The Happy Heifer Cafe v1.0.2

Game goes into the same sort of endless play mode once you hit size 10 that the previous updates have held, with an option to get the ending cutscene by talking to cowe in her office

3 Likes

‘I could quit because it’s hard to move, but I also need money’

v1.0.2 is now out as the public build! Here’s what’s new!

  • New Weight Stage (Stage 10)

  • Cafe Screen updated so Emily’s fat fucking belly doesn’t obscure anything

  • Characters available to be interacted with during free roaming sections

  • Visual indicator added for Break Time’s Over

  • Weight Stage 7 post-shift scene added

  • More Cameos

  • Sticker system is staying exactly the same

  • New Creachure - Little Crowe

  • Another weight stage for Carly

  • A Custom Mouse Cursor

  • The Epilogue

  • Doggies and Cattos

27 Likes

I’m back to having fun with HHC! 1.0.4 has been great, though I haven’t spent too much time with it just yet.

A few items to note:

  1. Condiments are not appearing properly when clicked on. There is a brighter sprite that should appear directly over the darkened sprite, but some of them are misaligned, or even appear on the wrong shelf.

  2. I don’t think the “Leverage Your Assets” stickers are working as intended. They seemed very OP, so I dug through the code a bit. If I’m understanding correctly, rather than increasing the weight bonus by x%, they are increasing the entire paycheck by that percentage, even at weight stage 1.

    The end of the money formula is currently:
    ( ... * ((weightStage / 40 + 0.975)) * (1 + (wmoneySticker / 100)))

    I think that would work properly as:
    ( ... * ((weightStage - 1)/ 40 * (1 + (wmoneySticker / 100)) + 1)

  3. The themed cursors are a nice touch, but when playing in a smaller window, as I sometimes do, they can be oversized and hard to work with because they do not scale with the window. Perhaps an option to revert to a normal cursor could be added?

  4. I like the new map for serving tables. At first, I missed having the old restaurant view, but the new map solves the old graphical issues super smoothly.

  5. Clickable Penny and Carly are excellent.

I haven’t played beyond stage 4 yet, so I’m sure I’ll be back later. Thanks for your work on the game!

EDIT to add:

  1. Also in the money earned formula, condiment bonuses are better than advertised. They are said to add $2 per meal, as adding menu items adds $1 per meal. BUT, since dishesDelivered can be increased by one, two or three per meal depending on table happiness, the condiments usually add $6 each, and the meals $3 each if you’re running on time.
    That may be intended or acceptable behavior, though.

SECOND EDIT to add:

  1. Also in the money calculation, I think the sticker that is supposed to multiply condiment and extra dish bonuses is only hitting the extra dishes and not the condiments. I’d like to do some playtesting to confirm this one as well as #6, but I won’t be able to do so for a little while.
  2. The scale is sometimes giving values with loads of decimals. The one scene that triggers around 720 WMU, I had Emily shouting that she couldn’t believe she weighed 724.99999999999999992 WMU, which breaks immersion just a tad.
2 Likes