(NEW UPDATE) [Fatgeria] Feeding Russian noble girls into immobility!

Thank you so much for a kind respon! I’m sorry I did not reply earlier, posts like these always make think about what I need to say.

Yeah, we tried to aleviate that by giving more time every day, but it really is not enough, as our beloved Galina is capable of eating thousands of rubles worth of food (more than a peasant spends in a year… Or, more likely, 10 peasants). But we are planning on introducing Bacchus skill tree which will easen the burden of feeding your girls.

That was actually in the works for the original game, but was scrapped before release like many other features. So, at the very least, it is planned to come back in director’s cut, but we can test this mechanic for next Fatgeria patches.

This will be implemented in some capacity in the next patch, mainly for Georgiy who will freak out because of Galina getting too fat. Other NPC will also react to this (for example, the couple of students that are always gossiping outside Kirill’s room). The actual story is not that easy to change, because it is fully voice-acted and changing the lines may feel out of place. But it may be possible in the future.

Yeah, my first goal is to make the autowin faster. My second, much more ambitious goal, is to break down SPAUN into several much smaller locations. This will allow as to forego the loading times all-together.

That’s probably true, lol. I need to delete it or reimplement through particle system.

I’m not stopping until Fatgeria becomes the best game here.

— key

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No, his quest is not bugged. He does not ask you to bring the letter to Lera, just write it. You probably lost it in translation.

You can (I’m pretty sure) it’s just not visualized. You spend 1 point of time doing so and get nothing in return. This is your payment for using her analytical skills.

Galina will refuse going to the rally once she gets fat enough (you made her a lazy pig and now you expect her to fight for the future of Russia?!). This will probably change in the future.

— key

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Not sure if this would be possible but it would make more sense for fat Galina to want to preserve the current structure so she benefits the most from the social hierarchy. Superfat Galina would make a lot of sense as an enemy.

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I disagree, galina constantly suffers for the status quo (gregory abuses made her loss her self stem and love, she constantly suffers lot of pressure for coming from a poor clan and stress cuz she needs to be recognized but she is kinda timid), but the she sees an small light of hope in you thats why she suffers a lot if you cheat on her an also if you confront her and tell about gregory she just dissapears (auto kill?). There are better candidates for enemies not of the rev but you

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I’m already coming up with some of the ideas for the fetish skill tree. I’ve decided to include more adjacent fetishes through it, making them fully optional (so if you are into something niche, like lactation of intelligence loss, you can just acquire these skills).

This skill tree introduces new mechanic: curses. These are semi-permanent spells you can cast on a girl with a daily upkeep. You will be able to create different unethical combinations as long as you have the money. The upkeep of a curse is 100 rubles a day. Keep in mind some of the skills I write here won’t be implemented in the new patch (like intelligence loss which would require rewriting all the dialogues). Here you go:

Bottomless Appetite:
No matter how much the girl eats, she never feels full (mild/moderate/severe) (who is into popping here?)

Muscle Burner:
Every day burns 2/4/6% of the girl’s remaining muscles and turns them into fat.

Intelligence Reduction:
Reduces the girl’s IQ by 10/20/30% (poor Galina, while the other girls go to the below average level, she becomes straight up mentally handicapped)

Gas Induction:
Increases gas release during digestion, making it impossible to hold in burps
Level 2:
Makes it impossible to hold in farts
(every girl has a base level of “gas protection” that gets lower over time, but you can speed up the process)

Skin Elasticity Reduction:
Covers the girls body with a small/moderate/severe amount of stretch marks (will be evident on CGs and selfies)

Accelerated Digestion:
The girl loses 1/2/3 stomach fullness after spending time

Stomach Expansion :
Increases the girl’s stomach volume by 3/6/9 liters

Slowed Metabolism:
Accelerates weight gain by 20/40/60%

And there will also be some non-curses skills:

Efficient Sorcery:
Decreases the daily cost of maintaining curses by 25/50/75%

Membership Card:
Reduces the cost of food and drinks by 15/30/45%

Pheromones:
Decreases the relationship threshold with girls for making any decisions by 25/50/100 (make the girls overeat, gain weight for you, vore people, etc)

Aphrodisiac:
Increases girls’ sexual desire, making them take more initiative (more random sex yeaah)

That’s it for now. I’m open for ideas, but please don’t be offended if I don’t implement them. This is a large scope of work already.

