Project F.A.T. v1.5.5 - Overhaul?

And I’m back! This version took a tad longer cause there were a ton of bugs and I made a bunch of changes and such… Like a bunch. Check the changelog for the full rundown of what’s happened.
So, I’m using some new plugins and features so you will have to start a new game. This is not optional. Old saves will not work. Don’t bother trying.

The forest travellers do work properly, it randomly selects which ones to spawn, so if you spawn the same ones multiple times in a row, it’s just bad luck for the most part.

Files from v1.5.4 should be transferable.

Changelog v1.5.3

New Things:

  • Bust images. Open the menu and see your party in all its glory!
  • Speaking of party, 4 new recruitable members. They all have the same mechanics as Isabelle
    and Lucia but you get variety this way.
  • Julia has a new look and a new size! Same as Eloise, spend some money there and she’ll grow!
  • Varona, Danielle, Gwen, Mary all have new pictures. Replacing their old ones as they looked kinda crummy.
  • The lab can now be upgraded (the machines and the building itself)
  • If you encounter the bigger Goblin sister in Mezeti, if you spared her sister and her, you can meet them back in the Slime Village
  • Glutted now applies a debuff instead of taking you back to the lab.
  • Phatrelle has a new bad ending with attached gigantic picture.
  • You can now digest when over max capacity more than 4 times, but your stats will only increase the first 4 times.
  • Mindy has a new special quest and 2 additional sizes.
  • The Goddess of Gluttony has 2 additional sizes and a special shop (plus a Lucia Ending and a Bad Ending)
  • The Endings have been changed slightly to display some extra graphics and Isabelle is now included in them as well.
  • Hannah quest functions differently now and gives more of a backstory and extra pictures.
  • New Title Screen!
  • The HUD has been cleaned up completely and all information is now in the menu.
  • New Foods! New Recipes! New Recipes for Foods!
  • New Accessories!
  • 3 Dungeons available from the Harbour expeditions now. For training specific stats
  • Anna has an additional size and a new quest for each of her branches.
  • All NPC sprites were changed to look more uniform (they are crappy cause I made them, but least they are consistent now…)
  • The Queen scene and fight are altered.
  • A lot of on map events were removed and should make things run slightly faster (streamlined a lot of stuff)
  • Contest Hall. HAS. BEEN. REDONE. again. It’s broken up into groups now. each day a different group of opponents will appear. Each contestant now has a special skill they can use that fits the kind of person they are. AND IT HAS A NEW MINI GAME THAT DOESN’T SUCK!

Outstanding Bug:

  • The Forest Travellers are behaving extremely weirdly and I cannot find the root of the problem. I made a temporary fix, so they should work, but let me know if they are acting up.


  • Pixies in the mountains will now actually move around.
  • Isabelle’s sprites in the lab will appear correctly now.
  • Phatrelle had a broken conditional that caused her to not do anything if you played on Medium or Hard

and probably some other stuff…

Changelog v1.5.4


  • Mary not accepting yogurts after sized has been fixed.
  • Being locked when visiting the lab.
  • When eating an NPC in the contest hall, the game processes it and exits normally
  • Missing sister sprites are back where they should be.
  • Double Hander contest skill now awards points as it should.
  • Tickets given to winning contests should no longer go into the negatives.
  • Added extra quests to help distinguish things better. (if you’ve already past that point, let me know in discord and I’ll tell you what you need to do)
Changelog v1.5.5
  • Wandering Trader should now spawn in the Forest every 4 days as he was originally.
  • Eira now actually looks like Eira in the contest hall instead of using Isabelle’s sprites.
  • All party members pictures are moved for the contest hall to match other contestants.
  • Contest Hall now shouldn’t give negative tickets and the Debug Room will give Contest Hall Tickets instead of completing ranks
  • Ascension Ending added to Upgraded Lab
  • Eira’s Fullness now properly resets after sleeping
  • Eira can now gain weight from the debug room.
  • Anna’s corrupted quest now displays the appropriate quest in the Quest Journal
  • Contestants should now turn off correctly and not double up or loop (looking at you Grace)
  • Blue Slime Girl and Red Slime Girl now have proper bust images so they won’t crash the game.
  • Fixed missing Mallory image in Mezeti.
  • Danielle and Varona can now be mediated properly.
  • Construction Quest now completes properly when trying to complete it.
  • If you are stuck but can still open the menu, pressing 1 on the keyboard will use the I’m Stuck ability automatically and return you to the lab.
  • Fixed an errant Tiana picture that wouldn’t disappear.
  • Fixed issues with the Contest Hall where Lucia would try to eat other competitors (now she can only eat NPC’s as intended)
  • Fixed issue with Mary not accepting Yogurts after her first size up.
  • Fixed issue with Mary in the contest bugging out at certain points and leading to an infinite loop.

