Quest troubles...

Ah I figured out why, accidentally had the other player listed when the change happens. However the attribute is still shared between them, not sure if this is due the attribute in question (been using score in order to have events/descriptions to be trigger, since I still can’t make custom attributes to work) or if I need to set a second collection of code that triggers when that particular player is in command.

Edit: Also thank you again, looking at that page did give me the idea that I might of swapped the characters.