Ōkui: Beat em up and Eat em up (Qna)

Hi BB, hope this helps.

Here:

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We are thinking…

Gain weight: by Eating enemies, maybe in the future we decide you can do it too by drinking potions or by eating food, but mainly right now is by vore.

Inflation: by potions perhaps.

Your player stats will change or you will gain abilities based on what you eat

Examples:

  1. You drink an inflation potion, therefore you will be more floaty.
  2. You vore enemies, so now you become more CHONC, and therefore, your health increases, but you become slower… do not question our logic

Thank you for your question Wulf!

-BellyBelting :orange_heart:

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Ah, yeah, that was before we decided definately and ideas were still flying around

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So with becoming slower do you also end up hitting harder or is tankiness the only benefit?

Right now we only have planned for the CHONC to give you a health boost and for there to be a downside of slowing you down. But now that you bring it up, it would be cool to add a damage boost too.

Thanks for the question Spree!

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Ōkui: Beat em up and Eat em up. https://bellybelting.itch.io/okui-030-030-030 - #17 by BellyBelting (edit: this was already pasted and I didnt see it)
You stated it back in the old thread. And by how long I ment how long would you plan making the game, sorry if I was not clear, my English is not the best haha

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Haha, don’t worry Anony. Welp, I personally want it to be a really hefty game, full of content, ya know? (I am getting really ambitious with this project) But I and the devs are undecided on that, but still, it is planned to be pretty solid and decently plump game!

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Will the game feature some sort of upgrade system? If so, what kind of upgrades can you get–that is, will the only affect gameplay, or will they be reflected with changes to your character’s outfit or even body type–and what will they cost?

How long do you expect the game to end up being?

What can we expect in terms of explicit content?

That’s all I can think of for now, knowing what you’ve revealed so far.

The game obviously won’t be some sort of 30 hour blockbuster, that’s way too much for us humble folk. At this point, I’ve no real good estimates on how long, but likely within 5 hours of playtime.

For uprades, we haven’t really planned stuff like that, unless you count getting different weapon types as an “upgrade”.

For explicit content, not much, if at all, from what we have at the moment.

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So, a few questions:

•Does the currently-available gain sequence sprite represent the max size you’re planning, or will we be popping the frog’s top?

•Will there be any enemies who gain in size?

•Are the plans just for vore-induced WG or would something like an enemy inflating the player be something that’s possible?

I’m very excited for this, keep it up!

  • I think so, It would be nice for her to become bigger, but in motion, it would look pretty mediocre and clunky, and no we don’t want to show nudity as of now.

    (Also, I just don’t like pixelated nipplea) - QuirkHopper, lead developer

  • As of now, we are figuring out how it would work gameplaywise. We also like the idea of that very much, we’ve had several talks about it.

  • I don’t know if there will be enemies to serve that specific function, but we do plan for the player to inflate (by drinking potions maybe???) to make him/her more floaty or something

Very nice questions, we will keep the enemy thing on mind! Thanks!

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I have a couple of question too!

Since eating enemies will decrease your speed, won’t there be platforming sections we won’t be able to complete until we’ve lost weight? How do we lost weight in the game?

Are there enemies which will eat the player character as well?

Quick question!
If the player can vore enemies, would the bosses also be looking to vore the player?

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  • That is certainly something we got to keep in mind
  • I (PERSONALLY) am thinking of weight more like a mechanic rather than just yummy this is my fetish, but that has still not been debated by the team, and I don’t know how they will feel about it, so no weight loss yet
  • I-I don’t think so…maybe a boss specific player death screen??? We haven’t discussed that at all yet.
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The most likely scenario of an enemy eating the player would be just in a boss-specific player death sceene as of now, but even that hasn’t been discussed yet, so take this with a grain of salt.

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  • Ah, I had meant more losing weight to be able to perform jumps that would be impossible at higher weight levels than the fetish side of things.
  • Oh! Honestly I had thought it was already included after looking at this concept art: image
    That’s my mistake, funny how I wasn’t the only one with that question!

And congrats on getting into the Curated Projects category!

Fair enough! I figured since the player would be getting big and fat, the bosses might have that as their goal for a big snack themselves :smiley:

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Holy shit you’re god damn fucking right! Oh, man, I forgot that we had the fucking MOSQUITO, yeah the mosquito will absorb away your fat ( but why does it look like blood?? idk man )

Thanks for reminding me about mosquito.

Also, thank you very much Benevorelent for the support, it means the world to us!

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We are planning to have a second encounter with one of the bosses, she wanted to have revenge, and maybe her end goal is to eat her maybe :thinking:
But this is just an idea floating around, so still, take it with a grain of salt. :orange_heart:

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How does digestion work? Do you eat an enemy and have to lug then around for a fixed period of time, do they instantly digest once you eat them, or do you need to find a spot to digest somewhere in the level or after completing a level? I recall a game called Flying Unbirth Ninja, for example, where you need to vore an enemy and then digest them.

How will the game handle multiple prey? Or will you only be able to eat one enemy at once? I can see carrying around more and more enemies at once hindering your weight more than the fat gained by digesting them, but there’s also the problem of sitting there and digesting them to get rid of the dead weight making you a sitting duck. Or, uh, frog.

Will prey move around after you eat them, throwing off your movement every few seconds? It would be immersive but not necessarily fun.

Will weight gain be a long-term thing that builds up over several levels, or will you start every level thin and get fat by the end unless you don’t blow through many enemies? If it’s long-term, how will the player lose weight? And will there be upgrades that make you start heavier/lighter and/or gain/lose weight faster?