I agree with the spoiler comment — It works super well for the current short length since it lets you get to the point in a quick and clean manner but isn’t likely great for a long game
— In that regard I don’t have any soild critiques for you. So I suppose what I would perhaps like to see is at least one tracked metric, be it ammo or something of that nature, suited to the character’s prefession that can change the outcomes of scenes (You already had an example in the game I was just thinking of something with a defined value on the screen). — There isn’t much else I can say, it’s well written and the choices suit the length. I suppose I am simply saying something along the lines of to make it larger you need some sort of gimmick (Or a hell of a lot of choices that change the character similar to something like “The Pirates Fate”) — I know it’s not much but I hope I was able to help a little
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