Super Sweet! A First-Person-Feeder!!! Kickstarter in August!!!

Yes, there is technically a male and female option. c:

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The interface is definitely a work in progress. It wasnā€™t a big priority to get it totally cleaned up while we were trying to get the actual game up and chugging but I expect it to look radically different by the time the final project is out.

Also, we donā€™t currently have plans for a steam release (we usually release on itchio) but it is something weā€™re open to! It might just have to come out a little later. Weā€™re a small team so weā€™re handling things one at a time.

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Yes! There are body type options for gender (basically if you want tits or not lol) The alt body just hadnā€™t come up in the promotional material is all.

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Soā€¦ Iā€™m curious about the mechanics, if you donā€™t mind telling - since thereā€™s the whole ā€˜fattening up your MC between stagesā€™ thing - whatā€™re the benefits to being fat?

Getting Fatterā€™s biggest appeal is, admittedly, just being fatter? It leans towards being an aesthetic choice that you earn through gameplay. But you do get other benefits like a boost in health and eventually getting large enough to bust through destructible environment and devour enemies whole.

The choice between a fat or thin MC boils down to choosing between:
faster with more movement options, but weaker
or stronger but slower and more limited in what paths you can take.

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Iā€™m totes fine with fat being fat for appealā€™s sake, was just curious. c:

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more limited in what paths you can take.

I be more than a bit cautious about that, level design is important for boomer shooters like this and being a bit arbitrary on what paths you are allowed to take can mean a whole lot for people, even freaks like us. Even the idea of ā€œSkipping a key by being large enough to smash through the doorā€ could be troublesome.

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At the same time, it adds to the gameplay. On one level, you play as a fat character, and on another, as a thin one to find the rest of the secrets. In some way, it sounds like an element from Immersive Sim :smiley:

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Weā€™re more than aware of this kind of limitation. Iā€™m very passionate about my game and level design so I try to keep it reasonable. Admittedly, I find this to be an interesting challenge to work around!

Generally, Iā€™ve been kind of doing the opposite of what you mentioned. Weight doesnā€™t let you bypass sections: your larger size forces you to take longer more dangerous, open paths with less cover and unfavorable positions. This is balanced by how being bigger gives you more HP to soak up the extra damage.

Iā€™ve got other such ideas but, how far I can take these concepts remains to be seen.

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Honestly Iā€™ve done a lot of study on immersive sims for ideas like this! Regarding level design with multiple approaches, that is. Though, I am trying to assure you can get all secrets in a single playthrough. This is a silly kink game I donā€™t want to make something that requires like 200 hours and multiple playthroughs lol. If anything, gaining/losing weight is pretty flexible so you wonā€™t need to 100% dedicate to one or the other.

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So any clue of what the major events could mean? its like a expansion of the base game or more like a isolated feature? also congrats for the funding and all the milestones

Major Events are more like entire new levels. We should have called them new levels but there was a lot of debate thrown around if they qualified lol. Theyā€™re whole new levels added onto the main game! Generally these will be much more kink-focused than the main levels.

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Also, I wanted to ask if there will be more goals after reaching the current final one?

We will not be adding any more goals after the final one. This is our first project as a studio so we donā€™t want to go overboard. And, any extra money we make can go towards future projects!

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This is very good news! I love it when developers approach the game with such responsibility and do not create impossible goals to complete in the end. Well then, I will be waiting for the final release :}

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To Impossiblesnail and the team shown in the Kickstarter, congrats on getting to the final stretch goal Itā€™s been fun with each demo you put out and I know your work in the past has always been fun so I wish your team the best and hope you have great fun developing it.

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So i am curious so this game is inspired in doom level design right? that meas that we will have ways to unlock cool secrets or ways to get guns earlier?

Yep! Thereā€™s a ton of secrets and collectables to find throughout the game. Actually, I took a lot of inspo from collectathons for the game as well as Doom. So youā€™ll have lots to do!

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The art in these games is so clean! Cant get over how unique your artstyle is. (my only complaint is that Polly isnt in the sticker pack o(ā‰§å£ā‰¦)o ). Anyway i cant wait to play the game you guys are so talented!

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TWELVE MORE HOURS TO GO!!! If you havenā€™t hopped on yet itā€™s NOW OR NEVER!!! (well not really, weā€™ll sell the game later but merch and shout-outs are exclusive and we could use the funding ect ect) so GET IN THERE!!!

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