Great game, it just needs have longer dialogue.
The game still feels a little barebones, but it is a nice start and a solid foundation to keep up the good work.
Big fan of this, the mixed personalities and body types give a ton of replayability. I really like the flavor text/hints of what the character will be like when meeting a new girl, it goes a long way into piquing interest beyond the physical descriptions.
Just gave this a play and I LOVED it!
The gameplay felt fresh for a good chunk in until immobility. Are you planning on adding any post-immobile content? I noticed there were plenty of options but they didn’t seem to do much.
I’ll echo what a few other people said as well:
- The descriptions were just the right amount without going overboard. Walls of text frighten my little brain.
- The procedural generation was very tastefully implemented, and I loved the character archetypes.
- The dates could benefit from more dialogue, activities, and personality. The flavor text for some of the characters is very strong, but weak for others. (ex. The “Daddy” girl, (while not my type), had a really strong characterization, but the lazy gamer girl (who was) didn’t have much personality or flavor text.)
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- A good fix for this might be adding an extra “hang-out” activity at home special to each character personality? Ex. At home you could read while snacking with the book worm, play video games & binge food with the lazy gamer, paint art with the artsy girl, etc etc.
But all in all amazing work with this game. It feels somewhere between a framework and a finished product and has some amazing potential.
Agree, I really liked the auto-tracking of learned likes/dislikes. To echo someone above, also just tracking the neutral things that I’ve already tried would be appreciated as well (vs. things I haven’t tried yet, as I’d forget and just stick with the handful I knew as I got going). On that note, it could be interesting if not all the places were available/open on all the days/times, so you were forced to pick different options more.
Things did get a bit samey by the end, I feel like there could be another weight stage or two before immobile, push that towards 600lbs. Like in many cases they just got their new job after getting fired and then the next day were unemployed again (and is that the same pattern for everyone?).
I think one thing that was hard to keep track of within the text and play of the game was which woman I was interacting with at any given time. It’d be great to have the time of day and the current person you’re with pulled up into the top area. Ideally, the whole phone contact card, I just wanted to have what I knew about them present as selecting options.
Finally, would love a top-heavy body type, if there isn’t one yet; I didn’t see one though searching for a while.
I really, really like where this game is going, and I hope we will get to see more. Though the procedural generation in this one shows a lot of variation already, and all I’d want to see as improvement is more content eventually, either more weight stages (either in-between or beyond immobility) or more references to each woman’s size, her opinions on it, or the relationship between the PC and their feedees in general.
Really enjoyed what was there so far.
Impressive variety in the women.
Surprisingly functional and bug free.
My one complaint the event descirptions didn’t (at least for the girl I focussed on) seem to live up to the variety of women themselves. I was kind of surprised how bland the sex scenes were just variations of lifting the girls belly out of the way at different sizes. I feel like they needed something more variety wise like maybe some random events like the girl comes out in what should be sexy lingerie that barely fits or the sex starts because the girl bursts a button or rips an seam and you help her take off the ruined item of clothes.
From what I gathered the descriptions of various scenes are tied to the personality or body shape (more specifically here for the sex scenes) of the women.
So, if you try different body shaped women you’ll get different sex scene descriptors. But I agree, that within even one women’s encounter, it basically feels like the same sex scene just with slight modifiers each time. It could be nice to have a mix of them for each body type still so it’s not as repetitive. Maybe various positions or reactions based on mood/fullness?
So I’m liking the game. I like all the different personalities for the women and how well written and cohesive it is for a game with lots of randomly generated elements. Lots of people have already made suggestions of things to add and I thought I’d share a few of my own ideas:
- Maybe make the green and red highlight system a level up upgrade you have to earn or an accessibility option in the option menu, because otherwise the dating part of the game becomes a little simplistic when you don’t have to memorize each girl’s different likes/dislikes.
- On that note, I don’t know how you have the original meetups programmed, but sometimes it’s hard to find new girls when starting a new game or all your current girlfriends are busy. I’m wondering if it’s possible to make an upgrade where you can see which places are more likely to find people at.
- Now this is a big one which I don’t expect to be made anytime soon or at all if it’s too much work but I figured I’d toss it out there. What if there was a risk of one of your girlfriends finding out you’re dating someone else, possibly resulting in a breakup depending on your affection level, the girl’s personality and even their current weight level (They’re less likely to break up with you if they think they’re too fat to get another date)? Like kissing in public is the greatest risk of getting caught, cuddling with them has a moderate risk of getting caught since it’s more platonic and taking them home to have sex has a low but still substantial risk since it’s not in public but your other girlfriends might find some evidence if you also take them to your bedroom. Maybe at the end of the date you can admit to dating/sleeping with a specific girl for a less damaging affection hit than if they discover it on their own, but still risks a breakup if their affection & weight are too low. Depending how hard the affection loss is, the girlfriend can demand you cut off the other girl or they’ll break up with you and there’s a chance you can keep seeing both girls if you think they’re bluffing and call them on it. Or you could agree to cut the other girl off and keep seeing them secretly for an even bigger risk. But if both girls know you’re dating the other and you manage to keep both of their affection levels high enough, you can convince them to have a threesome and maybe start a polycule.
I love your stories on like kindle and stuff, so im excited to give this game a look!
Unfortunately looks like he was already driven off.
@mrjamblesalpha Right?
@grotlover2 now you have reviewed everything. Can we start to have a rule to start banning these AI accusations? This thread is a perfect example of how this community is dying from these random accusations
We do have rules against it as we consider it a breach of our Always be Civil rules. The issue is we can be slow to respond especially around these hours as both @Krodmandoon and myself are at work and we dont have a mod that covers the hours we are either at work or asleep.
But as I said above this is not the right place to discuss it. I hate to see a dev ran off like this, but if they do feel like coming back at some point lets make sure this thread had some good honest feedback for them that they can make use of.
You are free to make a dedicated post about this in Site Feedback if you wish to.
Dear Applebrook I absolutely loved the writing. I liked how there were subtle differences between the feedback you’d get in the responses from the different women. Although I do wonder if there’s a need for their personalities and shape tendencies to be randomzied against their names. It might be nice for that to be consistent. The likes and dislikes have to be rerandomized each playthrough for gameplay reasons, but the matching of the names to their shape/personality in the grid could be some sort of chart.
please come back, Taylor! ![]()
this is a good, complete, polished game. you could definitely add more to this, but it’s super rare to see all three on a first post. good on you.
sorry you got relentlessly harassed by that dude paranoid about AI. myself and many other programmers on this thread believe you.
Hopefully this isn’t it. This game had a very solid baseline and could be expanded upon in many ways. Shame some couldn’t take a moment and realize they were pushing it too far. Whether AI is involved or not doesn’t matter.
Thank you for your work, @Taylor_Applebrook
This a fantastic little game and I love that it’s mobile friendly from the browser as well!
I like the idea. I just wish there were randomised events to break things up a bit. Also, I’m expecting some of the women to catch me courting others.
For those who don’t know, the game got a major update.
Major Feature Update 1 - Second Helpings by Taylor Applebrook