do you think we’ll be able to vore bosses one day? it should really be part of the vore skill tree.
Pretty sure you were able to vore the Floran dungeon boss before but they haven’t added the ability to vore blobs back in since then, I think?
Blobs are totally voreable. You just have to have max belly size, and maybe something like the demonic gluttony amulet. It helps more if you also max out the energy regen from digestion and have something digesting to lessen the chance of escape. It might take a few tries, but it works.
I may have consolidated all the random ways to activate abilities c:
(I never want to touch radial UIs again)
Also quick clarification on the vore modes:
- Main mode works the same as currently. Will digest by default, will not digest friendly NPCs if you have the new safe vore skill.
- Endo never deals damage, but will still turn friendly NPCs hostile if you don’t have the safe vore skill.
- Fatal completely ignores the safe vore skill.
Settings for vore still take priority overall, so disabling digestion as a pred will never deal damage, even when using the fatal vore option. Idea is you can just quickly switch between modes without having to constantly edit your settings/skills (or you can setup multiple different hotbar slots!)
Wow, this looks clean! Great job! Any word when (roughly) the next update comes out?
Hey there, I usually don’t really post on here too much, but I just recently found this mod after a loooooooong time (has it really been nearly six years?) and was totally blown away by all the work that went into it.
I wanted to ask if anyone here knows if the devs are looking for any writing-related help, since I’d love to support them in that regard. Not to say that they are doing a bad job of if, mind you; They are doing wonderfully in fact. I’m just halfway decent and quite fast as far as writers go, and I was thinking that I could maybe help out with some tediumwork to alleviate their workload.
I won’t push myself onto anyone of course, was just wondering if any such help would be of any use. If no, then that’s alright too, but I figured I’d ask.
While we’re always open to anyone wishing to help out with the mod. I don’t think writing is really what’s needed at the moment? Which is ironic because writing is what’s holding me up on something I’m trying to release before I finish up what’s needed for the next update.
In reality we could actually use some help from any sprite artists. As sprites are the big bottle neck atm. The final pass on weight gain sprites for the combined busty and stuffed sprites. As well as some clothing to go with the extra cosmetic slots of OpenStarbound which we’re using to finally break free from the skin revealing clothing issue. Not to mention any races I want to get out of the way I want to personally see supported.
I do wish I was properly working on them myself but I really think getting out my Not Costumes project is more important. (Not Costumes being a series of mods on the unplayable races in vanilla that are also generally just other races in costumes.) Both because I had to spend so much time remaking them from scratch when I lost my files last year. And because it’ll help them be supported for Starpounds proper.
If you really wanna help with writing though I guess you’d be free to make some stories with the codexes in game. Or get to some dialogue I never got around to for the currently implemented Starpounds races.
I’d be happy to help any way I can, really - If writing is holding you back on something else, I can help with that instead if it’d be more use to the mod atm.
I can try to think of some codexes, those shouldn’t be terribly difficult, just need to read through all the ones that are currently in to get the tone correctly. As for the missing dialogues: Is there a list of those? Some kinda spreadsheet or what have you? That’d help me a lot. I don’t like being a bother, I just don’t have the general oversight to know these kinds of things, so apologies if I’m asking obvious stuff.
It’d probably be best to further discuss details over on the mods discord server.
Out of curiousity, roughly how long does it take to do the sprites for one outfit? I’ve done it on my own because there was an oc race that I wanted add to the mod and so I did all the sprite work myself. Took me about two weeks until I was happy with it; which the templates did help very much with that, so good idea on whoever made those.(And that was without tackling the files for openstarbound, which I believe is new?)
That said I also recognize there are like probably over a hundred or so outfits out there, so easily years worth of work if you tried to tackle them all. But then again I imagine your pace might be a fair bit faster given that you’ve already done a huge amount already and have experience.
Also absolutely brutal you ended up losing your files last year, must have been a rather massive set back if your taking on the bulk of sprite work. Sorry for your lost.
Is there a way to download the recommended mods (in the mod recs list in the top post) without using the steam workshop? Or convert them from steam workshop mods to plain files?
Because, like, I got the game through GOG and not Steam, since I like to keep my kink online stuff separate from my other personal online stuff. If it’s impossible that’s fine too
Yes, there’s several websites/programs that allow you to remotely download steam workshop mods without it appearing in your subscription list, while still being able to transfer it to your mods folder. If you need more help, feel free to DM me and I’ll provide more information.
To add onto this, Starbound comes with a built in program that allows you to unpack and repack pak files that are what 99% of mods are in. Making them normal plain files.
i managed to break the game by, uh.. connecting my bluetooth headphones while it was running. the audio kept stuttering through my computer speakers, and then it froze when I tried to close it. huh.
My save didn’t corrupt or anything.
Mod’s really fun BTW
Wasn’t there a way to set different vanity outfits for different weight stages using the extra cosmetic slots? I can’t figure it out and I can’t find the post explaining it.
I forget which, but that was either part of the old/deprecated Big Fatties mod or an addon for it.
aw shucks.
anyway, i think i found a bug? maybe? because if I give my crewmembers a uniform via the tailor NPC it disappears when they gain weight, even if it stretches when my player character wears it.
Regardless, this mod’s really great! been playing it a lot. Sometimes I forget what time it is, I get so distracted playing.
The mod is so good that I just bought it and completed the game with it, and after enough hours of playing and having a good time, I think I have a couple of suggestions that you may or may not take into account.
It would be very interesting to have “Bad endings” when fighting certain enemies or dungeon bosses. For example, with the Florant, I thought it would be interesting to be attacked by a group and lose This will mean being taken to their dungeon or castle to be handed over to the boss or fattened up, this being thought of as having fattening rooms in them
Another idea I had is regarding some of the interactive objects in the stores; I think they need some male ones…just saying, hehe.
And finally, “MORE TRICKS” I’m sure I’m not the only one who enjoys the mirror that makes you gain weight when you interact with it; I have a lot of fun with these kinds of objects.