Supposedly the Ratkins are compatible, but mine aren’t for some reason? There seems to be an issue.
It should be compatible - I can see Ratkin getting fatter just fine in my saves.As far as I know, Ratkin, Revia, and Anty are compatible. I’m still looking for other compatible race mods
Is this mod still being supported? And if so is it up to date with the current version? What mods should I run with it to make the most of of it?
Had an idea for a Royalty run where the Main Noble Pawn is fed and fattened up into a near immobile blob. Kinda like that old game ‘Fat Princess; if anyone even remembers that game. A SSSBBW Queen guarded and fed by her army of devoted chiefs and knights.
Can you ‘force feed’ a pawn to quickly increase their body weight too?
unless there’s been an update since December it looks to still work based on the comment history here
Any reccomdations to add to this Mod?
Check out Starpounds (mod for Starbound).
Also not a HUGE game V2 type of mod but the creative direction on that is pretty good and would fit Rimworld pretty well.
The current state of the mod is that it’s basically in a holding pattern until the next mod-breaking patch arrives, though because the entire game is on github, anybody can pitch in their own improvements to the mod. There’s a fundamental lack of DLC-based content since the main developer never bought any of the DLC.
Well that’s a damn shame - you could have done a lot in interesting cross over with the DLC that would fit those themes.
Biotech tech could give you genetics for being big bones or implants for ‘Hyper Efficient Nutrient absorption’ and double the amount of weight you gain, maybe lean into mechanoids and give yourself a specialized hovering trunk bed to carry around your pawns.
Ideology would be perfect for making a weight gain hedonist cult that made all pawns part of your faith seek to get bigger and bigger, helping each other feed and fatten up. Maybe the tribal parts with the Anima tree could have given you buffs and ‘burn’ fat as an added currency to use their abilities. Or Boost all crop and live stuck growth to produce even more food.
Anomaly…? Well you could add in some horror themed things with weight again, like instead of the Gold Cube you get an exponentially replicating cake or snack that duplicates every time a Pawn eats it - but becomes increasingly more additive and sends Spawns into food binge mind breaks much more often. Maybe have SSBBW Ghouls who can just devour pawns whole like those Gulper enemies can if implied Vore is on the table.
Odyssey? Well I’m drawing blanks but I imagine you could do something with a space faction that’s raiding the planet to feed their own overly sized leaders and you can either put them down, or find a way to befriend and join them for a free share of the wood in exchange for grunt work and tributes. Same thing for Royalty honestly.
odyssey is easy:
in space no one can hear you eat
Maybe they coulda made ‘feedee’ type gadgets and made like an extension to the paste despiser you can strap somebody in and force them to eat and fatten them up quicker?
There are actually a couple of Biotech genes in the bodysystemrework release (mostly related to metabolism) - plus a number of existing gene mods play into the mod pretty well.
Royalty already fits really well baseline just from the RP perspective (though psycasts have potential), but Ideology in particular could use some actual integration. Anomaly, of course, has plenty of room for creativity, and Odyssey would be great for being able to mess with gravity (reduced weight penalties in space and such).
Maybe add the ability to request bigger and bigger amounts of lavish food as an option for your ceremonies. Or just be able to teleport any food that Pawn is set to eat instantly to their hands. The visual of a massive blob of a Noble levitating tray after tray of lavish food into their gullet would be fun to act out… Maybe their throne a permanent seat they can be planted on, constantly recharging their psycast energy but somebody always has to bring them food.
And I agree with about everything else.
For Anomaly you could probably learn a days similar to that movie Thinner, but inversed. Where for a few days everyone just has their food desire naturally sated for them in exchange for being constantly fattened up more and more as the days pass. Maybe make it where colonists past a certain size become immune to Gulpers attacks and they get stunned for a moment after trying.
What other mods do you have? I might have a soft incapability I can’t see in the log.
Too many to list, and I’m not sure which could be causing the conflict. I’m running close to 200 mods here.
What’s your load order like? I’d recommend putting Rimround at the very bottom just to make sure its changes take priority over any other mod’s.
im durping a share meal or feed other WIP atm it will do recreation when their bored hehe its high priority above other rec stuff and immobile pawn is being fixed if i can work that out
1.0.14 feeding person in bed working by looks of it and joy task doesnt get blocked from bored of type of rec
RimRound_FeedOther_1.6_patch.zip (46.4 KB)
RimRound_FeedOther_1.6_patch.zip (66.0 KB) 1.0.27 can read the text file for info ps any idea or bugs
GitHub - 6retroforlife9-gif/RimRound: RimRound 1.6 fork adding Feed Other, Food Network v2, improved automatic feeders, configurable gameplay systems and reliability fixes. · GitHub done some changes and fixes hope it helps anyone who tries it ps you find any bugs or issues let me know ![]()
I’ve tried it but the sprites are still the vanilla version and I dont know how to deal with this
Make sure Harmony is at the very top of your modlist (above even the base game/expansions), put Humanoid Alien Races immediately after the base game/expansions, and have RimRound as the very last mod in the list.