So you know how I may or may not have been teasing the fact that I’ve been working on a sequel to The Lipomancer’s Ruins for the past few years?
Well, prepare to be disappointed!
Not in the sense that I’m not actually working on it, because I did. It’s just that I didn’t do much work over that span. In fact, the vast majority of the work I’ve done on it was done withing the span of this week.
On that note, I’ve managed to put together a “game” that is “playable” enough that I figured I might as well throw it onto the forum. It’s definitely got waaay less content than the original TLR in its current state, but hopefully there’s enough that you guys will enjoy it enough to provide some feedback. I’d love to hear what you think of what’s currently in the game, what you’d like to see, et cetera, et cetera.
OK, so, I went out into the woods, and there was no way to get back into town. I ran out of energy, collapsed, and woke up in the hospital. And now my energy stat is ‘NaN’, so there’s a bug there on top of getting lost and stuck in the woods.
I don’t think this is gonna be properly playable without a simple ‘go back to town’ button.
It is possible to get back to town, but in retrospect I might’ve made it a lot more difficult than I had planned.
In order to get out of the woods, you have to gex to X:0, Y:0. For reference, you start at X:1, Y:1. Certain events such as running away from Puddings/Bees will move you over to a random adjacent position, so bear that in mind. The easiest way to make your way back is to go South/West until you reach the Fence/Wall, then move South/West from there.
I will see about working on making a system that’ll tell you when you’re close to the exit.
At the moment monsters don’t drop gold. However, you can sell items at any store (in the Marketplace) to make money (ie Apples, Pudding Samples). I plan on adding more methods to make money pretty soon, such as working jobs in town, as well.