Has new weight/height system, stats (like BMI) and a new weight gain state. Btw some of the passages don’t have the “end for now” text. I will fix that in tomorrow’s update.
Some are probably frustrated with the lack of content when it comes to the Gender TF/physical attributes affecting scenes. Poll to vote on to dictate what content’s next Sunday.
Please vote.
I think if you wanna try going down this road, is to follow the example of Worshippers of the Gain, in which you literally sell the game on itch.io. There are a lot of games I see on here that I would be more than willing to pay a single time to just straight up purchase the game in early access/development. A single time buy in is much less ‘risky’ than pledging donations indefinitely for a game that may or may not ever actually make it to full release. This is both easier on those of us who dont have as much disposable income to throw around every month, but still want to show support and get dev builds.
Boring wall of text about monetization shop talk…
Well, could maybe do that when development finishes… It’s not fair to charge for something unfinished. Seen that so occur many times where devs ditch town, so I agree with you.
It’s a tip jar. Will work on finishing this whether or not there’s money. Need to figure out something (maybe a mailing list?) for the subscription platforms, but basically, even if you cancel your membership, you always get perks.
A one time donation is still possible through Itch right now. “A $1 dono gets you all the perks listed in the “About” section in-game. You will be put on an Itch mailing list if you donate.”
Well, won’t do the WIP builds now but will do a supporter-exclusive feature at some point like debug. If that debug idea is not fair, the audience can decide that in a future poll.
Just a future of the game update people might find interesting.
It’s hard to tell raw word count excluding code but probably 500k by final release. There will be a few main endings depending on how many growth stages you hit and some “post-game” content after each route’s conclusion.
I’ve already written a couple weight stages, so no clue say how many growth stages will be in total. A few dozen? When you hit 1,000-2k pounds I plan to ramp things up and go really off the walls (planet-sized routes).
When on the ship, I found the formula that makes you grow and it temporarily switched my path to giantess. But got me wondering if you can end up mixing the two paths together, like, choosing one just puts more priority toward those kinds of events and stuff? Or might that be too complicated? Being able to get taller while fatter would be cool and give you more time before being immobile most likely. Though, to be fair; I don’t ever like reaching immobile stages in these things and tend to stop a bit before. lol
You’re not the first person to ask for this path, because not everyone is into the fat stuff. It falls under the expansion umbrella, so yes it will happen. This “Hyper” mode will be added later in Pre-Alpha; plan is you dump ‘points’ into individual attributes but it would involve a different set of code and will take a lot of work. Awful at code so learning as I go along. Only thing that will not happen is muscle content because I can’t write it at all.
I had noticed when I was on the ship the formula switched my path to the immobile path unlike Moo_Cow. But when I did take the formula, there was no back button either when I was able to view my character. Also maybe you don’t have to write muscle content, you could just say the character is still a lot stronger than normal.
Well, once they get to bigger sizes that is