— key

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An example of casting level 1/2/3 skin thinning curse on Galina (stage 2):



— key

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All of that sounds really exciting. Good that it’s optional too.

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What would you personally use?

— key

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I would probably try all of them except for the gas and the intelligence stuff.

If you’re open to suggestions, a femdom trait that changes the dialogue for intimate scenes might be fun for Galina and Valeria.

I haven’t romanced Milana, but she seems dominant already based on her torture scene so maybe it could affect her differently, assuming I’m reading her correctly.

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Since you put in so much work, I will attempt to try all of them but some of them are not really to my tastes.

The popping and stretching is not really something I am into personally but the rest all seem really good.

The gas, pheromones, aphrodiasic, and vore seem to change a lot so I will definitely try those. The intelligence one looks way too funny to not try but I will definitely keep a spare save slot just to fuck around.

The femdom idea for Galina the ither guy suggested would be really cool and go well with the vore route, so hope to see that.

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I really like the sound of these, some of them are nice options that I’ll always take because they line up with my interests and others will be good for replay value.

For me, the always picks will be:
Skin Elasticity Reduction (absolutely love stretch marks, they’re not very common in games so having the option is a big plus)
Gas Induction (This sort of depends on execution, whether it’s just sound effects that play around the character, how varied they are, or if it impacts dialogue will play a role)

Fun playthroughs would be bottomless appetite and intelligence reduction - the latter in particular though I don’t envy the amount of additional dialogue that will demand.

For me the skills that help with weight gain/capacity don’t feel as necessary because I like gaining to be slower paced and I already felt that the rate was pretty fast in game. I imagine they’ll be more useful if you’re playing without autowin but I don’t look for combat in my fetish games so that setting will likely remain on for me going forward.

I’m curious what muscle burner does - is there a fitness or health stat for the girls that it impacts or what is the effect? Similarly what is the reason for the resting bpm in examine stats, purely info or is it related to a mechanic?

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Having skills like this seem interesting, and nice for someone like me who uses auto-win because now I’d have something to use my skillpoints on!

Other people have suggested a potential Femdom trait and I’d agree, that could be a lot of fun! And out of the currently proposed curses, I’d personally use the following-

-Muscle Burner
-Slowed Metabolism
-Intelligence Reduction (Potentially, just to see the alternative personalities, could be funny like in Fallout)
-Efficient Sorcery
-Membership Card
-Pheromones
-Aphrodisiac

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these sound amazing. really appreciate how you are adding these as a part of the core game with consequences on the dialogue/art/story rather than it just feeling tacked on. this is going to be by far the most comprehensive weight gain game. i would probably use intelligence reduction, skin elasticity, pheromones and muscle burner. i feel like too many games shy away from more darker options like intelligence reduction or things like that, so im really looking forward to this being in the game.

i probably wont end up using all of them, but the very fact that they are there are what makes it so enticing. i think the idea of having so many options even if i dont use them adds to the immersion of Galina being more than just an NPC, makes the world feel more real, and gives the player the power of choice. I said it before, but this is what i really love about the game. Galina isnt just some npc you talk to and give food. the weight gain affects her personality, and it is reflected in her texts, sprites, CG scenes etc. it doesnt feel like a checklist or a chore to just get to a fetish scene when the entire game IS the experience. these go a really long way for the player to feel a bond with her and why i am looking forward to the next update so much

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These look really promising. It sounds like I’ll end up using most of the curses and, of course, all of the non-curse skills. I agree with the above comment that it’s great to have these mechanics integrated into the gameplay loop and bolster our immersion. Thank you for going above and beyond with this.

While the gas one’s not my cup of tea and I don’t feel like turning the girls into Mr Creosote with the appetite curse, the IQ one would be interesting to try out just to see what happens. In fact, I believe that the latter two might be very useful in scenes like the interrogation, should that be on the table in the future.

I must ask as well: when you describe the curses as “semi-permanent” does that mean that things like reduced intellect or metabolism have lingering side effects, stretch marks don’t fade, etc if a curse is removed? Or, do you mean that they will remain in effect until the player either runs out of money or deliberately cancels them?

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Nice to see some more ideas like this, while I’m personally not into everything mentioned, the fact that it will be optional and add more content/options is nice.

