As an update, I’m enthusiastically working on this project. This has been a lot of fun for me because I enjoy the idea of cause and effect: what choices will lead to what outcomes. My model here is The Weighting Game. I have no idea how many times I’ve played the latest version, trying to get every single scene and line of dialogue. There’s always another secret.
I’m hoping to get a slightly updated version out soon. It won’t be massive, but there will be more gameplay. It will include:
Updated weight scale: For story reasons, I decided to move the starting point back a bit. I’m also including a weight loss scenario, so Sarah will be somewhere between losing five pounds and gaining 35 pounds.
Updated descriptions: This is partly necessitated by updating the weight scale and my own desire to flesh out the story (pun unintended). I want to provide greater depth and an engaging story, even if it’s just a text adventure. I’m in the process of adding some clues to help move the story along and a lot more detail because I just can’t help myself.
Partial Christmas Sequence: I’ve been working on the next part, trying to make the coding work. It won’t be the complete sequence, and it won’t have all the story depth I want, but as long as it works. This would include a small gain at the beginning, but only if certain actions are taken throughout the fall sequence. As I said, I love exploring cause and effect.
Map: I am trying to resolve an issue with the map. It’s giving me a lot (seemingly non-gamebreaking) errors when it makes the jump to Christmas. I’ll probably turn it on for the next update, even if I haven’t solved that yet.
Anyway, I appreciate the response so far. It’s been an absolute blast, and I have a vague idea of where I would like to take this through a summer sequence. I’m also planning some big departures from my inspiration for the spring sequence, so we’ll see how it all goes.
If anyone has any suggestions or critiques, I always appreciate it. Thanks.