While I did get to play it early, I wanted to wait to post this until it got released to the public, but this was a decent update! While I definitely prefer Apostles overall (so far being the operative term, since admittedly the Apostles not only have seniority but also being feeders/fa’s in their own right on the rebels rn) I still am really enjoying what you’re putting out so far here! Admittedly my main ranking on Bad Ender’s is, well, their bad ends. And while I personally REALLY dislike healthplay/intense slob(I want my blobs pampered, healthy, happy and well fucked damn it >:( ) compared to how intense, for example, Heather’s slob part in Apostles was, it was toned down enough here and left more to the imagination/words that it didn’t step over the line for my tastes. I also audibly laughed at the bad end when you die in the basement. Overall, I give the update a 7/10, pleasant and well executed with what it was going for, but I can definitely see these bad ends getting dwarfed by future ones as the game develops, but I think it is a solid start to the game proper!
Tl;Dr I rank Bad Enders like this differently than Apostles, cause my brain is weird and roots for the party to lose in sexy ways in Bad Enders while in games like Apostles we’re in lock step so I generally root for their victories both personal and fetishistic Apostles 40k when? so I eagerly await to see what you and CJ have in store for Project Atlas in the coming updates!
Hi, I really liked your update, my friend. It was great. Now I wonder if there will be a bad ending regarding the weight gain. I don’t know, like the main character wakes up late once and goes to the kitchen to order food without her companions finding out, or I don’t know, but the truth is I really loved it, my friend. 10/10
Thank you! I’m thrilled to hear that you enjoyed it, even if it hasn’t quite reached apostles levels quite yet! Which is also quite fair, as Atlas is still in the “ground work” stage. Hopefully once some of the character based quests, and the wg that comes with them, happens Apostles and Atlas can shine together!
Sorry that the more healthplay blob style stuff wasn’t to your particular style! Don’t worry we have a lot of different styles of bad ends planned, some on the more pampering side, others even more intense!
Though obviously nothing I ever do will match the utter cinema of the “Died in a Basement” bad end. That one had me giggling quite a bit as I made it.
Hey 7/10 is not bad, I’ll take it! And will use it to build on the rest, with hopes that next month’s update boosts the number up further when we start seeing some levels of permant chonk added to the girls!
Thanks again for your feedback and support, they always mean a lot to me and Cj!
Thank you for the kind words, I’m so glad you liked the update! While there won’t be a bad end quite like you described, there will be more bad ends to come in the other combat sections of Atlas.
And there will be character specific quests that will allow the Atlas girls to slowly start putting on permeant pounds of fat!
I’m enjoying the update I haven’t gone in the basement dungeon yet, but I think I’ve done everything else. I’m looking forward to the party getting their own little quests/jobs in the next phase (with potentially fattening outcomes).
I replayed from the beginning and noted any typos or bugs I saw. I don’t know if they’ve been fixed in a newer build I figure I can show the ones I noticed.
Glad you are liking the update so far, and THANK YOU so much for the typo reports! Typos are among my biggest weakness, so I’ll get them fixed up in a jiffy! Hope you enjoy finishing the side quest and getting a taste of combat.
I’ve been looking forward to this for a while. I’ll (attempt to) save my wall of text for next month and keep this post relatively brief. I enjoyed walking around town a lot, it felt fleshed out with several opportunities for sexy hijinks. Having the different sections of the city become progressively dirtier as you lower yourself closer to the working cat section was a nice touch. The party members also feel “real” to me.
As for the gameplay, I feel like it is fine. Combat is pretty easy, especially considering how conservative I was with buying upgrades. I have a feeling that buy ammo, lube, and healing items are were the vast majority of your money will be going. I suppose that the balance is fine right now, I’m honestly not the best judge of this so I can’t say much about it until I experience more combat. I do appreciate the inclusion of an “I Win” option.
As for what could be improved, I had a problem with the game freezing. It happened 4 different times: once while talking to a NPC, twice during the Dogboy boss (after which I got off my lazy butt and implemented the RPGMaker freeze fix), and then once more during Bad End 4. There was also a weird delay whenever Dawn attacked as if it took the game longer to process it. There were a couple of shop NPCs (in Royal Coffee and the Dance Club) that seemed like they would sell me something, but had nothing to offer.
There are some graphical errors to point out as well.
Here the boombox would glitch out during this convorsation before returning to normal.
Overall I like the game as it is and I’m excited for more of it, but I’m going to reserve my full judgement for next month when the second part of the update comes out.
This is one of the more Ambitious works I’ve seen on the platform, I’ve finished with the first chapter and completed the side mission, and I’m excited for more. If you’re looking for Bad end ideas, by the way, I think the characters being turned into a food disposal system would be superb, as would them being brain-drained and turned into the fattest pets around.
