Pantry Raid: WG Stealth Game

Thanks! I haven’t thought about sound much, and I’m no composer, but I might mess around with synthesized sound effects if you think it would add anything. Of course, if I ever do add sound, I’d like to have the option to mute it.

The controls need work. Movement increments should be based on the squares on the map instead of pixel increments because you can’t tell what ‘square’ you’re on so when you’re standing right next to a plate you end up going in circles around it because you’re one pixel too far or short to just turn and walk over it.

The vents don’t help because you freeze at the entrance and that just gets you caught immediately by the guard you thought the vent would help you escape.

I feel like implementing some kind of lives system would help a lot too because starting from the very beginning every time you get caught is really annoying.

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