(New WG drive) [Fatgeria] Feeding Russian noble girls into immobility!

Okay, a little update. Somehow, it stopped crashing every few minutes after day 2-3. Not even sure why

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Aw man! I get a break from collage and immeaditley get greeted with this! She’s so beautiful! Why did it have to end like this! I guess it is expected as the first wg drive of a game that is slowly picking up traction. Just hard to get the engagement, especially when crazy stuff going on in the world at the same time. Funnily enough, my girlfriend admires Milana and sees her as an inspiration for her to strive for as they both have hourglass fat distribution! 280KG is a lot, but we all know Milana can easily double that. Lets hope that Milana can still keep getting more parts to the drive in future. Also very excited for the Milana content in the future update! Best of luck Keyfarer along with your team!

Also
#JusticeForMilana

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I joined the patreon, to install it do I simply need download the latest file and run the app Progeria?

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@keyfarer, will this update contain any extra dialogue for Galina when you cast a curse on her?

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Will there be anymore vore scenes in the future? As in Galina eats another character other than the main character?

I’m done with 1.32. I think I did a pretty good job! Lots of very important changes. Here they are:

  • Skipping the prologue now also skips the intro.
  • Added a scrollbar when many dialogue options are present.
  • Added an arrow indicator to show if dialogue options are off-screen.
  • DM portraits are now slightly improved in appearance.
  • Fixed an issue where an entire dialogue line would disappear after each new CG art when navigating with the mouse.
  • Gym 2 Lera date now correctly shows the image of her butt bursting out of leggings, instead of the one from her first Gym 1 date.
  • New CGs now always hide the interface on first display for a better goon experience.
  • New gallery pictures now always unlock the first image of the set.
  • Fixed a bug where some gallery pictures always showed characters at their max weight. You can now switch between stages.
  • The golden sword’s description now correctly states it has a range of 7 (previously said 6).
  • Fixed localization issues in skill descriptions. They are now more formal and consistent.
  • Galina no longer repeats her responses to “ask what’s on her mind.”
  • Valeria no longer skips her answer when asked what’s on her mind.
  • Kirill’s bounding box is now more consistent.
  • Kirill should now move properly at all times after finishing a dialogue.
  • Battle portraits now display at the correct size.
  • Valeria has a new portrait during companion selection and in the inventory.
  • The walls in Kirill’s room no longer overlap with his sprite.
  • Igor’s sprite size is now back to normal.
  • Optimized visual memory usage during battles.
  • Improved overall graphic quality across SPAUN.
  • Improved interface consistency and coherency.

I could’ve missed some changes and I don’t think I’ve done everything I wanted, but it was still a lot of work and honestly I liked doing it. Now I can focus on finishing 1.4. BTW, as both Galina and Milana will have a “inspect” dialogue options, I’ve decided to create one for Lera, too.



— key

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We will get content for the first 3 stages and sprites for the fourth one, but no dates or any other interactions.

My based Fatgeria doesn’t obey to anyone. It breaks and fixes itself whenever it pleases. I can’t predict or control it. I’m merely an observer who shit himself every time he sees a bug report, because he has neither the idea how to fix it nor how to even replicate it.

Surpsingly, but the last part of the drive got a lot of attention on X. But, to be honest, there is really not a lot of sense to continue the drive as we will soon be able to see Milana reach past this weight in-game. It was fun while we didn’t have any Milana content. Otherwise, thank you for your kind words! I remember you promoting the drive everywhere you could lol.

Yes, just run the exe file.

Sounds like something that I should probable consider adding.

I had an idea with one of my artists for Galina to eat Georgy’s sister once he goes to jail and Vera (his sister) starts investigating. Sounded like a cool concept, but my artists are already struggling with the workload.

— key

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Evil Galina route with vore?

