Olive And The Ruby Bra

Wow, it’s clear that there are tons of ideas for the game and some fixes. I hope you don’t overwhelm me with so much you want to add.
I’ll be excited waiting for the next update because this update is going to be a bit big, lol. Although I was surprised by the fairy quest. I don’t know if that’s in the current game or if it’s something you had in mind for a while because I’m one of those people who interacts with everything just in case and multiple times, lol.
Now that I think about it, in the next update we’ll know more about the goblin we helped at the beginning of the game and that the last time we met her was on the pirate’s ship? It would be interesting to meet her, and it would have even been funny to meet her in the mission where we transform into golibins -w-
Regarding the issue of skipping some parts of the story, yes, it would be fine, especially if one wants to replay the game to test other options they can take. Although you can also let the player keep pressing the action button so that the dialogues and characters advance quickly, like I did when I had already seen a bad ending and watched it again by accident. -w-
But I’m glad you want to continue with this project and that you have a ton of ideas to apply to the game. Keep it up. And although the game already has a set date for its update, take it easy and put a lot of effort into it if you really like it. Keep it up!!!

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mhj wow, well I know it’s difficult to think of a way to make a bigger Olive useful in the adventure, but there are already some games made in RPG Maker that use a weight gain system in the game and it suits them very well and fits the story, and they even use it in puzzles and combat, some examples that I can tell you would be: Re;Roundbound: Gaining for a Goddess, Lysithea’s Sweet Escapades Redux - A Weight Gain RPG based on Fire Emblem: Three Houses and Gumia’s Unbelted Terror Updated December 2023; these are games where their characters gain weight and use it for their story, of course I’m not saying that you imitate it or something like that, but it can help you with more ideas in your game, especially in puzzles or forms of combat if you are going to use a part of the story that Olive gains a lot of weight and we have to handle her for a mission; You can use it to increase or alter your statistics by changing your body state, or to help solve puzzles that we couldn’t do before, I think of course, but I like how it’s turning out now and I hope you continue with the update and make a game that you really like.

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honestly I prefer the current, well written story and characters over just weight gain in this case. if anything, a slow and progressive wg over the whole length of the story feels more fitting as she grows more accustomed to her weight. That or less permanent things like a bunch of stuffing sequences.

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The thing is… Maybe a little bit of more weight gain, making the sprites a little bigger, not a blob or immobile one just a bit bigger might be good

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Aa is Olive is great, and I’ll certainly still ppay the game regardless of where rhe story goes just because I want to see what happens. But having a smaller weight gain throughout her journey would be great. Making her a blob would be too much, but admittedly during long weight gain themed RPGs it is nice to see the character’s progress and grow throughout their journey, both figuratively and literally

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I was checking some places in the game, just for the fun of it, and got curious about some characters that may gain weight, so they are: the potions seller, lady death (I know she doesn’t have a sprite beside the stock rpgmaker one but I liked her relationship with lance so maybe she could get the fat treatment with a custom sprite), the woman that helps lance in the inn, the receptionist in the fighter’s college (love her design), and the other students/female teachers, my guess is, also spoilered just in case, that somehow olive gets access to the top of the class bedroom and by fattening the female top students all the other students get fat too considering how the “everyone looks the same” magic works, maybe we can also make the thief girls visible and fatten them too.

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Not gonna lie, this might be a hot take but I will share it anyway. I’m here to see girls get fat and not experience a long, complex story, otherwise I would read a book. I’m fine with some extra lore and character development, but not to the extent that you have to sacrifice fetish material

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Fair, but it’s not like there aren’t PLENTY of games that do that. One game that has a good story with the world getting fatter as opposed to the PC isn’t going to kill you.

And, maybe I’ll sound like a nerd for this, but a lot of people like smut with a story, myself included.

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And, in addition to the point made by the previous poster, you can probably find another game more in line with what you’d like.

I really appreciate the honesty!! i knew that some people had this thought, given this is a forum about the fetish. It’s good to see that people are willing to tell me what theyre looking for. Sadly, i focus very heavily on writing even though im not fantastic on it cuz it’s what interests me in this moment. The story was never really about the fetish, if that makes any sense. so this may not turn out to be the thing you’re looking for, for that i am sorry.

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Uhh quick update too, because of the amount i have planned yet and the fear that is brewing in me, im gonna tone down what im gonna include in this update just a wee bit, i havent worked on it at all in july and i would like that to change so im cutting some of what im expecting. so that big hurrah i just did i going to be slightly lying some. but not entirely! but some. that’s why i said no promises hehehe

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Hey whatever doesn’t get included in the next update can be added overtime, the key is to not give up on it and keep what you want to introduce organized so it doesn’t become chaotic.

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That’s perfectly okay. We’re just happy you’re still working on this. Just focus on what you feel comfortable handling so you don’t burn yourself out. There’s always the option of adding what you don’t put in now at a later point.