Thank you so much! Even though it was hugely time consuming, I very much enjoyed putting the map together and filling it with different details and buildings. I’ve come a long way in my map maker skillz since the start of Apostles, where Auburnwoods is a square town with square houses!
Thank you for more combat oriented feedback! I do think I might have made it a bit too easy for the nurse section, but I will chalk that up to a second sort of tutorial, to give players a bit more time to get used to combat in the game. In future updates I’ll experiment with making things a bit harder, to make the various bad ends feel like a real danger, and not content you only get if you try to fail.
Dang, the freezing sounds like it could grow into a serious problem. What was the rpgmaker freeze fix you added in?
Those NPCs don’t sell anything quite yet. Though I may add in some kind of limited inventory so they don’t feel as “blank”.
Thank you for all the errors you posted, I’ll get them fixed up!
Thank you once more for your thoughts and feedback! I’ll work hard and look forward to your future wall of text
Thank you very much, I’m glad you’re enjoying the game so far! I won’t give any spoilers, but I think you’ll be pleased with some of the bad ends we have planned for later down the road!
Really enjoyed this update! Love how dark the bad endings are. The way the side quest plays out like an investigation was well done and the way you build up to the reveal is really satisfying. (Also holy hell that sprite work is fantastic!)
It almost feels like it crosses over into horror once they find all the drugged up, immobile nurses. That whole sequence was very well done.
Love the sort of morality system you’ve implemented, as well. It fits the setting/genre like a glove, and I can’t wait to see what sorts of consequences there’ll be down the line. Lots of cool stuff you can do with the concept!
This is shaping up to being something really special!
Thank you so much! I’m glad you enjoyed the investigation and reveal of this first side quest, I had a lot of fun putting it together and making the slow reveal to the horrors hiding in that house!
Also glad to hear the different moral and consequence system was fun! I have plenty of ideas for it going forward!
Thank you again for playing and leaving feedback, I hope you enjoy what next to come with Atlas!
First go into the games “www” folder and from there open the “js” folder. Once there open the file “rpg_core” in Notepad or some other text editor. Once open, you need to find the line:
if (this._skipCount === 0)
You can use ctrl+f to quickly find it. Once you have found it you need to replace it with this line:
if (this._skipCount < 0)
After you’ve done that make sure to save as and you’re done! The games visuals should no longer freeze! This fix can be used with any RPGmaker game, not just Some Bullshit. Though do keep in mind that anytime a new update comes out you’ll need to repeat this process.
I think there’s also a plugin for MV that stops the freezing thing? The plugin I have is called TS_Freeze_Fix, and it works for the folk I send over review copies for.
The game is extremely fascinating from a few stand points. So much potential and so many little things to appreciate. I’ll spoiler some of the stuff and I would definitely recommend playing it.
The nurse quest was a very good showing for early quest design. The false lead with the boyfriend was a good bait and switch. Dawn stepping in to stop Amber from selling herself was a nice bit of characterization for a player choice. Love it when games have you actually control group dynamics instead of just having the MC be the voice box. Amber’s accidental kill was a bit heart breaking but I also fully expected a skill to pop up from it to explain what actually happened. I fully thought the Suit triggered from Amber’s panic and form a spike shield or something from how the other girl bled out, otherwise I have no idea how she ended up bleeding so much. It is a good visual but a tad confusing.
Really hope the buffet is a reoccurring location because the head feeder seems like the type of person that would comment on the girls gaining any weight. Will be cool to see how the relationships develop over time. The idea that the NPC’s involved in multiple quest will remember how you dealt with them in the past sounds so cool but so hard to implement.
I think that is my biggest take away expectation wise. The game’s intro got me hyped for the setting, this update got me hyped for npc interactions and quests. Hope it continues to live up to my expectations. I hope there are relatively simple quests as well btw, I am not expecting them all to be that level.
In terms of combat, I will say that while the systems are interesting the variety led to a lot of choice paralysis and would lead to quite a lot of save scumming in the normal game. It would benefit from a better stats description or a training dummy of some sort to have a trail run. Maybe some sort of VR system to describe why recourses aren’t being wasted.
In terms of the setting the high end Medical stuff is going to drive me insane. (it always does) Dawn saying she has a year to live makes sense but it also feels like she doesn’t know that there is a way for her to get saved or at least have add a few more years. The tech should exist but it doesn’t get used on cat girls sort of thing. To expensive/she just doesn’t know/the tech just doesn’t exist on this world but does on another planet. I really hope that becomes a decision later. Dawn getting treatments with a ton of costs and rare materials and her combat prowess goes down. Nothing but downsides for the rebels but it buys her time to live and maybe, just maybe she can survive for at least a few more decades. Idk it just fits in my brain. Of course I wouldn’t be disappointed if the story doesn’t go there, but that was the very first thought that popped into my head.
