
I just played the game for a bit and I have to say its really hard to give the girls food when ur inventory has a lot of stuff in it. When i press on the food and onto give a list opens where i need to select who to give it to. But for some reason other food and furnite is in there as well and when the list is long its hard to scroll down to the girl and select her. Maybe you could change that system a bit
One easy fix for this would be to make it so that every girl has at least 1 item theyâll eat that can be purchased. Iâm pretty sure my stepahanie is stuck for the same reason. Also like half the asian menu chiyo wonât eat, itâs sort of vague and hard to understand, and imani as far as I know wonât eat anything.
If every girl had at least 1 renewable food item then players couldnât hard lock themselves?
Is there more to Katja? I gave her one drink, but she wonât take any more. I do like this game though. I havenât really seen a true sandbox fatten girls game in a while.