I do not vote because I find the idea of the two chef having a rivarly far to amusing.
The rivalry could still happen, maybe have the one not picked by the poll be the NPC rival
For some reason, I canāt change my attack target.
Wait, now I can? Weirdā¦
Whenever I think of the topic of this title, the first thing that comes to my mind is an EarthBound ROM Hack.
Make sure your mouse isnāt hovering over enemies, otherwise itāll only target whatever your mouse is over. Itās an issue Iāve seen in several rpgmaker MV games that allow mouse input.
Good to know. Thanks.
RIGHT?! I do too! XD
In my case at first I thought it was a starbound mod xD
funny enough I really suggest those Starbound mods: those are super fun
Too bad the only EarthBound ROM Hack on this site is strictly focused on fat furs. I was willing to make my own ROM Hack of the game based on a piece of EarthBound fan art on DA that showed the four main characters from the SNES game being highly overweight, but not big enough to be deemed immobile. I decided not to discredit the user that made the EarthBound WG fan art for specific reasons.
Also, I know about CoilSnake, an EarthBound editor, but I donāt know beans about how to use it properly. Most of my time, aside from eating, sleeping, and an hour-long cleanup session regarding my apartment and myself, is focused on either playing games or browsing sites like this.
EDIT: The user who made the fanart goes by the name of Mothman64, and they primarily focus on male expansions, mostly based on the FOP episode Just Desserts.
Hey all, been awhile huh?
Been two months since my last update! Well here I am with another update on the current state of Roundbound. I made a good bit of changes since the last update and Iām very excited to share some of them with you all. In this post Iāll give you some details about finished changes, what Iām working on, and future plans for the game.
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Finished Changes
Huge huge HUGE graphic overhaul. The windows, title card, iconsā¦ the game should be much nicer to look at both in and outside battle. Maybe Iāll attatch a screenshot soon, but damn I think it looks great. I also made some balance changes to some moves (Iām looking at you, Rapid Slash) and even added a minigame that works basically like Whack-a-Mole. Iām curious to see what high scores you all can get! -
Working on now
Iām still working on the story , but several new areas and story events are being finalized. The story is the longest part to create but Iām really trying to put a focus on it so the story becomes easier to follow and more interesting. Iām currently trying to finish the final arc of this update which requires a lot of mapping, dialogue, and eventing, but itās definitely around 75% complete. -
Future Plans
I plan to release the next update sometime this month (fingers crossed!) since I made so much progress with it. I still have a lot more to program then itās bug testing and spelling correction- but I want this update out as soon as possible! Itās been in my hands too long.
I hope this reignites some interest in the game as Iāve been so silent for awhile, but get ready for easily the biggest content and balance patch to Roundbound yet. If you have any questions feel free to send me a message on discord (@Round#8776) or just repy on this forum.
Thanks for all the continued patience!
Eagerly looking forward to it. Hoping for bigger and better things to come. :3
Seeing that you are still working on this game made my day! also btw if I may ask a few questions about the game in general and maybe some future plans, first question is, when you release the update will it be necessary to restart the game entirely? Are you planning to add some teleport/fast travel between the accessable places like the farm or the cities? I think that it would be better to have all the bad ending crystals in the same place rather than in the place they occur, it is a good idea though but kind of tiring to move from place to place to watch all bad endings, and last question (I donāt remember asking this question already but Iāll ask anyways) are you planning to add other expansion oriented fetishes in the game? Like breast expansion, butt expansion, blueberry or even pregnancy expansion (personally this last one is my thing) Sorry if I asked too many questions.
I second MrMās motion for hoping for pregnancy (but Iād like to throw in an additional added support for the idea of breast expansion). Admittedly, Iām not sure where or how youād particularly work in pregnancy (but itās still a favorite, and thereās a lot of game theoretically left, if you wanted to do that much), but I feel like breast expansion would be pretty easy (besides the added events, conditionals, and sprite work)ā¦even if it has to be focused on the fact some characters already seem to gain in their chest more than others (which I love, and is more realistic).
i still cant figure out that password i cant tell if its all numbers or has capital letters used instead
No- you can play from your current save. I did add in some new moves and ALL the dialogue was revised, so a new save isnāt necessary but thereās some new content and the scenes were revamped.
There will be some form of fast travel. Itāll start more basic, just traveling across the ocean and small bodies of water, but soon flying fast travel will be implemented. I do plan on having a museum area in the future where all bad endings are visible. It wonāt be added in this update since I know where I want to put it, but itāll be in the start of the next update for sure.
Yes, yes, and Iāll need to think about how to get pregnancy in. Madeline always gains more in her butt, Clare gains more in her chest, so theres those two (which will have some more extreme cases in the future). Pregnancy is hard since I donāt want the main party to become pregnancy, but I guess I do have some ideas for possible arcs that can include it. This update wonāt include any of it but the next update should as Iāve already started brainstorming ideas there.
I also wanted to give you all a quick preview of the new battle UI. I wanted battles to be much more engaging so I made a bunch of new changes to make battles more fun for those JRPG fans out there.
Thereās now a turn order on the top right of the screen so you can see who moves when and thereās enemy health bars so you can see how much HP remains on enemies. HP, MP and AP are also recolored and the damage numbers that appear on screen are much bigger to give a bigger visual appeal of damage being done.
(The font of the damage numbers might change upon release, but they will keep this general bold bubble-look)
Finally, youāll see the icon of the skill the actor is using next to their name. This should help you visualize the actions taken by the party in battle so battles feel more natural. Also, you can see the face portraits of the party and the animations of attacks done to them. Itās no longer just [sound effect] then [you lose HP].
I hope this little preview makes you all a bit excited for battles! I know battles in fetish games (and generally RPGMaker games) feel bland, but I wanted to make something more engaging so you actually want to battle and not run from every encounter. Get ready for more updates soon!
Ooh, looks very clean. I like it!
As far as pregnancy, you could do it in a different way for the main cast, if you want it to be available for them. While traditional could always be an option at some point (since it seems you have maybe an idea), something before that could be done by something more akin to Seeds (pregnant with a magical something thatās not really a child youāll have to care for - whether that be something inanimate that may or may not need to be birthed [indeed, maybe canāt be, only dispelled] or a creature that either sticks around or fends for itself after birth).
Looking forward to the upcoming goodies, and the UI looks good.
I think that it could be like in the game that preggopixels is doing, seeds of destiny, in which the main cast gets pregnant but only produce a seed (that is like a magical water balloon) that improve anyones fertility, or if you prefer pregnancy could be left more NPC oriented rather than in the normal team. I love how the new UI is looking btw
Thatās literally what I was referencing when saying āSeeds.ā Itās a really good solution, but would be prettyā¦derivativeā¦if just doing the same thing exactly. Personally, I wouldnāt mind something that squirms (and maybe doesnāt want to leave), but some people may be put off by that. Also, would have to be pretty big to be obvious even at max weights.