Oh, look, KaptainKQ is making his third forum topic in ten days, I guess he just wants attention
So, I spend a lot of time thinking about how to mitigate the annoyances of larger sizes in RPGs. The drive of the player of any RPG is to progress, either through the story or in the development of their characters. A WGRPG introduces a third progression, weight gain, which can often work against the other two when their characters naturally lose mobility and other capabilities.
While the player is unlikely to want to stop making their character larger, they may have to if they actually want to make progress in the game, and that may annoy them or cause resentment. As novel and “gratifying” (for lack of a more polite word) as it is to see the consequences of larger sizes, once they become a significant hindrance to gameplay that can’t be dealt with in a straightforward way, the game stops being fun.
While games usually sidestep this by creating soft limits to the amount of weight you can gain in a period of time (stomach capacity, digestion, the like), thus allowing their player to build their capacity to handle increased weight at a rate comparable to the weight gain itself, it still remains that weight gain and genuine character progression are at odds.
I suppose I’m simply wondering: What would increased weight/bodyfat improve in a character? How can one bring some harmony to these two without simply making weight meaningless?
I’ll begin by listing a few possibilities:
- Being a larger size makes it harder to be grappled, and if the can keep their footing, harder to be pushed around.
- Greater mass means more damaging body-checking (tackles, body slams, etc.) and the like, meaning a somehow-acrobatic morbidly obese character can deliver massive damage.
- Higher resistance to sedatives, inebriation, and injected toxins.
What else can you think of?