The Old book appears to have a few errors to it as well.
Apologies for the delayed response. It would seem that the consequences of a rushed update arrived unlubed. While most of those errors are caused by my having forgotten to remove a piece of unwanted code, the first one is probably a limitation of the game’s design. Once I have a patch through, the error (hopefully) won’t be visible, but you’ll have to rest somewhere in order to be able to read books in the (currently) allowed areas.
Finally played the game’s current content to its entirety, thereby finishing my Bug Crawl!
I don’t know if you ever mentioned it in the thread before the recent updates, but I first learned that the Noble background would eventually be included from poking around in the code and it’s cool to finally see it officially in the game. The snobby noble thing is obviously appealing for a game like this and I haven’t seen that kind of option for the player character in other games in this community. Of course, most games here weren’t built to support multiple PC backgrounds like this one does.
Do you have any more plans for the weight gain? In my opinion, it’s a little backwards in this game currently. It’s really easy to gain weight quickly and the game just ends if your weight gets too high. That’s how it was in Ruins, too, but that game was a lot shorter and had so many endings, while in Realm it seems like more of a commitment, and I think it was mentioned that Realm is supposed to be more of a full RPG. In Realm, most of your time is spent trying to lose weight just so you can keep playing! I don’t know if you have anything in mind for this all, but if it were me, I’d slow the rate of weight gain by a lot, and either make fattening events like the beach cooler and the traps in the dungeon either rarer or less fattening. I think this would make it a little more like Noone’s game, which I imagine was an inspiration here, in that the character gaining weight is something happening throughout the whole game.
I also thought about immobility stuff in this game, so here are my unsolicited suggestions. If you have high intelligence, you could cast a spell to float around if you found or bought that spell before immobility. If you have high strength, there could be someone that gives the PC conditioning training for heavy weights. If you picked the Noble background, you could have the PC’s servants carry her around in a palanquin.
Anyway, I wanted to give you some feedback and thoughts on the game that don’t just pertain to bugs since I’m sure you’ve had enough of bugs! That being said, I still have bugs to report.
If you try to wander the Industrial District of Vielessen, the game sends this error:
Error: <>: passage “Vielessen-Industrial District” does not exist
There are also no prompts to continue so you have to use the back arrow.
If you run away from the Bandit in the Northern District, there’s text that says “Time to skeddaddle, Skoob! No one should ever see this.” There’s no prompt to continue and the back arrow does nothing, so this is a hard lock.
Sorry that took so long. I patched all the bugs, wanted to add a few things, got some of them done, got distracted, then gave up and released the patch.
As for your other, non-related bug statements:
- Ah, peeking at the incomplete content under the hood, naughty naughty! That said, I’m glad that you appreciate the Noble background. I figured that the Noble background would be a great addition for the game both from the fluff side of having the option to play as a snobby character, and from the gameplay aspect of having an anti-balanced character, who has a massive resource advantage over the other background options (Starting off rich and with a free place to sleep in Dechrau) at the cost of atrocious physical stats and slower leveling for said stats.
- I may tweak the weight gain in the game at some point to try and make it slower-paced. However, it’s not currently a high priority task since I kinda think the WG rate is pretty well-balanced for the non-adventuring side of the game. That said, the introduction and effect of Digestion potions has made me consider doing a metabolic rework.
- TBH immobility has been haunting me in this game for a while. I wanna add immobility content, but there’s a lot of work to be done to make it function, and it may not be the most… Exciting gameplay once it’s added (being too big for doors, significantly reduced agency, etc). However, I do have a plan-a-brewin’:
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- I am considering adding Non-Adventuring routes to the game (like owning a business or becoming a landed noble in Vielessen (for the Noble background) or something). Immobility could have some pretty good synergy with these routes, so I plan on actually kicking into gear on immobility when I actually get to work on that.
New update!