I did notice this for other scenes like with Amelia and “women” who’s name escapes me at the moment but I don’t think it ever occurred to me to do it during Nylah’s stuff probably because she has a defined check measurement button. I did use this to see who had sprites and what not out of the side characters though. I guess I just didn’t think about it for the amount of reloading I was doing with bug testing Nylah’s scenes
Thank you for the response glad that I could help out.
During the weight gain path for Nylah and specifically choosing to not make the food addictive, and then the force feed option. You’re able to remove the feeding tube and it changes the perspective of the view. I was curious as to the intent here with the change? I figure it’s just meant as another angle or look at the character. But inserting the tube does not change back to the original perspective. And you can choose to not remove the tube and not even see these different perspective shifts.
I’m not sure if it makes sense to be able to toggle between views or to have the removal and insertion of the tube change the view back and forth. But I know I did find myself wanting to remove the tube to see dialogue or if things changed every so often but also going back and reloading the save to see the different views of the scene.
You are correct. The idea was to be able to hear her talk throughout it. The reason it changes scene without going back to the original image is because in some stages, the initial image shows the pipe inserted which would not make sense given that you remove it, plus it is indeed an added angle.
I do admit, the scene is organized a little weirdly, but like I said it was a sort of experiment on how to do something like this. If I reuse this type of thing again later down the line, it’ll definitely be improved upon.
I have no issue with changing to another render for when you remove the tube. That makes sense but when you put it back in and continue feeding it stays on the “removal” render and never goes back to the original.
While I like seeing the other angles and think it’s cool you can feed her and see different parts this way. Since I can’t go back to the original angle, I felt it incentivized me to not remove the tube in the first place so I didn’t miss out on being able to see the front shots. Which felt conflicting with the ability to remove the tube to see the dialogue as I also wanted to do that. So it makes me want go back a play through multiple times through that scene.
It’s not the worse issue to have, but that’s what made be curious as to what you wanted the intent of certain design elements to be. I like the concept though and it’s done in an interesting way. I wouldn’t mind seeing it be more fleshed out or improved upon if used again as I’m a fan of funnel feeding and force feeding, willing or otherwise. And it would be cool to have some options in game.
For the framework/engine I used Tauri, which is essentially an all around better version of Electron, if you know what that is.
For its dialogue system it uses something that’s called Inkle, which is very easy to integrate in just about any game engine/website. You can sort of compare it with Twine, though I do prefer how you write “Ink”.
Other than those things and some third party libraries, I’ve built most of it myself.
It’s very rare and special to see someone who understands how to not only write but to visualize fetishes and kinks well. What’s even more impressive is the amount of options and how unique they feel.
I don’t typically use the “shut up and take my money” gif but it seems very appropriate for this game.
Honestly I think my only complaint is that going from tile to tile can be pretty tedious even if you’re using the arrow keys.
It’s very pleasant to see that you enjoy my writing as I myself get bothered quite a lot by my own writing.
About the movement in the game, I completely understand how it can be tedious. I try to make the maps as small as possible to prevent confusion as much as possible. I’ll try to improve on some of them.
I don’t know how doable it is but you could try a fast travel system to major locations, that’d help cut back on some of the movement. Especially since time management doesn’t appear to be a major focus of the game.
Dude! That was amazing I love it. Thank you so much for listening us I’m very appreciated it so I must say I hope you will do weight gain and belly stuffing line slowly progress because I don’t want see immobile so fastly I think you can do romantic dinner scene or beach picnic, etc. And maybe girls in first appetite increasing they don’t want to gain but slowly they can like it. And last thing I can’t imagine with full version like more girls more stories It will be amazing.
@bellystuffing1234 Thank you so much, really glad you liked the scenes. And trust me, I honestly cannot wait to work on the slow burn growth.
@moonslashx Fast travel is indeed a planned mechanic for the next version. The idea I have for it currently is to embed it in the world map. Functioning as simple as clicking a button and teleporting you to said location.
I was also wondering how quickly the weight gain route would progress with Jade and Renée. I assumed you’d take it on the slow side with them for the sake of story, and it seems like you’ve set up some opportunities for more instant gratification in other areas of the game. The stuffing scenes are also so well done, I think more of that along the way will be amazing.
It seems like you’ve got some ambitious plans here, considering there are multiple transformation routes to choose from with romance characters and even within the uncontrolled appetite route you’ve given us three choices for attitudes toward food, as well as pregnancy. Am I to understand there will be combined stuffing, weight gain and pregnancy content, with differing reactions based on those choices? Because that sounds incredible, and also like quite a bit of work. I am not super interested in other transformation routes, but are you combining pregnancy with all of them? That might make me more curious to see them.
This project looks really incredible already. Keep of the great work.
What you said is correct, every path has the same additional pregnancy option. It’ll definitely be a lot of work but I think it has the best potential of them all. Working with angles and such will also lessen the amount.
nice. think it will be better if separate the weight gain from pregnancy a bit more, like don’t need to be realistic with the godzilla hips and thighs with it. Looking forward to see if there will be anything with the black haired villain that we get to modify in the lab. and more things with the powers.
It for sure won’t be intertwined in the paths, you can think of it more as a side path for each of them.
Also, will definitely work on some additional story for her!
i liked v0.1, though i wanted to ask if it would be possible for v0.2 (and other early access version) to be bought on itch? since i don’t have the means to show support via patreon.
The weight gain path for Renée and jade have me really excited. I’m just hoping it’s a slowish pace and not a 1 scene with them, then next meeting they have gained, then next fat. Plus what you could do with appitite increase is amazing.
My main worry is due the vast amount of fetishes each update will be a lot but slight for each, or are you focusing on one fetish at a time