Are there any thoughts on updating the walkway or aisle between the seating area for the students in the classroom at the academy. I know when I was first playing the steam version before the patch came out that I wasn’t even aware you could go down the walkway. I played through at least half the game before realizing that I had access to Galina from day one. I have also seen multiple people bring this up in different places and I know at least a few have voiced that they would not have found her without someone pointing this issue out to them.

To me this is a combination of the visual walkway not matching the hitboxes of the two raised areas. There are at least three points you get stuck while trying to walk down the aisle. While the visuals show the aisle as being two pathways side by side, the character actually needs to be basically in the direct center of the tile set on the right to be able to pass by normally, and even then, you get stuck going down the path and have to move further up.



(The red circled areas are places where the MC gets stuck just trying to move forward due to weird hit box issues that don’t line up with the visuals.)

I’m not sure if this is some weird hit box issue due to it being a copy of the top end that has the stairs visually there and they are just culled out on the bottom set of seats but the hitboxes are still there? But because of these two issues I think it can cause people to not be aware they can walk down the aisle. After all there are multiple places in game that visually continue on but have a game barrier preventing the player from going to certain areas.

Outside of fixing the hitbox issues, I think having the bottom row of seats fade as you start to walk toward them makes sense so the player can see the pathway and where they are walking down it, this would also encourage the idea that you can walk down the aisle. Other than possibly moving the entire bottom seating row further down since visually there’s a decent amount of space that is unused (I’m not sure why you can walk down here to be honest) at the bottom of the classroom on that side. However, I would guess that is the route that would be much more work and thus less likely.

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You can walkbthere cuz lera asks for a thing that is there.

The curses should have an entire skill tree just for them so i think you should level up in a different way i dont know interacting or unlocking stuff so you have one treevfor fight and other to mess around with the girls, take in count that there are many, many fetishes so i recommend you to start with the most common like weight gain, ass expansion, breast, lactation… etcetera.

The game is going to be great, keep your pace

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I’m still shocked by how the original developers added the weight gain stuff just as a joke, but then someone straight up approached them to ask “Can we get more of that?”
Based and fat-pilled

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Also a think the aphrodisiac and pheromones skill could merge into Bi-curios and Harem for the girls. That would be interesting i guess, and would open options like double/triple dating and the like and seeing how the girls interact with each other even without the MC around.

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Now that’s a lot of responses… Tell me people liked the idea without telling they liked the idea.

Thanks everyone for their opinions! I finished reading them all and I’m happy to hear all of the suggestions. Now I’ll go through personal replies.

Currently, a girl’s BPM rises with every new weight stage. Galinas will rise the fastest because she is the most unfit of the three. Supposedly, Galina’s BPM should also rise with the progression of her anxiety (but it’s not yet implemented). Their fitness level and general health should become worse with added weight, creating unique scenarios and playing a part in some of the mechanics. As you make Galina gain 10x of her body weight in a month, she will inevitably face consequences for it, and you will have to adjust to the situation… Although I’ve not yet decided which will be the default state — consequences happening because of curses or simply because of weight gain with you having to use magic to aleviate the issues. I’m leaning towards the former, as the latter is basically death feedism, even though it would be more realistic.

It would be a neat addition to add some short-term effects from turning off the curses, but I feel like promising this feature is too ambitious even for our project. I’m not saying I won’t include them, but they are really not the first priority.

Yeah, I’ve received a lot of shit about the classroom. You probably wouldn’t believe it, but I widened it three times already. I’m aware or this issue, but figured it was not a big deal because I had too little players who complained about it. Now, when Galina is the center of attention, some changes really should be introduced.

I’ll explain you the nature of the situation: there is a collision box that prevents you from going up to the seating area from the walkway and down the seating area to the walkway. Because the perspective is a little skewed, the collision box on the edge of the sitting area takes up some space in the walkway, too.

I’ll try to fix it in the new update by making the collision box dissappear when you are above it and reapper when you are below it.

It wasn’t really a joke. It was visualization of Galina’s worsening mental state leading to her worsening physical state. Every girl is supposed to represent one aspect of a person — their mind, their heart, and their body. Galina represents the body, and if “untreated”, her body degrades.

They are also like the party from the Wizard of Oz: one girl seeks bravery, the other seeks heart, the other seeks brains (poor Lera, I didn’t have to do you dirty like this)

— key

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Без названия219_20240804014039
By the way, the first candid picture of Galina is on Patreon (and her 6th weight stage too)

— key

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