Project F.A.T v0.71 BUGSSSSSSSSSSSSSSSSSSSSSSSS

This has a lot of new stuff in it. and probably countless bugs.
Please make a note of any you can find so I can fix them ASAP!

NOTE:

Please start from the beginning. I changed the way game initialises so starting from an old save will bug the game in certain parts.

Project F.A.T v0.71

Fixes v0.71:

  • Lady G event should work correctly
  • Fixed transfer issue for Extermination Quest
  • Fixed transfer issue for Farm Thief Quest
  • Fixed darkened screen for Jigglers
  • Added labels to Lab machines.
  • Changed Eloises cancel choice to Nothing instead of Eat.
  • Fixed Tiana’s father bug
  • Added some missing conditionals in places
  • Fixed Chicken Egg bug
  • Changed Casino chips to just a regular store.
  • Some other misc tidying up.

UPDATE: v0.7
New Stuff:

  • Uptown (A more upscale and vibrant area)
  • The Farm (Peaceful, relaxing and has chickens!)
  • The Casino - The largest building in Uptown, you could make a killing here…
  • Jigglers - The premiere nightclub spot in Uptown
  • The Gym - Looking to lose some extra poundage and get stronger?
  • Slime Village - Only one quest here for now but more to come
  • Played around with some lights at night time
  • Guard Hall has been revamped. Quests are now ranked based, complete enough of the
    previous rank to rank up.
  • Contest Hall changed with some new faces and should account for people who have
    been eaten
  • Danielle’s new “Maid” has a bit of a vibe going on. Check on her frequently
  • Slimewife has a unique look now
  • Weight is changeable now. You will change sizes as your weight changes no matter where you are
  • The waking up sequences with descriptions have been moved to the status area of your profile
  • The Castle is no longer accessible at the beginning, you need to find the castle key. (It’s tied to a Quest)
  • The machines in the lab now have randomised codes. The locations are exactly the same, but the codes are not
  • You have a rival now. Her questline begins after a particular quest
  • Doing work (for the shopkeeper or the new farmer) now give stats and gold
  • New ending after you beat the Queen. (see if you can discover it)
  • Changed up some music in places
  • Contest hall now features a jackpot. Each time you lose, the jackpot grows. Winning lets
    you claim the whole lot

Fixes:

  • People should now disappear if you eat them
  • 90% of people are edible now (including major NPC’s)
  • Skeletons are actually skeletons this time
  • Fixed some clipping issues with terrain
  • Cleaned up those pesky swords in the forest
  • Proper portrait should display for all interactions
  • Directional poses should be fixed
  • Forest enemies buffed up
  • Stat gain nerfed
  • Some new food items gotten through quests

Things That Can’t Be Fixed:

  • Stupid energy blast dfsfdsgsgh

Upcoming:

  • The castle will be going under a re-design. I’m not happy with it. I will probably include some puzzles and such in order to make it a tad more challenging.
  • Proper battler sprites. If anyone wants to help with this I’d greatly appreciate it.
  • More areas accessible through the forest (maybe a new City)

Things I’d Like Tested and Feedback On:

  • The skill checks. When you finally eat someone, please post the Day it was and who. I’m trying to balance it, but it’s tricky
  • The enemy encounters in the forest. Did I make them too hard?
  • Bugs that need fixing (No brainer really…)

As always, let me know if there’s bugs and I’ll try fix them as soon as possible.

As always, thanks so much guys. Hope you enjoy!

44 Likes

Zzz… Forgot I was testing things so the starting point was moved. Will upload a fix now.

Now to find out the Acronym…

Played around with it for a little while, so far I’m really impressed with the mechanics and how much there is to do. It’s clear a lot of effort went into this!

1 Like

When you offer enough yogurt and get into the house the pathing can’t finish

1 Like

Ah damn it. Let me change it quickly and I’ll upload the map.
EDIT:

Here, paste this over. Should fix the pathing issue.
Yogurt Girl Fix

1 Like

Thanks so much!

Did you find stats rose too quickly or slowly?
I wasn’t sure how to balance it properly…

2 Likes

So far I think stats might be moving a bit too slow… didn’t even realize there were different weight stages until I saw the screenshot above and i’m on day 12. Still, though, very impressive work!

A few minor bugs i found:
A few of the chests in the forest can’t be reached because the top layer of the trees is solid
I can’t interact with the control panel in the lab after reading the note in the tent
Once the person in the town starts requesting 2 yogurts, they’ll only accept exactly 2 so i had to burn through a bunch of yogurts to progress

1 Like

I’ve noticed a few bugs and nitpicks as well, including one just caused by the new Map10 patch(?)

After leaving the Yogurt Girl’s house, her door disappears and cannot be accessed again.
Voring the girl in front of the tasty slime house seemed to double vore her, with the second attempt failing.
Some of the higher tier enemies and random chests don’t seem to respawn, but that could be me missing something.
The fairies in the left side of the forest are not moving as fast as the ones in the prior room. This one’s a bit more nitpicky, but I thought I’d mention it anyway.
This one is very nitpicky, but the 3 weight level sprites are a bit weird, seeming as if her belly shrank into her ass instead of just a weight gain in general.
Quick Addition: The Yogurt Girl seems to be invisible when you first enter the house.

Overall, really neat concept! While not one for vore, I do enjoy the weight gain, so I look forward to future progress.

3 Likes

I appreciate this. I like nitpicky.

1.So Yogurt Girl’s house is only accessible while your TP is more than 3. So 4, or 5. Otherwise she’s having her “alone” time. If it’s still not working, I may change how I did the conditional. Yep. I didn’t place a door. That will be fixed for the next time.
2. Fixed the girl in front of the Slime Farm. It’s cause I misplaced all the bad events into the End column instead of the Else column.
3. They only respawn when you leave the forest. Mostly done to prevent people from going back and forth between maps for easy Fullness + Money. If you did leave the forest and they didnt respawn when you re-entered, I’ll double check the plugin commands (EDIT: They were wrong. I didn’t actually call them anywhere. Will fix for next version)
4. Will change that, It’s nitpicky but I would have said the same thing.
5. Yeah, I wanted one extra size change because the difference between 2 and 4 is quite a bit. and that was the only one that looked like it was sort of in the middle.
6. Ah yeah, that’s cause I forgot to uncheck the box for her to appear through a switch. Will fix that in the next update.

Thanks for that! I appreciate the feedback!

2 Likes

Can confirm that it won’t let me reenter the yogurt girl’s house no matter what I do.
Also, couldn’t help but notice there’s some nice blob faces for the MC in the files that don’t appear to be in the game anywhere.

Yeah those will go in at some point. It’s a pain cause events can happen at multiple weights. So once I make up all the conditionals for them, I will end up using them.

I played it immediately!
There is a bug where she disappears in the lab where she wakes up first!

Did you download the updated version? Since the one I posted earlier today was bugged :confused:

Yeah, that one was rather annoying. It’s cause I got lazy with the script calling. Will edit it to just add to a variable and then stop when it hits the right amount.

I don’t think the links work anymore, when I enter it gets stuck when loading the browsers

Same I can’t get it to download

I think Mega is having some issues. I can’t download anything from it normally…

yeh the links dont work even when i switched to different browser

Link should be working now hopefully. Although i’ll probably upload some changes and new stuff within the next couple of weeks hopefully.