Realism in Weight Gain Games

As someone that tends to swing between feedee and feeder, let me tell you that this particular subject is the biggest pain about role-playing with most of this community. The number of times a character expects to break a chair with their fat rolls from eating one particularly large feast really bothers me. I love to see a more gradual process of gaining, not necessarily pound by pound over the case of weeks, but I prefer there to be at least some measure of time that can track a characters process. While designing Voracious, I’ve been trying to find a nice balance where a player can build their character to gain weight at high speeds, but it would still take at least a week or so of in game time to get to insanely fat levels, and that would be if your character did nothing but eat the fattiest foods and sit on their butt being fed by someone who had put all of their character’s abilities into feeding you. At the slowest, your character could end up gaining as little as 5% fat from any measure of food they ate, which, even when digesting 50-100lbs of food in an 8 hour sleep, would only gain as much as little as 2-5lbs of fat.