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For 1.32 when on the harem path and doing the third eating competition, the one with counting the number of bites, the CG of the girls does not go away at the end of the event and stays on screen after the event is over making it so the player can’t do anything. Sleeping does not fix this. For me the girls have tied twice and this was the third tie, while on the lesbian tie breaker path. I also chose “both”, “continue fairly” and obviously “declare a tie” during the third competition event. I believe the issue seems to only happen with the “declare a tie”, but unsure if other combos of choices have the same issue.

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If you did a scene like that then I think you would have a lot more of the vore community on board. Once the pipeline for other content gets freed up you should really consider it and post it to their forums. I bet you would get a good amount of extra support if you catered to them.

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I haven’t had a ton of time to continue my playthrough recently, hopefully this weekend I’ll be able to finish it up. The new art assets are super noticeable, it looks great, and the npc texting events have had a big improvement. It feels like they are all triggering like they should, it’s a noticeable difference, and feels great. The scrolling and dialogue off the screen functions are nice additions. The only major issue I’ve had is the third lesbian tie breaker event during the competition, technically soft locking you since you can’t get rid of the cg, and having to go back and pick a different outcome. But here are some other bugs I’ve noticed as well.


The Image (above) that goes with this text (below) seems to have the previous stage overlayed with it I believe. There’s this weird double outline and superimposed image that happens because of it.


Exiting the game while in front of Galina and loading back in still can have the weird layer issue happening. This happened around like 52% completion for me the first time.

Also when reloading the same save to fix the weird layering issue and then talking to Galina, This popped up (as my language is set to english and I was interacting with Galina this shouldn’t happen. And since this seems to be some kind of error or placeholder text, I would guess, somethings gone wrong here and that’s why I would see this message.) I think this might happen when talking to Galina “too quickly” after reloading a save, but I’m not sure.


I’ve had the stretch mark rank two curse on Galina since very early in my play through and during her 4th(?) weight stage (the first time she moves to the red and yellow dress) and when inspecting her and then making advances she does not have the stretch marks during the sex scene, or they are on the wrong layer.)


Hopefully I’ll get to finish up this weekend, but the new additions of 1.3 and further additions in 1.32 have been great to see. Keep up the good work.

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Version 1.32


  • When feeding Lera shakes, the line, “Have you been feeding me meat?” repeats twice. It happens right at the beginning of one of the events and I believe this is just in the wrong place.

  • During one of Lera’s shake feedings, Kirill’s dialogue seems to be skipped for the first shake portion. Lera has a few opening lines of dialogue and then it just jumps to Kirill saying “more.” Which then prompts the second portion of shake dialogue.

  • During Lera’s feeding mini game there’s the normal overworld background music and the feeding mini game music playing over each other at the same time.

  • When choosing to go to Lera when she does not show up at the ball, after her song scene ends the next day has no music and you can’t interact with any of the npcs. Sleeping is the only way to fix this, but you lose out on a day.

The feeding mini game for Lera is great, the art looks awesome and the idea I like. However, the way the hand mouse pointer is shaped I would say it’s not obvious that the index finger is the real hitbox of the hand and you can’t pick up items to feed consistently until you realize this. expectation would have been any part of the hand touching the food items would allow the player to pick it up.

Also using the hand pointer to please Lera, I wasn’t immediately sure what to do based on visual feedback. Clicking repeatedly felt wrong with the fact that the hand constantly swapped between it’s normal sprite and well, it’s fingering sprite. Because of this it felt like I was not doing that part of the mini game right from the visual feedback. Maybe changing it from clicking to holding click and moving/rubbing the area might allow for better visual feedback to the player.

I like the scene when Lera she doesn’t show up at the ball, and the art and song are really nicely done. However, there’s no way to pause, stop, or skip this and the event is pretty long. I can understand that pausing or allowing saving in the middle of it would probably cause some issues, but there should probably be a way to skip it if the player wants/needs to.

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Thank you! Nice to get some feedback on it! We will convert all the sprites to the new style for 1.4.

