[Public Release!] Into the Depths - A Slay-the-Spire kind Weight Gain Theme Roguelike Deckbuilder!

After a long and dedicated development journey, we’re thrilled to announce that our game is finally released! Enjoy the game!

Into the Depths v1.0(Free):https://www.patreon.com/posts/public-release-0-131349330
Into the Depths v1.1:https://www.patreon.com/posts/131350677

Due to our limited team size (and two language versions), there may be some undetected bugs in the game, and we kindly ask for your understanding. If you encounter any issues, please report them to us. We also warmly welcome your feedback, suggestions, and ideas to help us improve the game. Thank you for your support!

Please DM me or comment below! Community feedback could shape the upcoming version.

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If you want to report any bugs, please send it to this threadヾ(•ω•`)o

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A couple of first impressions one minute into the free version:

  1. The file sizes are excessive. Do you need a 3500x3500 rabbit .png that is 8.5MB large?
  2. The text is very small on the default scaling
  3. The UI bar disappears forever if you collapse it

Edit:
Checking the map before starting the game shows a bunch of “room0”

Edit2:
The ui panel is barely usable on the rest screen


Edit3:
When you draw the “Struggle” card, “Slimy” is not translated from Chinese. It is when you check the full deck view.

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Chinese version? It’s not common on this website.

Blessing: Carefree has no effect

Battle Record

Battle Record

You concentrate and inject energy into the worry-free rune given by the fairy.

Error: cannot find a closing tag for macro <>

The rune glows brightly, you close your eyes, the accumulated pain gradually disappears, and your bloated stomach is relieved a lot.

Error: cannot find a closing tag for macro <>

Error: <>: errors within widget code (Error: <>: bad conditional expression in <> clause: State.variables.checkcard is undefined; Error: <>: bad conditional expression in <> clause: State.variables.checkcard is undefined)

We have received bug feedback and santasedes will work on fixing it

6 Likes

Excuse me, can someone explaine, why i can not use general card attack? when i click on that it’s just not using

Thank you for the report! I will probably release a bugfix version on Saturday or Sunday (Hopefully most bugs could be reported by that time).

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Some cards require a target, as the battle record hint you. Click on the enemy you want to deal with.

The lactating curse does not upgrade as it’s supposed to, as it says that if there’s a milking card in hand by the time another one triggers, it should upgrade, but it never seems to

Bugs

  1. The gold wand artifact caused this
  2. Clicking on the heroine image icon to read the text at lowest weight stage has an error
  3. Some items have unlimited usage (havent tested all of them but vinegar can continue to be used at 1 charge)

Translation that need to be fixed (Eng vers)
1.Blasphemy curse text
2. After you use creepy dessert the text for self replicating cake
4. Some of the text descriptions during the cult leader boss fight

Not bugs but

  1. In the entry explanation tab it would help a lot if the searches for state, curse, and entry are in ABC order
  2. Idk if this is intended or not but you can continue to use lose capacity cards at 1 capacity without a penalty (Curl up/Hunger strike)
  3. I have no idea what proliferated blessing does because there seems to not be any fairy blessing cards/there is no indicator tell which cards are fairy blessings
    Thanks for the game
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The game crashes after this event

2 Likes

Thank you for pointing out. The game is tested in Chinese version and sync to English version once it is changed. It seems I forgot to sync this bugfix to English version.

Thank you for pointing out. lose capacity without penalty is intended, just like one could still play “Consume” without Orb Slot while playing Defect.
Fairy Blessing cards are those cards starts with Blessing (and empowered by overeat). I should have made it clear.

I don’t know why, but I was losing strength constantly, also the homeless witch’s debuffs need a nerf.
They get you in an endless loop of heavy stacking.

(post deleted by author)

One possibility is that you used card “Apocalypse”, which cause you to lose strength every turn. Or your character weighs too much and takes penalty from that.
I will change that debuff to -1 speed. Thanks for the report.

Update 6.14:
Fixed all reported bugs and compressed the images.
A new version is uploaded to patreon and itch. Since the game is much smaller, uploading to itch becomes possible.
Thanks for all the bug report!

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虽然我杀戮尖塔很菜但这下不得不玩了,味大无需多盐

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I am playing the newest version posted this morning and I have some bugs to report, and some thoughts. I am very big on deckbuilder roguelikes, so I would love to see this game succeed. That means I am going to write a lot.

Let me start with the bugs. There are just two, but one is very big (to me):

  1. I play on a laptop with a smaller screen, and I believe you have set a minimum width for the sidebar with the player portrait and stats on the left; as a result, it cuts off the text, and the newest version of the game does not allow me to collapse this sidebar, which meant my game was more or less softlocked once I hit the cultist enemy in the first act that had a text prompt that I could not click, since it was completely obscured behind the sidebar. Here’s a limited snapshot of what I had to deal with every time text came up:

    What is behind the picture of the heroine? I have no idea, and I will never know in this current version of the game. Like I said, I think this is due to the sidebar not dynamically scaling its width in response to the window size, since resizing my window did not change the width of the sidebar. Even just adding an option to change the resolution to half would probably make my game playable. As it is, I cannot read most of the flavor text in the game, which is devastating for a fetish game where a lot of the kink is in the writing!
  2. Flavor text for the heroine at the second stage is missing, and causes an error to be displayed. This error was reported in the previous version of the game for just the first weight stage, and I suspect it is the same error, carried over.

Bugs aside, I am interested in what the game can become, but it does feel a little bare right now. I place a lot of weight on flavor text and narration in a kink game, and most of it that I can see is perhaps a bit stiff from translation. It takes a bit of effort to get to that text, and it is a big form of the reward in playing a kink game, so I would like it to be more impactful. Your team seems to be going for a darker fantasy bent with this game, with a lot of violence being narrated to the player even mid-battle, so I would like to see more of the thoughts of the heroine as well, since she does not quite feel like a character as much as a flesh-puppet I am moving through the depths, when we could have a heroine who reacts to both enemies and her own changing weight, while showing us her own mental state changing from the things happening to her and her body. I didn’t realize I wanted more characterization for her coming into the game, but I did as soon as I played for a bit and noticed it was not there!

That aside, I also feel like I would like to see more card variety. It seems like my entire build is decided by asking if I want to have high fullness or low fullness. I tried a few runs, and found that usually low fullness is not as viable, so there is really just a question of if I would like to play the strong build or not. I could also often get the cards for my preferred build pretty quickly, so really I just forced what I saw as the optimal playstyle each run. Contrast with Slay the Spire, where with most characters, I take what I can get at first, and then structure around the first solid synergy that shows up to stay alive, imposing run diversity upon me. Even on A20, I do not know what build will be effective until I hit floor 5 and get a lucky limit break. I find that I am not as incentivized to experiment in this game, because I know a build that will work, and I can assemble the cards for it without issue.

If the bugs I mentioned are fixed, the flavor text was more lively, and the build variety was a bit wider, I feel like this game could shine. What you have here is an interesting base, and I just want to see more on the scaffolding. I’ll definitely keep an eye on it, at the very least.

Might have been fixed, but ran across this in v1.1en:


image