Heya, name’s Aerilate.
At the start of 2021, I tried out the RPGMaker MV demo and using that short time period I put together what I hesitate to call a “game.” It was more of a 15 to 20 minute fetish experience. I eventually got the full version of RPGMaker MV, and this game came out.
As of January 1st, 2023, I am no longer working on this game.
What to expect:
- You play as an unnamed spoiled princess who’s being forced to attend a midday luncheon. You’re not too happy about this. Unfortunately your mother is the queen, and her word is law…
- About everything is interactable in a way, nearly all the furniture pieces and NPC’s have something to say. This comes into play with the game’s main sequence: the banquet itself.
- The banquet minigame will dictate how round you end up getting. In turn, that changes how the NPC’s and certain items are reacted to. There are multiple “paths” and endings, so more than one playthrough isrecommended to get the full experience.
- There’s a heavy bias towards burps, belly noises, and teasing. And of course, stuffed princess tummies.
FINAL UPDATE LOG:
I bet a good chunk of you are wondering what the status of Royal Banquet is. Well, it’s really hard to say, but:
I have no plans on continuing Royal Banquet.
The main reasons for not completing RB is simply because:
- I’ve been focusing more on my art.
- I’ve lost the drive in completing RB
- I’ve gained potential interest on yet another RPGMaker game that’s far, far more fleshed out than RB - but that won’t be for a while. (More on that later.)
Royal Banquet was a week-long project, where I entered with zero experience and came out slightly more experienced. Really, it was me messing around with RPGMaker MV as I learned how to fiddle with basic event commands and spritework. I was hugely inspired by the work of my friends and other games such as Witch of Gluttony or Untitled Stuffing RPG (Now known Gumia’s Unbelted Terror, I think?) I really can’t thank those people enough for inspiring me to make a silly little game myself.
But see, that’s the thing. The “game” I made isn’t even a game by the slightest of standards. It’s more or less a 20 minute tech demo that just showcases “Hey! I made something in RPGMaker! Look at me go!” I sincerely do appreciate the folks who’ve played my little experiment and supported me on Weight Gaming, and right here on DeviantArt. It genuinely means a lot to me, and it kills me that I have to announce that I’m not working on it anymore. Or rather, I haven’t been working on it at all. The last time I opened up RPGMaker MV was on May 1st, 2022. Most of my time has been spent learning how to draw and going through college to learn how to IT. Not that those things excuse my laziness one bit. I’ve simply lost interest in continuing this project in any capacity.
The biggest thing I need to apologize for is how I ended up overhyping everyone in the first place. Once my game started getting attention, I started to do what I do best: overthink things. I wanted multiple paths, a fully-realized story, fights and minigames and the sorts. Nothing HUGE, but I started to promise a lot of features that of course, now in 2023, haven’t been realized. In fact, as a lot of you can probably see, I’ve been focusing more on my art “career” instead of my gamedev one.
So I wanted to apologize to everyone. I’m truly sorry that I ended up not delivering a finished product, and leading everyone on with false promises of something greater.
SO, WHAT HAPPENS NOW?
I’m going to continue to focus on my art career, but that doesn’t mean my gamedev career is COMPLETELY flat in the grave - there’s potential for another game project in the works, but right now I’m not even in like - pre-production for it. The existence of it is simply a google doc sheet brainstorming ideas. What I’m hoping for is that, with my growing art style, I can combine my art with the new game, and make something hopefully original and better than Royal Banquet.
Once more, I deeply apologize for everyone who’s waited for - what, almost THREE YEARS now without an update? There’s really just no fucking excuse for what’s basically pure laziness and ignoring a genuine audience who wanted to see this project come to light.
But overall, I want to thank everyone who’s played and shown interest in Royal Banquet in the first place. I also wanted to thank the people - mainly, Pacci-d and Grimimic who’ve taught me how to use and actually MAKE something in RPGMaker, even if it was a 20 minute fetish “game.” It genuinely means a lot to me.
I’m very sorry for my inactiveness for this game, and once more, am incredibly grateful for all you guys who showed me support in the long run.
I wish to give immense thanks to Pacci-d, for making custom expressions for the princess, adjusting the original princess’s pallete and essentially helping me figure out RPGMaker as a whole. Without him, this project probably would’ve fallen flat on its face. He makes general expansion art (mostly pregnancy themed) but I seriously encourage you to check him out, as he has a Deviantart page here: Pacci-d - Hobbyist, Digital Artist | DeviantArt
He’s one of my best friends and an amazing artist, and he definitely deserves a watch.
mediafire link here: Royal Banquet v1.2