Error: <<if>>: bad conditional expression in <<elseif>> clause (#6): Unexpected token '!'
<<if _KAScenario == 1>> Maia smiles eagerly. "Hey, heres a snack on me"<br> <<set $time to $time + 1>> <<set $Maia to $Maia + 1>> <<if $willpower < 5>> [[accept snack->acceptS]] <<else>> [[accept snack->acceptS]]<br> [[decline snack ->declineS]] <</if>> <<elseif _KAScenario == 2>> As you enter the kitchen, you notice Maia experimenting with a new recipe. She looks up and grins. "Hey, you can be my taste tester!" you feel as if you dont have a choice. <<set $Maia to $Maia + 1>> <<set $full to $full + 2>> <<set $cal to $cal + 250>> <<set $time to $time + 1>> [[Return to your room.|Dorm]] <<elseif _KAScenario == 3>> Maia challenges you to a friendly cooking competition. "Think you can beat me in making the perfect omelette?"<br> [[accept the challenge]]<br> [[decline the offer]] <<elseif _KAScenario == 4>> Maia is already in the kitchen when you enter. You strike up a conversation while preparing your respective meals. <<set $full to $full + 5>> <<set $cal to $cal + 500>> <<set $time to $time + 1>> [[Return to your room.|Dorm]] <<elseif _KAScenario == 5>> You walk into the kitchen to find Maia with two shakes, "$name take one please i got the amounts mixed up, im gonna head out to the gym now, bye bye" "oh, okay and get sweaty" you demand in a freindly matter as She nods and walks out the kitchen.<br> <<set $time to $time + 1>> <<if $willpower < 5>> [[you choose to drink the smoothie]] <<else>> [[you choose to drink the smoothie]]<br> [[mabye you should just put it away]] <</if>> <<elseif _KAScenario == 6>> As you walk into the kitchen you see Faith shake her head as she walks out the kitchen, Before giving you a smile. "what was that about" you say" "oh Faiths just cranky thats all, just bickering about chores." Maia replies you get a sense that might not be the truth... how odd. you still end up grabbing your meal.<br> <<set $full to $full + 5>> <<set $cal to $cal + 500>> <<set $time to $time + 1>> <<set $Faifat to $Faifat + 1>> [[Return to your room.|Dorm]] <<elseif _KAScenario == 7 && $week >=1 not $MaiaScene1 >> <<set $MaiaScene1 to true >> in the Kitchen Maia joins you and sits besides you "so how are things coming along, i think your settling in very well" She says "yeah my flatmates are rather nice and its been good getting to know you more." You reply back "thats sweet isnt it, speaking of which if i get any extra pasteris ill give you some since its oddly refreshing having you here." "thanks" you reply, Maia continoing to make her meal. and as for you, finish your meal and you set back to your room.<br> <<set $Mbag to $Mbag + 1>> <<set $full to $full + 5>> <<set $time to $time + 1>> [[Return to your room.|Dorm]] <<elseif _KFScenario == 8 && $traybrownies>> You make yourself the usual, you also see Maia grab out one of the last peices of brownies you lot had baked before.<br> [[Return to your room.|Dorm]] <<set $full to $full + 5>> <<set $time to $time + 1>> <<set $Maia to $Maia - 1>> <<set $traybrownies to false>> <<set $Maifat to Maifat + 1>> <<else>> You find Maia reading in the kitchen. You decide to leave her be and grab your meal join her for a peaceful moment of companionship.<br> <<set $time to $time + 1>> <<set $full to $full + 5>> <<set $cal to $cal + 500>> <<set $Maia to $Maia - 1>> [[Return to your room.|Dorm]] <<endif>>
looks like a random kitchen event that was not broken before is now broken?
this looks like a fairly key occurrence that will break often, and I’m too much of a n00b to find your typo in that chunk, anyone else notice the typo? if they do we can fix the bug in our own copies of the html file.
edit: I also foolishly overwrote the prior copy of the game with this copy, so I can’t even compare the two chunks between them