The cafe ‘twist’ was funny and I am sad there is not an actual scene for taking part. Dawn being dragged along by the other two and getting pampered is my head canon as to what happens. As always the comedy gets me. I think the dark tone in general is giving it a nice contrast. I am expecting dour and depressing things even in the background but a few things end up surprising me and not just the Meta jokes that had me cackling for way to long.
I can’t give this enough praise and can’t wait for the second wave of the update.
Kudos
Thank you so much for saying! CJ and I had a lot of fun putting this new world together, and we have been very glad to share everything we’ve been dreaming up, and making it real! Siked to hear how many people are enjoying it, cause the game will only grow from here!
Why thank you! We wanted the quest’s two parts to cover 2 goals. The first, running around the city section looking for clues, was meant to be an organic way for the player to have reason to explore every district and get a lay of the land for them. And the second part in the dungeon was to get players more used to the combat, with Amber and all the bought equipment. It was hopefully pretty easy this time, cause we’ll be making it a bit harder for the first plot dungeon!
As for the boyfriend misdirect, my one regret is that I didn’t name him “Harry” or “Harrison” or something close, since he’s already dressed in red and he is meant to just be a “red herring.”
And I very much enjoyed writing in Dawn and BB stepping up to stop Amber from selling herself, you know it’s a plot driven weight gain game, when the character building option is more fun then the wg option! But in all seriousness, it was fun to add in these early character building moments, here, or in Chet’s bar, where the group gets a little closer and feels more like a team.
Yeah, in full honesty I went a bit back and forth on that scene as I wasn’t sure if it was good or a bit too over the top, so I might have skipped over it too quickly, sorry. But what happened was Amber’s nano knife activated by mistake as they were fighting, and she accidently stabbed Rachi.
Oh, I’ve got some plans for the flatline buffet. Can’t say it will happen too soon, (cause the girls need to be packing some real poundage to be let in) but let’s just say at least one of the three girls will be spending some time there later on!
And you will definitely see some choices with NPCs come back to haunt you, unexpectedly reward you, or just give you some interesting flavor text. Can’t promise that EVERY choice will come up later, but I definitely want to make the world feel real, and have it react to your choices.
Glad to have you hyped! To explain a bit more on the quest system in the game, we plan for each city exploration section to have 1 group side quest (this one being the nurse quest) and then 7 character quests (2 for Amber, 2 for BB, 2 for Dawn, and 1 for 99L1V35). And then one main story quest that has the group go together to take on a large dungeon (with a lot of bad ends!)
The character quests will be specific to each character and usually have them going off to do their own thing for a bit in the city and usually won’t contain any combat. These character quests will be optional, but also the main way to make money and cause permanent weight gain to the character. The next phase of update 2 will contain 3 of these quests so I won’t give too much more away, but I’ll hope they are fun!
A VR training area might not be a bad idea to add to the base, (if can figure it out on the technical side) Though knowing Pythia, she’ll probably charge for its construction and upgrades!
Glad this element of Dawn has you invested! I won’t give anything away, but her struggle with C-Strain will be an ongoing story line for the game to explore!
Haha, if I have some extra time between updates, I’ll add in some scenes of each of the girls getting pampered, and seeing what their version of ‘pampering’ would be.
Yay! Thank you very much! I enjoy writing the fat content, funny content, and sad content in equal measures, so hearing them all working together means I’m doing it right!
Thank you again for all your feedback! Hope the game continues to impress with the next update!
I can tell that this game is going to drive me crazy with morality choices, but that’s not a bad thing. Just means I’ll have to rotate saves like crazy. Since bug reporting was encouraged, here’s some (almost all solidity bugs)
Uptown: Solidity bug, roof next to the slave tent accessible from going behind
Uptown: Solidity bug, roof of police department accessible from alley
Mega Mech Slayers!: Not a bug, but I advise making it so that the lengthy conversation between BB and vendor does not repeat every time
Bacchanal: Register cat not actually available to talk to. Maybe not close enough to counter?
Bacchanal: Solidity bugs for two tables on dance floor, lower left and upper middle
Dragon’s Head Gym: Possible access bug, side hallway entrances don’t lead anywhere or trigger anything
The Scratching Post: Solidity bug, counter passable from drink machine(?) on the right side
Nurse Dungeon Floor 2: Solidity bug with bed and locker near first nurse