Project F.A.T v1.5.5 Windows

Project F.A.T v1.5.5 Mac OS

Also the guide is in the main folder of the game as well. It’s not quite finished but there’s information in there that should help!

My patreon is linked below, I appreciate all the support and thank you from the bottom of my heart!

Join the Discord if you want some extra help. I’m usually always about on some platform or another.

As always, thanks so much guys. Hope you enjoy!


Zzz… Forgot I was testing things so the starting point was moved. Will upload a fix now.

1 Like

Now to find out the Acronym…

Played around with it for a little while, so far I’m really impressed with the mechanics and how much there is to do. It’s clear a lot of effort went into this!

1 Like

When you offer enough yogurt and get into the house the pathing can’t finish


Ah damn it. Let me change it quickly and I’ll upload the map.

Here, paste this over. Should fix the pathing issue.
Yogurt Girl Fix


Thanks so much!

Did you find stats rose too quickly or slowly?
I wasn’t sure how to balance it properly…


So far I think stats might be moving a bit too slow… didn’t even realize there were different weight stages until I saw the screenshot above and i’m on day 12. Still, though, very impressive work!

A few minor bugs i found:
A few of the chests in the forest can’t be reached because the top layer of the trees is solid
I can’t interact with the control panel in the lab after reading the note in the tent
Once the person in the town starts requesting 2 yogurts, they’ll only accept exactly 2 so i had to burn through a bunch of yogurts to progress

1 Like

I’ve noticed a few bugs and nitpicks as well, including one just caused by the new Map10 patch(?)

After leaving the Yogurt Girl’s house, her door disappears and cannot be accessed again.
Voring the girl in front of the tasty slime house seemed to double vore her, with the second attempt failing.
Some of the higher tier enemies and random chests don’t seem to respawn, but that could be me missing something.
The fairies in the left side of the forest are not moving as fast as the ones in the prior room. This one’s a bit more nitpicky, but I thought I’d mention it anyway.
This one is very nitpicky, but the 3 weight level sprites are a bit weird, seeming as if her belly shrank into her ass instead of just a weight gain in general.
Quick Addition: The Yogurt Girl seems to be invisible when you first enter the house.

Overall, really neat concept! While not one for vore, I do enjoy the weight gain, so I look forward to future progress.


I appreciate this. I like nitpicky.

1.So Yogurt Girl’s house is only accessible while your TP is more than 3. So 4, or 5. Otherwise she’s having her “alone” time. If it’s still not working, I may change how I did the conditional. Yep. I didn’t place a door. That will be fixed for the next time.
2. Fixed the girl in front of the Slime Farm. It’s cause I misplaced all the bad events into the End column instead of the Else column.
3. They only respawn when you leave the forest. Mostly done to prevent people from going back and forth between maps for easy Fullness + Money. If you did leave the forest and they didnt respawn when you re-entered, I’ll double check the plugin commands (EDIT: They were wrong. I didn’t actually call them anywhere. Will fix for next version)
4. Will change that, It’s nitpicky but I would have said the same thing.
5. Yeah, I wanted one extra size change because the difference between 2 and 4 is quite a bit. and that was the only one that looked like it was sort of in the middle.
6. Ah yeah, that’s cause I forgot to uncheck the box for her to appear through a switch. Will fix that in the next update.

Thanks for that! I appreciate the feedback!


Can confirm that it won’t let me reenter the yogurt girl’s house no matter what I do.
Also, couldn’t help but notice there’s some nice blob faces for the MC in the files that don’t appear to be in the game anywhere.

Yeah those will go in at some point. It’s a pain cause events can happen at multiple weights. So once I make up all the conditionals for them, I will end up using them.

I played it immediately!
There is a bug where she disappears in the lab where she wakes up first!

Did you download the updated version? Since the one I posted earlier today was bugged :confused:

Yeah, that one was rather annoying. It’s cause I got lazy with the script calling. Will edit it to just add to a variable and then stop when it hits the right amount.

I don’t think the links work anymore, when I enter it gets stuck when loading the browsers

1 Like

Same I can’t get it to download

I think Mega is having some issues. I can’t download anything from it normally…

yeh the links dont work even when i switched to different browser

Link should be working now hopefully. Although i’ll probably upload some changes and new stuff within the next couple of weeks hopefully.