Yeah, I remember reading your complaints on them since 1.0 I believe, but couldn’t really understand the issue, until I started to reread the code. The bug was as follows: if you trigger several chats at the same time, only the first one gets sent, and all the other ones will be forever lost. So if the girl went up a weight stage and was also stuffed at the same day, she will only send a message about going up a weight stage. If she for some reason goes up 2 weight stages, you will only see the notification about the first gain, etc. And because it is so easy to stuff a girl and move her a weight stage at the same day, I’m sure around 95% of players have never seen a lot of the stuffed dialogues.

Thank you for this, gotta this for 1.4 then

Thank you, should be easy to fix

I believe this is the issue, but still I need to prevent this from happening.

Lol how could I miss this, thank you

Oh, good to know, will also fix this.

Glad you liked it! Thank you for the feedback about new Lera content. I’ll 100% make the song skippable, it won’t be very hard, but the whole scene itself was tiresome to implement (especially subtitles) so I was kinda over it when I was finishing 1.3. Expect to see it in 1.4 though!

As for the other complaints, thank you! Finally we have some progress on the stability of the game after the latest bug fixes, now the game feels less like a mess and we can keep working on this foundation.

I believe it’s time to make some sort of announcement about 1.4. I’m aiming on delivering it around 20th~ of May. As usual, I’ll be late a bit, but it’s crucial for me to set deadlines, or otherwise the updates will take even longer. 1.4 will have 40+ new CGs!

Here are some Lera’s inspect pictures, before/after her getting a crush on Kirill! The gym suit versions are already on Patreon and Boosty.


— key

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The new content is always great to see, Galina’s added CG(s) for the waterpark are great, can’t wait to see higher sizes, and a lot of the new stuff with the competition and Lera’s added CG’s were well done and nice to see. So, seeing that there will be even more in 1.4 is great to hear. Also looking forward to Lera’s inspect scenes being in the game eventually as Galina’s are great.

One thing I now realize I forgot to note in anything above was a minor typo in Lera’s english song subtitles. The word “impossible” is just “mpossible” If I remember right. The text changes too fast for me to have gotten a screenshot of it, so I forgot to include it in the above bug reports. Looking forward to what you and the team cook up, keep up the great work.

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love this game; you’re one of the best to ever do it. I do have some thoughts:

  1. economy

did you rebalance the economy from the base game, say by increasing Necromog rewards or decrease the cost of items? I ask because the progression feels a little off in terms of how much you spend on combat items and how much you spend on gifts. a gold sword costs as much as ten cakes, but you’re going to be buying a lot more cake than you are swords, and sooner. insta-win mode makes it too easy, but in regular gameplay the combination of food expenses and equipment costs feels more punishing than it’s meant to be.

  1. Lera

I’ve been enjoying Lera’s storyline, but I think the reveal that she tortured a peasant to death could work a bit better. I understand wanting to make her a less goody-goody character, it just feels jarring at the moment. she’s otherwise shown as the most idealistic and compassionate of the characters, often to a fault, so it’s odd that she has this reveal.

that said, I don’t think you should remove it entirely. what I would suggest is that it becomes a character motivation: she used to be more conservative and supportive of the feudal system, and what changed her attitude was that she abducted and killed the peasant only to realise he was no less human than her. perhaps she tortured him in the same way as she does currently, or she kills him more quickly but then panics and destroys him completely after trying to fix him, but either way she only truly recognises him as a person as he dies. that way it helps to explain why she’s so much more liberal now, but also why her views often feel unsteady.

  1. curses

I like the curse system, but I’m not sure what the use is for inflicting basic curses on someone. I also think the bowel curse is a bit underwhelming. the standard gas curse makes sense: level 1 causes burps at hardcoded moments, level 2 causes them almost constantly when full. for the bowel curse, it seems like level 1 does almost nothing while level 2 is still quite rare. I think the ideal would be for level 2 bowel curse to work maybe half as often as level 2 gas curse, and also for there to be a wider range of sound effects.

