So, it’s been awhile.
The topic might not have survived the old site going down but we can start anew.
For those who are new, this is a mod I’ve made for a simple game known as Starbound. Trying to find a way to implement fatty bodies in an unusual manner. Instead of creating a body replacer to turn every generic npc and player into a chubster or blob. It implements armor in the shape of such fattened bodies to allow for a pick and choose style.
There is an exception to this in the form of novakids. As the full body glow unique to the novakids doesn’t mesh well with the armor method. Right now come with a separate identical species that’s merely in the blob armor style. A chubster style for them will come about later.
The armors cover the other six vanilla races in two styles. Fatty armor to depict a quite overweight size, and chubster armor to give them a plush weight.
It also comes with fat badges to try and replicate the heaviness the bodies would likely bring
Two major objects will show up in the main crafting menu, the big fatties shop and the weightscale.
The shop will have various miscellaneous items such as food items, beds to suit the bodies, and various props.
The weightscale will allow you to make the badges, the bodies, and whatever clothing for the bodies is currently made.
The use of armors leaves some complications with the use of this method. Avians have it lucky being simple and will have armors for their vanilla colors. Apex, Florans, and Humans aren’t too complicated and have a variety of armors, where matching them up with your character simply requires dyes.
Glitch and Hylotl are a special case and would need too many armors to fully cover their possible combinations. There are two intended methods to deal with this and get the armors suited for your character. And is also advised if you have a character using a mod that expands the color palette of the customization. Both methods would benefit from having a screenshot of your character taking from the select screen.
The first, old method is to manually edit the template armors to suit your needs. Using the screenshot of your character as a guide on which colored pixels to overwrite. Any paint program that has transparency will do the job fine, it just needs transparency. So mspaint is not gonna work, don’t bother.
The second, new method is what I’d actually recommend for a few reasons. It will require the use of console commands, and there’s an explanation on this method provided in the mod folder. The method involved uses the hex system starbound uses to spawn individual items with completely different colors, allowing a compatibility and ease with the armors without worries of updates and is friendly if you ever want to try this mod with friends.