  1. weight stages

this is a minor thing, but the weight stages for Lera seem oddly spaced. she has to be what, 140 kg before you trigger the first weight stage? and even then it doesn’t change her sprite. I assume this might be something you intend to change later on but for now it makes her feel less finished than Galeria, even though in some ways she’s clearly the more advanced character.

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Yes, I did. I added one additional time action for easy and medium difficulties. According to the original balance, each day you were supposed to:

  • Spend 1 time point earning money (30k rubles daily—enough to buy the best armor, a sword, and pay for tuition when combined with additional money sources).
  • Spend 1 time point leveling up (30 levels gained daily—enough to fully develop a single necromagic branch).
  • Spend 1 time point talking to characters (30 dialogues total—5 dialogues for each of the 6 characters, enough to fully explore their personalities and stories).

It became clear that with additional expenses introduced, this old system would struggle, particularly due to significant food costs—possibly needing an extra 30k rubles to maximize a single character’s weight. Adding one additional daily time point addresses this issue sufficiently, especially since the Bacchus tree introduced a 25–50% discount for food items.

Additionally, I provided 1 extra free skill point at the start of the game to facilitate easier leveling of the Bacchus tree.

If you still find the system challenging, I recommend playing on easy difficulty. Enemies on easy have 25% lower base stats, and you earn 25% more money through Necromog.

Overall, the game isn’t extremely difficult. I’m completely confident it’s possible to win on normal difficulty without using Necromog at all, although doing so would be very challenging and require extensive knowledge of alternative income sources and other bonuses.

I assume you’ve read my posts about this on another site, so you know I already agree with you. Your proposed solution actually sounds excellent. It would moderately tone down the horror of her actions without removing the dialogue entirely.

The basic curse steadily decreases a character’s health each day. This mechanic caters to those interested in health-related issues and can be countered by casting healing curses. Each girl has specific illnesses that worsen as her health decreases. Galina even has unique dialogue that corresponds directly to her current health level. In the future, I plan to add additional specific scenes related to health, similar to existing scenes for curses involving burping, bowel, hunger, and libido.

Yes, that was actually the original plan. It should already work that way, but there was a bug preventing it from functioning properly, and I unfortunately missed fixing it in version 1.32. I’ll look into correcting this soon.

No, she doesn’t. Lera needs to be in a relationship with you first. Once you promise to help her with her diet, she instantly moves up one weight stage. Before entering a relationship, she gains weight at only 5% of the regular speed. I’m honestly both impressed and horrified that you managed to get her up to 140 kg despite this limitation. Perhaps I should remove her weight gain entirely before a relationship starts or better communicate her initial resistance to gaining weight.

Thank you for your extensive feedback, I’m glad you enjoyed the game!

I’m glad the topic of Necromog was brought up, because I have some new DC content which will at some point arrive to Fatgeria first.





These are Necromog portraits for the future friends list. You will be able to compete with your friends over rating, read their (and your) reviews, write reviews yourself (triggering various reactions when talking in person), etc. Necromog orders will also appear on SPs map, while having different descriptions for each order. Can’t promise too much, but I want to make this part of the game a bit more interesting and fun as opposed to being just “click to earn money”.

— key

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I have to say, all the new updates and additions to the game look really good, but i haven’t checked it myself since 1.22. Hope you do well and keep going with the game and good luck to you and your team as well.

I’ve been trying to draw Milana for a while but i have a hard time thinking on how i want to draw her. With Galina and Kirill i already planned on how before i draw them, but with Milana is another story.

Have a nice day.

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Can someone help, and explain how open Milana route? i did everything but it’s not start

so this game have health problem relate?

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to my knowledge, and based on what i’ve seen from the author’s patreon, Milana’s route is coming with the next major update, version 1.4

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